render/egl.c: Fix memory leaks in egl_create

calloc is moved to right before egl is called to avoid requiring to free()
unused memory.

Found via scan-build
This commit is contained in:
Haelwenn (lanodan) Monnier 2021-10-26 18:51:30 +02:00 committed by Simon Zeni
parent 4fb652c27f
commit 6666604f17
1 changed files with 9 additions and 6 deletions

View File

@ -157,12 +157,6 @@ out:
} }
static struct wlr_egl *egl_create(void) { static struct wlr_egl *egl_create(void) {
struct wlr_egl *egl = calloc(1, sizeof(struct wlr_egl));
if (egl == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
const char *client_exts_str = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); const char *client_exts_str = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (client_exts_str == NULL) { if (client_exts_str == NULL) {
if (eglGetError() == EGL_BAD_DISPLAY) { if (eglGetError() == EGL_BAD_DISPLAY) {
@ -172,12 +166,20 @@ static struct wlr_egl *egl_create(void) {
} }
return NULL; return NULL;
} }
wlr_log(WLR_INFO, "Supported EGL client extensions: %s", client_exts_str); wlr_log(WLR_INFO, "Supported EGL client extensions: %s", client_exts_str);
if (!check_egl_ext(client_exts_str, "EGL_EXT_platform_base")) { if (!check_egl_ext(client_exts_str, "EGL_EXT_platform_base")) {
wlr_log(WLR_ERROR, "EGL_EXT_platform_base not supported"); wlr_log(WLR_ERROR, "EGL_EXT_platform_base not supported");
return NULL; return NULL;
} }
struct wlr_egl *egl = calloc(1, sizeof(struct wlr_egl));
if (egl == NULL) {
wlr_log_errno(WLR_ERROR, "Allocation failed");
return NULL;
}
load_egl_proc(&egl->procs.eglGetPlatformDisplayEXT, load_egl_proc(&egl->procs.eglGetPlatformDisplayEXT,
"eglGetPlatformDisplayEXT"); "eglGetPlatformDisplayEXT");
@ -215,6 +217,7 @@ static struct wlr_egl *egl_create(void) {
if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) { if (eglBindAPI(EGL_OPENGL_ES_API) == EGL_FALSE) {
wlr_log(WLR_ERROR, "Failed to bind to the OpenGL ES API"); wlr_log(WLR_ERROR, "Failed to bind to the OpenGL ES API");
free(egl);
return NULL; return NULL;
} }