render/gles2: fix calculation for partial gles2 pixel read (#1809)
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@ -317,8 +317,8 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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} else {
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// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
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// the lines out row by row
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for (size_t i = src_y; i < src_y + height; ++i) {
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glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
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for (size_t i = 0; i < height; ++i) {
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glReadPixels(src_x, renderer->viewport_height - src_y - i - 1, width, 1, fmt->gl_format,
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fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
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}
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if (flags != NULL) {
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