render/gles2: check buffer stride when uploading texture
If the stride is too small, the driver could end up segfaulting (e.g. radeonsi segfaults in __memmove_sse2_unaligned_erms).
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@ -30,6 +30,21 @@ static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
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return !texture->has_alpha;
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}
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static bool check_stride(const struct wlr_gles2_pixel_format *fmt,
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uint32_t stride, uint32_t width) {
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if (stride % (fmt->bpp / 8) != 0) {
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wlr_log(WLR_ERROR, "Invalid stride %d (incompatible with %d "
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"bytes-per-pixel)", stride, fmt->bpp / 8);
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return false;
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}
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if (stride < width * (fmt->bpp / 8)) {
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wlr_log(WLR_ERROR, "Invalid stride %d (too small for %d "
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"bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width);
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return false;
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}
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return true;
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}
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static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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uint32_t stride, uint32_t width, uint32_t height,
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uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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@ -45,6 +60,10 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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get_gles2_format_from_wl(texture->wl_format);
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assert(fmt);
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if (!check_stride(fmt, stride, width)) {
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return false;
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}
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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wlr_egl_make_current(texture->renderer->egl);
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@ -142,6 +161,10 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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return NULL;
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}
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if (!check_stride(fmt, stride, width)) {
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return NULL;
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}
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struct wlr_gles2_texture *texture =
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calloc(1, sizeof(struct wlr_gles2_texture));
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if (texture == NULL) {
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