wlr_surface: fix indentation
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@ -325,8 +325,7 @@ static void wlr_surface_apply_damage(struct wlr_surface *surface,
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surface->current->buffer)) {
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wlr_texture_upload_drm(surface->texture, surface->current->buffer);
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goto release;
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} else if (wlr_dmabuf_resource_is_buffer(
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surface->current->buffer)) {
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} else if (wlr_dmabuf_resource_is_buffer(surface->current->buffer)) {
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wlr_texture_upload_dmabuf(surface->texture, surface->current->buffer);
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goto release;
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} else {
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