surface: don't unref the current buffer on failure
If wlr_buffer_create fails, keep the previous buffer.
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96e8e9b098
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7fc58e704a
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@ -296,15 +296,13 @@ static void surface_apply_damage(struct wlr_surface *surface) {
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}
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}
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wlr_buffer_unref(surface->buffer);
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surface->buffer = NULL;
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struct wlr_buffer *buffer = wlr_buffer_create(surface->renderer, resource);
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if (buffer == NULL) {
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wlr_log(WLR_ERROR, "Failed to upload buffer");
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return;
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}
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wlr_buffer_unref(surface->buffer);
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surface->buffer = buffer;
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}
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