render: use wlr_dmabuf_buffer in wlr_texture_from_dmabuf
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@ -55,10 +55,19 @@ struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
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struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_attributes *attribs) {
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if (!renderer->impl->texture_from_dmabuf) {
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struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
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if (buffer == NULL) {
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return NULL;
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}
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return renderer->impl->texture_from_dmabuf(renderer, attribs);
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struct wlr_texture *texture =
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wlr_texture_from_buffer(renderer, &buffer->base);
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// By this point, the renderer should have locked the buffer if it still
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// needs to access it in the future.
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dmabuf_buffer_drop(buffer);
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return texture;
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}
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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