render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format
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9b3f2e327f
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78d21fa131
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@ -17,7 +17,6 @@
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struct wlr_gles2_pixel_format {
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uint32_t drm_format;
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GLint gl_format, gl_type;
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int depth, bpp;
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bool has_alpha;
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};
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@ -10,32 +10,24 @@
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static const struct wlr_gles2_pixel_format formats[] = {
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{
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.drm_format = DRM_FORMAT_ARGB8888,
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.depth = 32,
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.bpp = 32,
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.gl_format = GL_BGRA_EXT,
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.gl_type = GL_UNSIGNED_BYTE,
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.has_alpha = true,
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},
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{
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.drm_format = DRM_FORMAT_XRGB8888,
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.depth = 24,
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.bpp = 32,
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.gl_format = GL_BGRA_EXT,
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.gl_type = GL_UNSIGNED_BYTE,
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.has_alpha = false,
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},
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{
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.drm_format = DRM_FORMAT_XBGR8888,
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.depth = 24,
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.bpp = 32,
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.gl_format = GL_RGBA,
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.gl_type = GL_UNSIGNED_BYTE,
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.has_alpha = false,
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},
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{
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.drm_format = DRM_FORMAT_ABGR8888,
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.depth = 32,
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.bpp = 32,
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.gl_format = GL_RGBA,
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.gl_type = GL_UNSIGNED_BYTE,
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.has_alpha = true,
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@ -15,6 +15,7 @@
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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static const GLfloat verts[] = {
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1, 0, // top right
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@ -492,6 +493,10 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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return false;
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}
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(fmt->drm_format);
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assert(drm_fmt);
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push_gles2_debug(renderer);
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// Make sure any pending drawing is finished before we try to read it
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@ -500,7 +505,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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glGetError(); // Clear the error flag
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unsigned char *p = (unsigned char *)data + dst_y * stride;
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uint32_t pack_stride = width * fmt->bpp / 8;
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uint32_t pack_stride = width * drm_fmt->bpp / 8;
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if (pack_stride == stride && dst_x == 0) {
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// Under these particular conditions, we can read the pixels with only
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// one glReadPixels call
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@ -512,7 +517,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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for (size_t i = 0; i < height; ++i) {
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uint32_t y = src_y + i;
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glReadPixels(src_x, y, width, 1, fmt->gl_format,
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fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
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fmt->gl_type, p + i * stride + dst_x * drm_fmt->bpp / 8);
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}
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}
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@ -12,6 +12,7 @@
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "util/signal.h"
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static const struct wlr_texture_impl texture_impl;
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@ -31,7 +32,7 @@ static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
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return !texture->has_alpha;
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}
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static bool check_stride(const struct wlr_gles2_pixel_format *fmt,
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static bool check_stride(const struct wlr_pixel_format_info *fmt,
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uint32_t stride, uint32_t width) {
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if (stride % (fmt->bpp / 8) != 0) {
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wlr_log(WLR_ERROR, "Invalid stride %d (incompatible with %d "
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@ -61,7 +62,11 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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get_gles2_format_from_drm(texture->drm_format);
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assert(fmt);
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if (!check_stride(fmt, stride, width)) {
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(texture->drm_format);
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assert(drm_fmt);
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if (!check_stride(drm_fmt, stride, width)) {
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return false;
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}
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@ -73,7 +78,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
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@ -163,7 +168,11 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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return NULL;
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}
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if (!check_stride(fmt, stride, width)) {
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(drm_format);
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assert(drm_fmt);
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if (!check_stride(drm_fmt, stride, width)) {
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return NULL;
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}
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@ -190,7 +199,7 @@ struct wlr_texture *gles2_texture_from_pixels(struct wlr_renderer *wlr_renderer,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (fmt->bpp / 8));
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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fmt->gl_format, fmt->gl_type, data);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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