buffer: improve docs
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@ -4,9 +4,12 @@
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#include <pixman.h>
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#include <pixman.h>
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#include <wayland-server.h>
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#include <wayland-server.h>
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/**
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* A client buffer.
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*/
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struct wlr_buffer {
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struct wlr_buffer {
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struct wl_resource *resource;
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struct wl_resource *resource; // can be NULL
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struct wlr_texture *texture;
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struct wlr_texture *texture; // can be NULL
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bool released;
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bool released;
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size_t n_refs;
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size_t n_refs;
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@ -15,21 +18,38 @@ struct wlr_buffer {
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struct wlr_renderer;
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struct wlr_renderer;
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// Checks if a resource is a wl_buffer.
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/**
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* Check if a resource is a wl_buffer resource.
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*/
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bool wlr_resource_is_buffer(struct wl_resource *resource);
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bool wlr_resource_is_buffer(struct wl_resource *resource);
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// Returns the buffer size.
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/**
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* Get the size of a wl_buffer resource.
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*/
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bool wlr_buffer_get_resource_size(struct wl_resource *resource,
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bool wlr_buffer_get_resource_size(struct wl_resource *resource,
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struct wlr_renderer *renderer, int *width, int *height);
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struct wlr_renderer *renderer, int *width, int *height);
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// Uploads the texture to the GPU and references it.
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/**
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* Upload a buffer to the GPU and reference it.
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*/
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struct wlr_buffer *wlr_buffer_create(struct wlr_renderer *renderer,
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struct wlr_buffer *wlr_buffer_create(struct wlr_renderer *renderer,
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struct wl_resource *resource);
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struct wl_resource *resource);
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// References and unreferences the buffer.
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/**
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* Reference the buffer.
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*/
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void wlr_buffer_ref(struct wlr_buffer *buffer);
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void wlr_buffer_ref(struct wlr_buffer *buffer);
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/**
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* Unreference the buffer. After this call, `buffer` may not be accessed
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* anymore.
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*/
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void wlr_buffer_unref(struct wlr_buffer *buffer);
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void wlr_buffer_unref(struct wlr_buffer *buffer);
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// Tries to update the texture in the provided buffer. This destroys `buffer`
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/**
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// and returns a new buffer.
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* Try to update the buffer's content. On success, returns the updated buffer
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// Fails if `buffer->n_refs` > 1 or if the texture isn't mutable.
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* and destroys the provided `buffer`. On error, `buffer` is intact and NULL is
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* returned.
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*
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* Fails if there's more than one reference to the buffer or if the texture
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* isn't mutable.
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*/
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struct wlr_buffer *wlr_buffer_apply_damage(struct wlr_buffer *buffer,
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struct wlr_buffer *wlr_buffer_apply_damage(struct wlr_buffer *buffer,
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struct wl_resource *resource, pixman_region32_t *damage);
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struct wl_resource *resource, pixman_region32_t *damage);
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