render/gles2: add support for DATA_PTR buffers in texture_from_buffer

This commit is contained in:
Simon Ser 2021-04-14 19:36:17 +02:00 committed by Simon Zeni
parent 38ba5881a0
commit 6e43d642b2
1 changed files with 25 additions and 10 deletions

View File

@ -13,6 +13,7 @@
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "render/pixel_format.h"
#include "types/wlr_buffer.h"
#include "util/signal.h"
static const struct wlr_texture_impl texture_impl;
@ -364,15 +365,9 @@ static void texture_handle_buffer_destroy(struct wl_listener *listener,
gles2_texture_destroy(texture);
}
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
struct wlr_dmabuf_attributes dmabuf;
if (!wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return false;
}
static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
struct wlr_dmabuf_attributes *dmabuf) {
struct wlr_gles2_texture *texture;
wl_list_for_each(texture, &renderer->textures, link) {
if (texture->buffer == buffer) {
@ -386,7 +381,7 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
}
struct wlr_texture *wlr_texture =
gles2_texture_from_dmabuf(wlr_renderer, &dmabuf);
gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
if (wlr_texture == NULL) {
return false;
}
@ -400,6 +395,26 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
return &texture->wlr_texture;
}
struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
struct wlr_buffer *buffer) {
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
void *data;
uint32_t format;
size_t stride;
struct wlr_dmabuf_attributes dmabuf;
if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
} else if (buffer_begin_data_ptr_access(buffer, &data, &format, &stride)) {
struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
format, stride, buffer->width, buffer->height, data);
buffer_end_data_ptr_access(buffer);
return tex;
} else {
return NULL;
}
}
void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
struct wlr_gles2_texture_attribs *attribs) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);