implement texture get buffer size
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@ -46,6 +46,8 @@ struct wlr_texture_impl {
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struct wl_resource *drm_buf);
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void (*get_matrix)(struct wlr_texture *state,
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float (*matrix)[16], const float (*projection)[16], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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void (*destroy)(struct wlr_texture *texture);
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};
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@ -53,5 +55,7 @@ struct wlr_texture_impl {
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void wlr_texture_init(struct wlr_texture *texture,
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struct wlr_texture_impl *impl);
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void wlr_texture_bind(struct wlr_texture *texture);
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void wlr_texture_get_buffer_size(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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#endif
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@ -218,6 +218,18 @@ static void gles2_texture_get_matrix(struct wlr_texture *_texture,
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wlr_matrix_mul(projection, matrix, matrix);
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}
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static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
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wl_resource *resource, int *width, int *height) {
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struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
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if (!buffer) {
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wlr_log(L_ERROR, "getting buffer size is only implemented for shm buffers");
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return;
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}
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*width = wl_shm_buffer_get_width(buffer);
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*height = wl_shm_buffer_get_height(buffer);
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}
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static void gles2_texture_bind(struct wlr_texture *_texture) {
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struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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@ -247,6 +259,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
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.update_shm = gles2_texture_update_shm,
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.upload_drm = gles2_texture_upload_drm,
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.get_matrix = gles2_texture_get_matrix,
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.get_buffer_size = gles2_texture_get_buffer_size,
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.bind = gles2_texture_bind,
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.destroy = gles2_texture_destroy,
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};
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@ -52,3 +52,8 @@ void wlr_texture_get_matrix(struct wlr_texture *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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texture->impl->get_matrix(texture, matrix, projection, x, y);
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}
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void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
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*resource, int *width, int *height) {
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texture->impl->get_buffer_size(texture, resource, width, height);
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}
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@ -126,6 +126,9 @@ static void surface_commit(struct wl_client *client,
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surface->current.buffer = surface->pending.buffer;
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}
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if ((surface->pending.invalid & WLR_SURFACE_INVALID_SURFACE_DAMAGE)) {
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int width, height;
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wlr_texture_get_buffer_size(surface->texture, surface->current.buffer, &width, &height);
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pixman_region32_union(&surface->current.surface_damage,
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&surface->current.surface_damage,
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&surface->pending.surface_damage);
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@ -140,16 +143,9 @@ static void surface_commit(struct wl_client *client,
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pixman_region32_union(&surface->current.buffer_damage,
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&surface->current.buffer_damage, &buffer_damage);
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struct wl_shm_buffer *buffer = wl_shm_buffer_get(surface->current.buffer);
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pixman_region32_intersect_rect(&surface->current.buffer_damage,
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&surface->current.buffer_damage, 0, 0,
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wl_shm_buffer_get_width(buffer),
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wl_shm_buffer_get_height(buffer));
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&surface->current.buffer_damage, 0, 0, width, height);
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// TODO: Surface sizing is complicated
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//pixman_region32_intersect_rect(&surface->current.surface_damage,
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// &surface->current.surface_damage,
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// 0, 0, surface->width, surface->height);
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pixman_region32_clear(&surface->pending.surface_damage);
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pixman_region32_clear(&surface->pending.buffer_damage);
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}
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