render: use wlr_dmabuf_buffer in wlr_texture_from_dmabuf

This commit is contained in:
Simon Ser 2021-06-29 21:01:45 +02:00 committed by Simon Zeni
parent 08e5b909f9
commit 7ad44051a2
1 changed files with 11 additions and 2 deletions

View File

@ -55,10 +55,19 @@ struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs) {
if (!renderer->impl->texture_from_dmabuf) {
struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
if (buffer == NULL) {
return NULL;
}
return renderer->impl->texture_from_dmabuf(renderer, attribs);
struct wlr_texture *texture =
wlr_texture_from_buffer(renderer, &buffer->base);
// By this point, the renderer should have locked the buffer if it still
// needs to access it in the future.
dmabuf_buffer_drop(buffer);
return texture;
}
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,