render: use wlr_dmabuf_buffer in wlr_texture_from_dmabuf
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				|  | @ -55,10 +55,19 @@ struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer, | |||
| 
 | ||||
| struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer, | ||||
| 		struct wlr_dmabuf_attributes *attribs) { | ||||
| 	if (!renderer->impl->texture_from_dmabuf) { | ||||
| 	struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs); | ||||
| 	if (buffer == NULL) { | ||||
| 		return NULL; | ||||
| 	} | ||||
| 	return renderer->impl->texture_from_dmabuf(renderer, attribs); | ||||
| 
 | ||||
| 	struct wlr_texture *texture = | ||||
| 		wlr_texture_from_buffer(renderer, &buffer->base); | ||||
| 
 | ||||
| 	// By this point, the renderer should have locked the buffer if it still
 | ||||
| 	// needs to access it in the future.
 | ||||
| 	dmabuf_buffer_drop(buffer); | ||||
| 
 | ||||
| 	return texture; | ||||
| } | ||||
| 
 | ||||
| struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer, | ||||
|  |  | |||
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