matrix: use 2D matrices
This commit is contained in:
parent
d26b67cb06
commit
824a95ad19
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@ -647,9 +647,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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float matrix[16];
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float matrix[9];
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wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
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wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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matrix, 1.0f);
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glFinish();
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@ -1,3 +1,4 @@
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#include <assert.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <gbm.h>
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@ -226,20 +227,21 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
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wlr_drm_surface_make_current(dest, NULL);
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struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src);
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assert(tex);
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static const float matrix[16] = {
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static const float color[] = {0.0, 0.0, 0.0, 1.0};
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static const float mat[9] = {
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[0] = 2.0f,
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[3] = -1.0f,
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[5] = 2.0f,
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[7] = -1.0f,
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[10] = 1.0f,
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[15] = 1.0f,
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[2] = -1.0f,
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[4] = 2.0f,
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[5] = -1.0f,
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[8] = 1.0f,
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};
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glViewport(0, 0, dest->width, dest->height);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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wlr_render_with_matrix(dest->renderer->wlr_rend, tex, matrix, 1.0f);
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wlr_renderer_clear(dest->renderer->wlr_rend, color);
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wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f);
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return wlr_drm_surface_swap_buffers(dest, NULL);
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}
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@ -111,7 +111,7 @@ static void handle_output_frame(struct output_state *output,
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.width = 128, .height = 128,
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};
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if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
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float matrix[16];
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float matrix[9];
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// transform global coordinates to local coordinates
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double local_x = sample->x_offs;
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@ -121,8 +121,8 @@ static void handle_output_frame(struct output_state *output,
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix, local_x, local_y);
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wlr_render_with_matrix(sample->renderer,
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sample->cat_texture, matrix, 1.0f);
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wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
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matrix, 1.0f);
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}
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wlr_renderer_end(sample->renderer);
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@ -46,12 +46,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[16];
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float matrix[9];
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for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
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for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix, x, y);
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wlr_render_with_matrix(sample->renderer,
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wlr_render_texture_with_matrix(sample->renderer,
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sample->cat_texture, matrix, 1.0f);
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}
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}
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@ -49,7 +49,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[16];
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float matrix[9];
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float distance = 0.8f * (1 - sample->distance);
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float tool_color[4] = { distance, distance, distance, 1 };
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for (size_t i = 0; sample->button && i < 4; ++i) {
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@ -45,14 +45,14 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[16];
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float matrix[9];
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struct touch_point *p;
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wl_list_for_each(p, &sample->touch_points, link) {
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix,
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(int)(p->x * width) - sample->cat_texture->width / 2,
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(int)(p->y * height) - sample->cat_texture->height / 2);
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wlr_render_with_matrix(sample->renderer, sample->cat_texture,
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wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
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matrix, 1.0f);
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}
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@ -26,7 +26,7 @@ struct wlr_drm_plane {
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struct wlr_drm_surface mgpu_surf;
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// Only used by cursor
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float matrix[16];
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float matrix[9];
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struct wlr_texture *wlr_tex;
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struct gbm_bo *cursor_bo;
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bool cursor_enabled;
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@ -30,26 +30,26 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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*
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* struct wlr_renderer *renderer;
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* struct wlr_texture *texture;
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* float projection[16];
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* float matrix[16];
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* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
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* float projection[9];
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* float matrix[9];
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* wlr_texture_get_matrix(texture, matrix, projection, 123, 321);
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* wlr_render_texture_with_matrix(renderer, texture, matrix, 0.5f);
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*
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 16], float alpha);
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9], float alpha);
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/**
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* Renders a solid quad in the specified color.
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*/
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void wlr_render_colored_quad(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 16]);
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const float color[static 4], const float matrix[static 9]);
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/**
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* Renders a solid ellipse in the specified color.
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*/
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 16]);
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const float color[static 4], const float matrix[static 9]);
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/**
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* Returns a list of pixel formats supported by this renderer.
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*/
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@ -139,8 +139,8 @@ bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
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* width) and [0, height], and the x and y coordinates provided are used as
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* such.
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*/
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void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 16],
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const float projection[static 16], int x, int y);
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void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9],
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const float projection[static 9], int x, int y);
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/**
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* Destroys this wlr_texture.
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*/
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@ -21,13 +21,13 @@ struct wlr_renderer_impl {
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void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float matrix[static 16],
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bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha);
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void (*render_quad)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 16]);
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const float color[static 4], const float matrix[static 9]);
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void (*render_ellipse)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 16]);
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const float color[static 4], const float matrix[static 9]);
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer *renderer, size_t *len);
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bool (*buffer_is_drm)(struct wlr_renderer *renderer,
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@ -59,8 +59,8 @@ struct wlr_texture_impl {
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struct wl_resource *drm_buf);
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bool (*upload_eglimage)(struct wlr_texture *texture, EGLImageKHR image,
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uint32_t width, uint32_t height);
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void (*get_matrix)(struct wlr_texture *state, float mat[static 16],
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const float projection[static 16], int x, int y);
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void (*get_matrix)(struct wlr_texture *state, float mat[static 9],
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const float projection[static 9], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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@ -2,22 +2,22 @@
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#define WLR_TYPES_WLR_MATRIX_H
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#include <stdint.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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void wlr_matrix_identity(float mat[static 16]);
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void wlr_matrix_translate(float mat[static 16], float x, float y, float z);
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void wlr_matrix_scale(float mat[static 16], float x, float y, float z);
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void wlr_matrix_rotate(float mat[static 16], float radians);
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void wlr_matrix_mul(float mat[static 16], const float x[static 16],
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const float y[static 16]);
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void wlr_matrix_identity(float mat[static 9]);
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void wlr_matrix_translate(float mat[static 9], float x, float y);
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void wlr_matrix_scale(float mat[static 9], float x, float y);
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void wlr_matrix_rotate(float mat[static 9], float rad);
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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void wlr_matrix_transform(float mat[static 9],
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enum wl_output_transform transform);
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enum wl_output_transform;
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void wlr_matrix_transform(float mat[static 16],
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void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height,
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enum wl_output_transform transform);
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform);
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void wlr_matrix_project_box(float mat[static 16], const struct wlr_box *box,
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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const float projection[static 16]);
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const float projection[static 9]);
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#endif
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@ -76,7 +76,7 @@ struct wlr_output {
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// damage for cursors and fullscreen surface, in output-local coordinates
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pixman_region32_t damage;
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bool frame_pending;
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float transform_matrix[16];
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float transform_matrix[9];
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struct {
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struct wl_signal frame;
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@ -70,8 +70,8 @@ struct wlr_surface {
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struct wlr_surface_state *current, *pending;
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const char *role; // the lifetime-bound role or null
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float buffer_to_surface_matrix[16];
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float surface_to_buffer_matrix[16];
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float buffer_to_surface_matrix[9];
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float surface_to_buffer_matrix[9];
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struct {
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struct wl_signal commit;
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@ -109,9 +109,9 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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* from 0 to 1 in both dimensions.
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*/
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float mat[static 16],
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const float projection[static 16],
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const float transform[static 16]);
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float mat[static 9],
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const float projection[static 9],
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const float transform[static 9]);
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/**
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@ -85,11 +85,13 @@ static void init_default_shaders() {
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if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
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goto error;
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}
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if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
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if (!compile_program(quad_vertex_src, ellipse_fragment_src,
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&shaders.ellipse)) {
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goto error;
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}
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if (glEGLImageTargetTexture2DOES) {
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if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
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if (!compile_program(quad_vertex_src, fragment_src_external,
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&shaders.external)) {
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goto error;
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}
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}
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@ -170,16 +172,16 @@ static void draw_quad() {
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GL_CALL(glDisableVertexAttribArray(1));
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}
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static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *texture, const float matrix[static 16],
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float alpha) {
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static bool wlr_gles2_render_texture_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_texture *texture,
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const float matrix[static 9], float alpha) {
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if (!texture || !texture->valid) {
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wlr_log(L_ERROR, "attempt to render invalid texture");
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return false;
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}
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wlr_texture_bind(texture);
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GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniform1f(2, alpha));
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draw_quad();
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return true;
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@ -187,17 +189,17 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 16]) {
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const float color[static 4], const float matrix[static 9]) {
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GL_CALL(glUseProgram(shaders.quad));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
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draw_quad();
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}
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static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 16]) {
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const float color[static 4], const float matrix[static 9]) {
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GL_CALL(glUseProgram(shaders.ellipse));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, matrix));
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GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
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GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
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draw_quad();
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}
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@ -258,7 +260,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
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.clear = wlr_gles2_clear,
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.scissor = wlr_gles2_scissor,
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.texture_create = wlr_gles2_texture_create,
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.render_with_matrix = wlr_gles2_render_texture,
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.render_texture_with_matrix = wlr_gles2_render_texture_with_matrix,
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.render_quad = wlr_gles2_render_quad,
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.render_ellipse = wlr_gles2_render_ellipse,
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.formats = wlr_gles2_formats,
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@ -3,29 +3,29 @@
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// Colored quads
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const GLchar quad_vertex_src[] =
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"uniform mat4 proj;"
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"uniform mat3 proj;"
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"uniform vec4 color;"
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"attribute vec2 pos;"
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"attribute vec2 texcoord;"
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"varying vec4 v_color;"
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"varying vec2 v_texcoord;"
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"mat4 transpose(in mat4 inMatrix) {"
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" vec4 i0 = inMatrix[0];"
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" vec4 i1 = inMatrix[1];"
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" vec4 i2 = inMatrix[2];"
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" vec4 i3 = inMatrix[3];"
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" mat4 outMatrix = mat4("
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" vec4(i0.x, i1.x, i2.x, i3.x),"
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" vec4(i0.y, i1.y, i2.y, i3.y),"
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" vec4(i0.z, i1.z, i2.z, i3.z),"
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" vec4(i0.w, i1.w, i2.w, i3.w)"
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" );"
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" return outMatrix;"
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""
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"mat3 transpose(in mat3 inMatrix) {"
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" vec3 i0 = inMatrix[0];"
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" vec3 i1 = inMatrix[1];"
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" vec3 i2 = inMatrix[2];"
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" mat3 outMatrix = mat3("
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" vec3(i0.x, i1.x, i2.x),"
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" vec3(i0.y, i1.y, i2.y),"
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" vec3(i0.z, i1.z, i2.z)"
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" );"
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" return outMatrix;"
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"}"
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""
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"void main() {"
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" gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);"
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" v_color = color;"
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" v_texcoord = texcoord;"
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" gl_Position = vec4(transpose(proj) * vec3(pos, 1.0), 1.0);"
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" v_color = color;"
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" v_texcoord = texcoord;"
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"}";
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const GLchar quad_fragment_src[] =
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@ -49,26 +49,25 @@ const GLchar ellipse_fragment_src[] =
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// Textured quads
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const GLchar vertex_src[] =
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"uniform mat4 proj;"
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"uniform mat3 proj;"
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"attribute vec2 pos;"
|
||||
"attribute vec2 texcoord;"
|
||||
"varying vec2 v_texcoord;"
|
||||
"mat4 transpose(in mat4 inMatrix) {"
|
||||
" vec4 i0 = inMatrix[0];"
|
||||
" vec4 i1 = inMatrix[1];"
|
||||
" vec4 i2 = inMatrix[2];"
|
||||
" vec4 i3 = inMatrix[3];"
|
||||
" mat4 outMatrix = mat4("
|
||||
" vec4(i0.x, i1.x, i2.x, i3.x),"
|
||||
" vec4(i0.y, i1.y, i2.y, i3.y),"
|
||||
" vec4(i0.z, i1.z, i2.z, i3.z),"
|
||||
" vec4(i0.w, i1.w, i2.w, i3.w)"
|
||||
" );"
|
||||
""
|
||||
" return outMatrix;"
|
||||
"mat3 transpose(in mat3 inMatrix) {"
|
||||
" vec3 i0 = inMatrix[0];"
|
||||
" vec3 i1 = inMatrix[1];"
|
||||
" vec3 i2 = inMatrix[2];"
|
||||
" mat3 outMatrix = mat3("
|
||||
" vec3(i0.x, i1.x, i2.x),"
|
||||
" vec3(i0.y, i1.y, i2.y),"
|
||||
" vec3(i0.z, i1.z, i2.z)"
|
||||
" );"
|
||||
" return outMatrix;"
|
||||
"}"
|
||||
""
|
||||
"void main() {"
|
||||
" gl_Position = transpose(proj) * vec4(pos, 0.0, 1.0);"
|
||||
" gl_Position = vec4(transpose(proj) * vec3(pos, 1.0), 1.0);"
|
||||
" v_texcoord = texcoord;"
|
||||
"}";
|
||||
|
||||
|
@ -87,8 +86,8 @@ const GLchar fragment_src_rgbx[] =
|
|||
"uniform sampler2D tex;"
|
||||
"uniform float alpha;"
|
||||
"void main() {"
|
||||
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
|
||||
" gl_FragColor.a = alpha;"
|
||||
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
|
||||
" gl_FragColor.a = alpha;"
|
||||
"}";
|
||||
|
||||
const GLchar fragment_src_external[] =
|
||||
|
@ -97,6 +96,6 @@ const GLchar fragment_src_external[] =
|
|||
"varying vec2 v_texcoord;"
|
||||
"uniform samplerExternalOES texture0;"
|
||||
"void main() {"
|
||||
" vec4 col = texture2D(texture0, v_texcoord);"
|
||||
" gl_FragColor = vec4(col.rgb, col.a);"
|
||||
" vec4 col = texture2D(texture0, v_texcoord);"
|
||||
" gl_FragColor = vec4(col.rgb, col.a);"
|
||||
"}";
|
||||
|
|
|
@ -227,16 +227,13 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
|
|||
}
|
||||
|
||||
static void gles2_texture_get_matrix(struct wlr_texture *_texture,
|
||||
float mat[static 16], const float projection[static 16], int x, int y) {
|
||||
float mat[static 9], const float projection[static 9], int x, int y) {
|
||||
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
||||
float world[16];
|
||||
wlr_matrix_identity(mat);
|
||||
wlr_matrix_translate(world, x, y, 0);
|
||||
wlr_matrix_mul(mat, mat, world);
|
||||
wlr_matrix_scale(world,
|
||||
texture->wlr_texture.width, texture->wlr_texture.height, 1);
|
||||
wlr_matrix_mul(mat, mat, world);
|
||||
wlr_matrix_mul(mat, projection, mat);
|
||||
wlr_matrix_translate(mat, x, y);
|
||||
wlr_matrix_scale(mat, texture->wlr_texture.width,
|
||||
texture->wlr_texture.height);
|
||||
wlr_matrix_multiply(mat, projection, mat);
|
||||
}
|
||||
|
||||
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
|
||||
|
|
|
@ -35,19 +35,19 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
|
|||
return r->impl->texture_create(r);
|
||||
}
|
||||
|
||||
bool wlr_render_with_matrix(struct wlr_renderer *r,
|
||||
struct wlr_texture *texture, const float matrix[static 16],
|
||||
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
|
||||
struct wlr_texture *texture, const float matrix[static 9],
|
||||
float alpha) {
|
||||
return r->impl->render_with_matrix(r, texture, matrix, alpha);
|
||||
return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
|
||||
}
|
||||
|
||||
void wlr_render_colored_quad(struct wlr_renderer *r,
|
||||
const float color[static 4], const float matrix[static 16]) {
|
||||
const float color[static 4], const float matrix[static 9]) {
|
||||
r->impl->render_quad(r, color, matrix);
|
||||
}
|
||||
|
||||
void wlr_render_colored_ellipse(struct wlr_renderer *r,
|
||||
const float color[static 4], const float matrix[static 16]) {
|
||||
const float color[static 4], const float matrix[static 9]) {
|
||||
r->impl->render_ellipse(r, color, matrix);
|
||||
}
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@ bool wlr_texture_upload_eglimage(struct wlr_texture *texture,
|
|||
}
|
||||
|
||||
void wlr_texture_get_matrix(struct wlr_texture *texture,
|
||||
float mat[static 16], const float projection[static 16], int x, int y) {
|
||||
float mat[static 9], const float projection[static 9], int x, int y) {
|
||||
texture->impl->get_matrix(texture, mat, projection, x, y);
|
||||
}
|
||||
|
||||
|
|
|
@ -287,7 +287,7 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly,
|
|||
goto damage_finish;
|
||||
}
|
||||
|
||||
float matrix[16];
|
||||
float matrix[9];
|
||||
enum wl_output_transform transform =
|
||||
wlr_output_transform_invert(surface->current->transform);
|
||||
wlr_matrix_project_box(matrix, &box, transform, rotation,
|
||||
|
@ -297,7 +297,7 @@ static void render_surface(struct wlr_surface *surface, double lx, double ly,
|
|||
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
scissor_output(output, &rects[i]);
|
||||
wlr_render_with_matrix(renderer, surface->texture, matrix, data->alpha);
|
||||
wlr_render_texture_with_matrix(renderer, surface->texture, matrix, data->alpha);
|
||||
}
|
||||
|
||||
damage_finish:
|
||||
|
@ -353,7 +353,7 @@ static void render_decorations(struct roots_view *view,
|
|||
goto damage_finish;
|
||||
}
|
||||
|
||||
float matrix[16];
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
|
||||
view->rotation, output->wlr_output->transform_matrix);
|
||||
float color[] = { 0.2, 0.2, 0.2, view->alpha };
|
||||
|
|
|
@ -5,143 +5,113 @@
|
|||
#include <wlr/types/wlr_box.h>
|
||||
#include <wlr/types/wlr_output.h>
|
||||
|
||||
/* Obtains the index for the given row/column */
|
||||
static inline int mind(int row, int col) {
|
||||
return (row - 1) * 4 + col - 1;
|
||||
}
|
||||
|
||||
void wlr_matrix_identity(float mat[static 16]) {
|
||||
static const float identity[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
void wlr_matrix_identity(float mat[static 9]) {
|
||||
static const float identity[9] = {
|
||||
1.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
memcpy(mat, identity, sizeof(identity));
|
||||
}
|
||||
|
||||
void wlr_matrix_translate(float mat[static 16], float x, float y, float z) {
|
||||
wlr_matrix_identity(mat);
|
||||
mat[mind(1, 4)] = x;
|
||||
mat[mind(2, 4)] = y;
|
||||
mat[mind(3, 4)] = z;
|
||||
}
|
||||
void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
|
||||
const float b[static 9]) {
|
||||
float product[9];
|
||||
|
||||
void wlr_matrix_scale(float mat[static 16], float x, float y, float z) {
|
||||
wlr_matrix_identity(mat);
|
||||
mat[mind(1, 1)] = x;
|
||||
mat[mind(2, 2)] = y;
|
||||
mat[mind(3, 3)] = z;
|
||||
}
|
||||
product[0] = a[0]*b[0] + a[1]*b[3] + a[2]*b[6];
|
||||
product[1] = a[0]*b[1] + a[1]*b[4] + a[2]*b[7];
|
||||
product[2] = a[0]*b[2] + a[1]*b[5] + a[2]*b[8];
|
||||
|
||||
void wlr_matrix_rotate(float mat[static 16], float radians) {
|
||||
wlr_matrix_identity(mat);
|
||||
float _cos = cosf(radians);
|
||||
float _sin = sinf(radians);
|
||||
mat[mind(1, 1)] = _cos;
|
||||
mat[mind(1, 2)] = _sin;
|
||||
mat[mind(2, 1)] = -_sin;
|
||||
mat[mind(2, 2)] = _cos;
|
||||
}
|
||||
product[3] = a[3]*b[0] + a[4]*b[3] + a[5]*b[6];
|
||||
product[4] = a[3]*b[1] + a[4]*b[4] + a[5]*b[7];
|
||||
product[5] = a[3]*b[2] + a[4]*b[5] + a[5]*b[8];
|
||||
|
||||
void wlr_matrix_mul(float mat[static 16], const float x[static 16],
|
||||
const float y[static 16]) {
|
||||
float product[16] = {
|
||||
x[mind(1, 1)] * y[mind(1, 1)] + x[mind(1, 2)] * y[mind(2, 1)] +
|
||||
x[mind(1, 3)] * y[mind(3, 1)] + x[mind(1, 4)] * y[mind(4, 1)],
|
||||
x[mind(1, 1)] * y[mind(1, 2)] + x[mind(1, 2)] * y[mind(2, 2)] +
|
||||
x[mind(1, 3)] * y[mind(3, 2)] + x[mind(1, 4)] * y[mind(4, 2)],
|
||||
x[mind(1, 1)] * y[mind(1, 3)] + x[mind(1, 2)] * y[mind(2, 3)] +
|
||||
x[mind(1, 3)] * y[mind(3, 3)] + x[mind(1, 4)] * y[mind(4, 3)],
|
||||
x[mind(1, 1)] * y[mind(1, 4)] + x[mind(1, 2)] * y[mind(2, 4)] +
|
||||
x[mind(1, 4)] * y[mind(3, 4)] + x[mind(1, 4)] * y[mind(4, 4)],
|
||||
product[6] = a[6]*b[0] + a[7]*b[3] + a[8]*b[6];
|
||||
product[7] = a[6]*b[1] + a[7]*b[4] + a[8]*b[7];
|
||||
product[8] = a[6]*b[2] + a[7]*b[5] + a[8]*b[8];
|
||||
|
||||
x[mind(2, 1)] * y[mind(1, 1)] + x[mind(2, 2)] * y[mind(2, 1)] +
|
||||
x[mind(2, 3)] * y[mind(3, 1)] + x[mind(2, 4)] * y[mind(4, 1)],
|
||||
x[mind(2, 1)] * y[mind(1, 2)] + x[mind(2, 2)] * y[mind(2, 2)] +
|
||||
x[mind(2, 3)] * y[mind(3, 2)] + x[mind(2, 4)] * y[mind(4, 2)],
|
||||
x[mind(2, 1)] * y[mind(1, 3)] + x[mind(2, 2)] * y[mind(2, 3)] +
|
||||
x[mind(2, 3)] * y[mind(3, 3)] + x[mind(2, 4)] * y[mind(4, 3)],
|
||||
x[mind(2, 1)] * y[mind(1, 4)] + x[mind(2, 2)] * y[mind(2, 4)] +
|
||||
x[mind(2, 4)] * y[mind(3, 4)] + x[mind(2, 4)] * y[mind(4, 4)],
|
||||
|
||||
x[mind(3, 1)] * y[mind(1, 1)] + x[mind(3, 2)] * y[mind(2, 1)] +
|
||||
x[mind(3, 3)] * y[mind(3, 1)] + x[mind(3, 4)] * y[mind(4, 1)],
|
||||
x[mind(3, 1)] * y[mind(1, 2)] + x[mind(3, 2)] * y[mind(2, 2)] +
|
||||
x[mind(3, 3)] * y[mind(3, 2)] + x[mind(3, 4)] * y[mind(4, 2)],
|
||||
x[mind(3, 1)] * y[mind(1, 3)] + x[mind(3, 2)] * y[mind(2, 3)] +
|
||||
x[mind(3, 3)] * y[mind(3, 3)] + x[mind(3, 4)] * y[mind(4, 3)],
|
||||
x[mind(3, 1)] * y[mind(1, 4)] + x[mind(3, 2)] * y[mind(2, 4)] +
|
||||
x[mind(3, 4)] * y[mind(3, 4)] + x[mind(3, 4)] * y[mind(4, 4)],
|
||||
|
||||
x[mind(4, 1)] * y[mind(1, 1)] + x[mind(4, 2)] * y[mind(2, 1)] +
|
||||
x[mind(4, 3)] * y[mind(3, 1)] + x[mind(4, 4)] * y[mind(4, 1)],
|
||||
x[mind(4, 1)] * y[mind(1, 2)] + x[mind(4, 2)] * y[mind(2, 2)] +
|
||||
x[mind(4, 3)] * y[mind(3, 2)] + x[mind(4, 4)] * y[mind(4, 2)],
|
||||
x[mind(4, 1)] * y[mind(1, 3)] + x[mind(4, 2)] * y[mind(2, 3)] +
|
||||
x[mind(4, 3)] * y[mind(3, 3)] + x[mind(4, 4)] * y[mind(4, 3)],
|
||||
x[mind(4, 1)] * y[mind(1, 4)] + x[mind(4, 2)] * y[mind(2, 4)] +
|
||||
x[mind(4, 4)] * y[mind(3, 4)] + x[mind(4, 4)] * y[mind(4, 4)],
|
||||
};
|
||||
memcpy(mat, product, sizeof(product));
|
||||
}
|
||||
|
||||
static const float transforms[][4] = {
|
||||
void wlr_matrix_translate(float mat[static 9], float x, float y) {
|
||||
float translate[9] = {
|
||||
1.0f, 0.0f, x,
|
||||
0.0f, 1.0f, y,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
wlr_matrix_multiply(mat, mat, translate);
|
||||
}
|
||||
|
||||
void wlr_matrix_scale(float mat[static 9], float x, float y) {
|
||||
float scale[9] = {
|
||||
x, 0.0f, 0.0f,
|
||||
0.0f, y, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
wlr_matrix_multiply(mat, mat, scale);
|
||||
}
|
||||
|
||||
void wlr_matrix_rotate(float mat[static 9], float rad) {
|
||||
float rotate[9] = {
|
||||
cos(rad), -sin(rad), 0.0f,
|
||||
sin(rad), cos(rad), 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
wlr_matrix_multiply(mat, mat, rotate);
|
||||
}
|
||||
|
||||
static const float transforms[][9] = {
|
||||
[WL_OUTPUT_TRANSFORM_NORMAL] = {
|
||||
1.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_90] = {
|
||||
0.0f, -1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_180] = {
|
||||
-1.0f, 0.0f,
|
||||
0.0f, -1.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_270] = {
|
||||
0.0f, 1.0f,
|
||||
-1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_FLIPPED] = {
|
||||
-1.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
|
||||
0.0f, -1.0f,
|
||||
-1.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f,
|
||||
-1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
|
||||
1.0f, 0.0f,
|
||||
0.0f, -1.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
0.0f, -1.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
},
|
||||
[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
|
||||
0.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f,
|
||||
},
|
||||
};
|
||||
|
||||
void wlr_matrix_transform(float mat[static 16],
|
||||
void wlr_matrix_transform(float mat[static 9],
|
||||
enum wl_output_transform transform) {
|
||||
memset(mat, 0, sizeof(*mat) * 16);
|
||||
|
||||
const float *t = transforms[transform];
|
||||
|
||||
// Rotation + reflection
|
||||
mat[0] = t[0];
|
||||
mat[1] = t[1];
|
||||
mat[4] = t[2];
|
||||
mat[5] = t[3];
|
||||
|
||||
// Identity
|
||||
mat[10] = 1.0f;
|
||||
mat[15] = 1.0f;
|
||||
wlr_matrix_multiply(mat, mat, transforms[transform]);
|
||||
}
|
||||
|
||||
// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
|
||||
void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
|
||||
void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height,
|
||||
enum wl_output_transform transform) {
|
||||
memset(mat, 0, sizeof(*mat) * 16);
|
||||
memset(mat, 0, sizeof(*mat) * 9);
|
||||
|
||||
const float *t = transforms[transform];
|
||||
float x = 2.0f / width;
|
||||
|
@ -150,62 +120,41 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
|
|||
// Rotation + reflection
|
||||
mat[0] = x * t[0];
|
||||
mat[1] = x * t[1];
|
||||
mat[4] = y * -t[2];
|
||||
mat[5] = y * -t[3];
|
||||
mat[3] = y * -t[3];
|
||||
mat[4] = y * -t[4];
|
||||
|
||||
// Translation
|
||||
mat[3] = -copysign(1.0f, mat[0] + mat[1]);
|
||||
mat[7] = -copysign(1.0f, mat[4] + mat[5]);
|
||||
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
|
||||
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
|
||||
|
||||
// Identity
|
||||
mat[10] = 1.0f;
|
||||
mat[15] = 1.0f;
|
||||
mat[8] = 1.0f;
|
||||
}
|
||||
|
||||
void wlr_matrix_project_box(float mat[static 16], const struct wlr_box *box,
|
||||
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
|
||||
enum wl_output_transform transform, float rotation,
|
||||
const float projection[static 16]) {
|
||||
const float projection[static 9]) {
|
||||
int x = box->x;
|
||||
int y = box->y;
|
||||
int width = box->width;
|
||||
int height = box->height;
|
||||
|
||||
wlr_matrix_translate(mat, x, y, 0);
|
||||
wlr_matrix_identity(mat);
|
||||
wlr_matrix_translate(mat, x, y);
|
||||
|
||||
if (rotation != 0) {
|
||||
float translate_center[16];
|
||||
wlr_matrix_translate(translate_center, width/2, height/2, 0);
|
||||
|
||||
float rotate[16];
|
||||
wlr_matrix_rotate(rotate, rotation);
|
||||
|
||||
float translate_origin[16];
|
||||
wlr_matrix_translate(translate_origin, -width/2, -height/2, 0);
|
||||
|
||||
wlr_matrix_mul(mat, mat, translate_center);
|
||||
wlr_matrix_mul(mat, mat, rotate);
|
||||
wlr_matrix_mul(mat, mat, translate_origin);
|
||||
wlr_matrix_translate(mat, width/2, height/2);
|
||||
wlr_matrix_rotate(mat, rotation);
|
||||
wlr_matrix_translate(mat, -width/2, -height/2);
|
||||
}
|
||||
|
||||
float scale[16];
|
||||
wlr_matrix_scale(scale, width, height, 1);
|
||||
|
||||
wlr_matrix_mul(mat, mat, scale);
|
||||
wlr_matrix_scale(mat, width, height);
|
||||
|
||||
if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
|
||||
float surface_translate_center[16];
|
||||
wlr_matrix_translate(surface_translate_center, 0.5, 0.5, 0);
|
||||
|
||||
float surface_transform[16];
|
||||
wlr_matrix_transform(surface_transform, transform);
|
||||
|
||||
float surface_translate_origin[16];
|
||||
wlr_matrix_translate(surface_translate_origin, -0.5, -0.5, 0);
|
||||
|
||||
wlr_matrix_mul(mat, mat, surface_translate_center);
|
||||
wlr_matrix_mul(mat, mat, surface_transform);
|
||||
wlr_matrix_mul(mat, mat, surface_translate_origin);
|
||||
wlr_matrix_translate(mat, 0.5, 0.5);
|
||||
wlr_matrix_transform(mat, transform);
|
||||
wlr_matrix_translate(mat, -0.5, -0.5);
|
||||
}
|
||||
|
||||
wlr_matrix_mul(mat, projection, mat);
|
||||
wlr_matrix_multiply(mat, projection, mat);
|
||||
}
|
||||
|
|
|
@ -375,7 +375,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
|
|||
struct wlr_box box;
|
||||
output_fullscreen_surface_get_box(output, surface, &box);
|
||||
|
||||
float matrix[16];
|
||||
float matrix[9];
|
||||
enum wl_output_transform transform =
|
||||
wlr_output_transform_invert(surface->current->transform);
|
||||
wlr_matrix_project_box(matrix, &box, transform, 0,
|
||||
|
@ -386,7 +386,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
|
|||
for (int i = 0; i < nrects; ++i) {
|
||||
output_scissor(output, &rects[i]);
|
||||
wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0});
|
||||
wlr_render_with_matrix(surface->renderer, surface->texture, matrix, 1.0f);
|
||||
wlr_render_texture_with_matrix(surface->renderer, surface->texture, matrix, 1.0f);
|
||||
}
|
||||
wlr_renderer_scissor(renderer, NULL);
|
||||
|
||||
|
@ -435,7 +435,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
|
|||
goto surface_damage_finish;
|
||||
}
|
||||
|
||||
float matrix[16];
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
|
||||
cursor->output->transform_matrix);
|
||||
|
||||
|
@ -443,7 +443,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
|
|||
pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
|
||||
for (int i = 0; i < nrects; ++i) {
|
||||
output_scissor(cursor->output, &rects[i]);
|
||||
wlr_render_with_matrix(renderer, texture, matrix, 1.0f);
|
||||
wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0f);
|
||||
}
|
||||
wlr_renderer_scissor(renderer, NULL);
|
||||
|
||||
|
|
|
@ -624,20 +624,16 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
|
|||
return surface;
|
||||
}
|
||||
|
||||
void wlr_surface_get_matrix(struct wlr_surface *surface,
|
||||
float mat[static 16],
|
||||
const float projection[static 16],
|
||||
const float transform[static 16]) {
|
||||
void wlr_surface_get_matrix(struct wlr_surface *surface, float mat[static 9],
|
||||
const float projection[static 9], const float transform[static 9]) {
|
||||
int width = surface->texture->width;
|
||||
int height = surface->texture->height;
|
||||
float scale[16];
|
||||
wlr_matrix_identity(mat);
|
||||
if (transform) {
|
||||
wlr_matrix_mul(mat, mat, transform);
|
||||
if (transform != NULL) {
|
||||
wlr_matrix_multiply(mat, mat, transform);
|
||||
}
|
||||
wlr_matrix_scale(scale, width, height, 1);
|
||||
wlr_matrix_mul(mat, mat, scale);
|
||||
wlr_matrix_mul(mat, projection, mat);
|
||||
wlr_matrix_scale(mat, width, height);
|
||||
wlr_matrix_multiply(mat, projection, mat);
|
||||
}
|
||||
|
||||
bool wlr_surface_has_buffer(struct wlr_surface *surface) {
|
||||
|
|
Loading…
Reference in New Issue