scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer. Closes: https://github.com/swaywm/wlroots/issues/3161
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				|  | @ -31,6 +31,7 @@ enum wlr_scene_node_type { | |||
| 	WLR_SCENE_NODE_TREE, | ||||
| 	WLR_SCENE_NODE_SURFACE, | ||||
| 	WLR_SCENE_NODE_RECT, | ||||
| 	WLR_SCENE_NODE_BUFFER, | ||||
| }; | ||||
| 
 | ||||
| struct wlr_scene_node_state { | ||||
|  | @ -85,6 +86,16 @@ struct wlr_scene_rect { | |||
| 	float color[4]; | ||||
| }; | ||||
| 
 | ||||
| /** A scene-graph node displaying a buffer */ | ||||
| struct wlr_scene_buffer { | ||||
| 	struct wlr_scene_node node; | ||||
| 	struct wlr_buffer *buffer; | ||||
| 
 | ||||
| 	// private state
 | ||||
| 
 | ||||
| 	struct wlr_texture *texture; | ||||
| }; | ||||
| 
 | ||||
| /** A viewport for an output in the scene-graph */ | ||||
| struct wlr_scene_output { | ||||
| 	struct wlr_output *output; | ||||
|  | @ -194,6 +205,12 @@ void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) | |||
|  */ | ||||
| void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]); | ||||
| 
 | ||||
| /**
 | ||||
|  * Add a node displaying a buffer to the scene-graph. | ||||
|  */ | ||||
| struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent, | ||||
| 	struct wlr_buffer *buffer); | ||||
| 
 | ||||
| /**
 | ||||
|  * Add a viewport for the specified output to the scene-graph. | ||||
|  * | ||||
|  |  | |||
|  | @ -32,6 +32,12 @@ static struct wlr_scene_rect *scene_rect_from_node( | |||
| 	return (struct wlr_scene_rect *)node; | ||||
| } | ||||
| 
 | ||||
| static struct wlr_scene_buffer *scene_buffer_from_node( | ||||
| 		struct wlr_scene_node *node) { | ||||
| 	assert(node->type == WLR_SCENE_NODE_BUFFER); | ||||
| 	return (struct wlr_scene_buffer *)node; | ||||
| } | ||||
| 
 | ||||
| static void scene_node_state_init(struct wlr_scene_node_state *state) { | ||||
| 	wl_list_init(&state->children); | ||||
| 	wl_list_init(&state->link); | ||||
|  | @ -102,6 +108,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) { | |||
| 		struct wlr_scene_rect *scene_rect = scene_rect_from_node(node); | ||||
| 		free(scene_rect); | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_BUFFER:; | ||||
| 		struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); | ||||
| 		wlr_texture_destroy(scene_buffer->texture); | ||||
| 		wlr_buffer_unlock(scene_buffer->buffer); | ||||
| 		free(scene_buffer); | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  | @ -239,6 +251,38 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta | |||
| 	scene_node_damage_whole(&rect->node); | ||||
| } | ||||
| 
 | ||||
| struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent, | ||||
| 		struct wlr_buffer *buffer) { | ||||
| 	struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer)); | ||||
| 	if (scene_buffer == NULL) { | ||||
| 		return NULL; | ||||
| 	} | ||||
| 	scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent); | ||||
| 
 | ||||
| 	scene_buffer->buffer = wlr_buffer_lock(buffer); | ||||
| 
 | ||||
| 	scene_node_damage_whole(&scene_buffer->node); | ||||
| 
 | ||||
| 	return scene_buffer; | ||||
| } | ||||
| 
 | ||||
| static struct wlr_texture *scene_buffer_get_texture( | ||||
| 		struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) { | ||||
| 	struct wlr_client_buffer *client_buffer = | ||||
| 		wlr_client_buffer_get(scene_buffer->buffer); | ||||
| 	if (client_buffer != NULL) { | ||||
| 		return client_buffer->texture; | ||||
| 	} | ||||
| 
 | ||||
| 	if (scene_buffer->texture != NULL) { | ||||
| 		return scene_buffer->texture; | ||||
| 	} | ||||
| 
 | ||||
| 	scene_buffer->texture = | ||||
| 		wlr_texture_from_buffer(renderer, scene_buffer->buffer); | ||||
| 	return scene_buffer->texture; | ||||
| } | ||||
| 
 | ||||
| static int scale_length(int length, int offset, float scale) { | ||||
| 	return round((offset + length) * scale) - round(offset * scale); | ||||
| } | ||||
|  | @ -278,6 +322,11 @@ static void _scene_node_damage_whole(struct wlr_scene_node *node, | |||
| 		width = scene_rect->width; | ||||
| 		height = scene_rect->height; | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_BUFFER:; | ||||
| 		struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); | ||||
| 		width = scene_buffer->buffer->width; | ||||
| 		height = scene_buffer->buffer->height; | ||||
| 		break; | ||||
| 	} | ||||
| 
 | ||||
| 	struct wlr_scene_output *scene_output; | ||||
|  | @ -458,6 +507,11 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, | |||
| 		struct wlr_scene_rect *rect = scene_rect_from_node(node); | ||||
| 		intersects = lx >= 0 && lx < rect->width && ly >= 0 && ly < rect->height; | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_BUFFER:; | ||||
| 		struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); | ||||
| 		intersects = lx >= 0 && lx < scene_buffer->buffer->width && | ||||
| 			ly >= 0 && ly < scene_buffer->buffer->height; | ||||
| 		break; | ||||
| 	} | ||||
| 
 | ||||
| 	if (intersects) { | ||||
|  | @ -551,6 +605,8 @@ static void render_node_iterator(struct wlr_scene_node *node, | |||
| 		.y = y, | ||||
| 	}; | ||||
| 
 | ||||
| 	struct wlr_texture *texture; | ||||
| 	float matrix[9]; | ||||
| 	switch (node->type) { | ||||
| 	case WLR_SCENE_NODE_ROOT: | ||||
| 	case WLR_SCENE_NODE_TREE: | ||||
|  | @ -560,7 +616,7 @@ static void render_node_iterator(struct wlr_scene_node *node, | |||
| 		struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node); | ||||
| 		struct wlr_surface *surface = scene_surface->surface; | ||||
| 
 | ||||
| 		struct wlr_texture *texture = wlr_surface_get_texture(surface); | ||||
| 		texture = wlr_surface_get_texture(surface); | ||||
| 		if (texture == NULL) { | ||||
| 			return; | ||||
| 		} | ||||
|  | @ -569,7 +625,6 @@ static void render_node_iterator(struct wlr_scene_node *node, | |||
| 		box.height = surface->current.height; | ||||
| 		scale_box(&box, output->scale); | ||||
| 
 | ||||
| 		float matrix[9]; | ||||
| 		enum wl_output_transform transform = | ||||
| 			wlr_output_transform_invert(surface->current.transform); | ||||
| 		wlr_matrix_project_box(matrix, &box, transform, 0.0, | ||||
|  | @ -587,6 +642,24 @@ static void render_node_iterator(struct wlr_scene_node *node, | |||
| 		render_rect(output, output_damage, scene_rect->color, &box, | ||||
| 				output->transform_matrix); | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_BUFFER:; | ||||
| 		struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); | ||||
| 
 | ||||
| 		struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); | ||||
| 		texture = scene_buffer_get_texture(scene_buffer, renderer); | ||||
| 		if (texture == NULL) { | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		box.width = scene_buffer->buffer->width; | ||||
| 		box.height = scene_buffer->buffer->height; | ||||
| 		scale_box(&box, data->output->scale); | ||||
| 
 | ||||
| 		wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, | ||||
| 			output->transform_matrix); | ||||
| 
 | ||||
| 		render_texture(output, output_damage, texture, &box, matrix); | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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