Always notify seat on button press
When the cursor is not over a view, wlr_seat_pointer_notify_button is not called. However, this function does the bookkeeping of the pointer state with regards to the number of pressed buttons. Because this function also sends updates to the focused view, it has been moved down, after the focus has been updated.
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@ -261,12 +261,6 @@ static void roots_cursor_press_button(struct roots_cursor *cursor,
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}
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}
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}
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}
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if (view && surface) {
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if (!is_touch) {
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wlr_seat_pointer_notify_button(seat->seat, time, button, state);
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}
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}
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switch (state) {
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switch (state) {
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case WLR_BUTTON_RELEASED:
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case WLR_BUTTON_RELEASED:
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if (!is_touch) {
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if (!is_touch) {
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@ -277,6 +271,10 @@ static void roots_cursor_press_button(struct roots_cursor *cursor,
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roots_seat_set_focus(seat, view);
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roots_seat_set_focus(seat, view);
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break;
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break;
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}
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}
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if (!is_touch) {
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wlr_seat_pointer_notify_button(seat->seat, time, button, state);
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}
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}
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}
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void roots_cursor_handle_motion(struct roots_cursor *cursor,
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void roots_cursor_handle_motion(struct roots_cursor *cursor,
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