render/gles2: use gles2_pixel_format::has_alpha for shader selection
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@ -120,8 +120,7 @@ static bool gles2_render_texture_with_matrix(
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GLuint prog = renderer->shaders.tex_rgba;
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if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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prog = renderer->shaders.tex_ext;
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} else if (texture->pixel_format->wl_format == WL_SHM_FORMAT_XRGB8888 ||
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texture->pixel_format->wl_format == WL_SHM_FORMAT_XBGR8888) {
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} else if (!texture->pixel_format->has_alpha) {
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prog = renderer->shaders.tex_rgbx;
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}
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