render/egl: always add LINEAR to supported modifiers
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@ -125,6 +125,15 @@ static void init_dmabuf_formats(struct wlr_egl *egl) {
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wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
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wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
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DRM_FORMAT_MOD_INVALID);
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DRM_FORMAT_MOD_INVALID);
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if (modifiers_len == 0) {
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// Asume the linear layout is supported if the driver doesn't
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// explicitly say otherwise
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wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
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DRM_FORMAT_MOD_LINEAR);
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wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
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DRM_FORMAT_MOD_LINEAR);
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}
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for (int j = 0; j < modifiers_len; j++) {
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for (int j = 0; j < modifiers_len; j++) {
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wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
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wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
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modifiers[j]);
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modifiers[j]);
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