implement surface frame
The surface frame callback lets a window know when it is a good time to show the next frame if it is animating. In particular, this callback is used by weston-simple-shm to throttle drawing.
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@ -23,6 +23,13 @@ struct sample_state {
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struct xdg_shell_state xdg_shell;
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};
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/*
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* Convert timespec to milliseconds
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*/
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static inline int64_t timespec_to_msec(const struct timespec *a) {
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return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
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}
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void handle_output_frame(struct output_state *output, struct timespec *ts) {
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struct compositor_state *state = output->compositor;
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struct sample_state *sample = state->data;
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@ -39,6 +46,12 @@ void handle_output_frame(struct output_state *output, struct timespec *ts) {
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wlr_texture_get_matrix(surface->texture, &matrix,
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&wlr_output->transform_matrix, 200, 200);
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wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
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struct wlr_frame_callback *cb, *cnext;
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wl_list_for_each_safe(cb, cnext, &surface->frame_callback_list, link) {
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wl_callback_send_done(cb->resource, timespec_to_msec(ts));
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wl_resource_destroy(cb->resource);
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}
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}
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}
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@ -3,6 +3,11 @@
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#include <wayland-server.h>
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struct wlr_frame_callback {
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struct wl_resource *resource;
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struct wl_list link;
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};
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struct wlr_surface {
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struct wl_resource *pending_buffer;
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bool pending_attached;
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@ -16,6 +21,8 @@ struct wlr_surface {
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struct wl_signal destroy;
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struct wl_signal commit;
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} signals;
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struct wl_list frame_callback_list; // wl_surface.frame
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};
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struct wlr_renderer;
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@ -23,9 +23,36 @@ static void surface_damage(struct wl_client *client,
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wlr_log(L_DEBUG, "TODO: surface damage");
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}
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static void destroy_frame_callback(struct wl_resource *resource) {
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struct wlr_frame_callback *cb = wl_resource_get_user_data(resource);
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wl_list_remove(&cb->link);
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free(cb);
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}
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static void surface_frame(struct wl_client *client,
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struct wl_resource *resource, uint32_t callback) {
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wlr_log(L_DEBUG, "TODO: surface frame");
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struct wlr_frame_callback *cb;
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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cb = malloc(sizeof *cb);
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if (cb == NULL) {
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wl_resource_post_no_memory(resource);
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return;
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}
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cb->resource = wl_resource_create(client, &wl_callback_interface, 1,
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callback);
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if (cb->resource == NULL) {
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free(cb);
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wl_resource_post_no_memory(resource);
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return;
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}
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wl_resource_set_implementation(cb->resource, NULL, cb,
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destroy_frame_callback);
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wl_list_insert(surface->frame_callback_list.prev, &cb->link);
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}
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static void surface_set_opaque_region(struct wl_client *client,
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@ -103,6 +130,13 @@ static void destroy_surface(struct wl_resource *resource) {
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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wl_signal_emit(&surface->signals.destroy, surface);
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wlr_texture_destroy(surface->texture);
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struct wlr_frame_callback *cb, *next;
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wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link) {
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wl_resource_destroy(cb->resource);
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}
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free(surface);
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}
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@ -113,6 +147,7 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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surface->resource = res;
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wl_signal_init(&surface->signals.commit);
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wl_signal_init(&surface->signals.destroy);
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wl_list_init(&surface->frame_callback_list);
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wl_resource_set_implementation(res, &surface_interface,
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surface, destroy_surface);
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