render/gles2: add support for DATA_PTR buffers in texture_from_buffer
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@ -13,6 +13,7 @@
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "types/wlr_buffer.h"
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#include "util/signal.h"
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static const struct wlr_texture_impl texture_impl;
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@ -364,15 +365,9 @@ static void texture_handle_buffer_destroy(struct wl_listener *listener,
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gles2_texture_destroy(texture);
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}
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_dmabuf_attributes dmabuf;
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if (!wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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return false;
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}
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static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
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struct wlr_dmabuf_attributes *dmabuf) {
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struct wlr_gles2_texture *texture;
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wl_list_for_each(texture, &renderer->textures, link) {
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if (texture->buffer == buffer) {
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@ -386,7 +381,7 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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}
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struct wlr_texture *wlr_texture =
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gles2_texture_from_dmabuf(wlr_renderer, &dmabuf);
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gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
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if (wlr_texture == NULL) {
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return false;
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}
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@ -400,6 +395,26 @@ struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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return &texture->wlr_texture;
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}
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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struct wlr_buffer *buffer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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void *data;
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uint32_t format;
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size_t stride;
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struct wlr_dmabuf_attributes dmabuf;
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if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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} else if (buffer_begin_data_ptr_access(buffer, &data, &format, &stride)) {
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struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
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format, stride, buffer->width, buffer->height, data);
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buffer_end_data_ptr_access(buffer);
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return tex;
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} else {
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return NULL;
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}
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}
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void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
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struct wlr_gles2_texture_attribs *attribs) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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