touch: add frame event
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@ -22,6 +22,7 @@ struct wlr_touch {
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struct wl_signal up; // struct wlr_event_touch_up
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struct wl_signal up; // struct wlr_event_touch_up
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struct wl_signal motion; // struct wlr_event_touch_motion
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struct wl_signal motion; // struct wlr_event_touch_motion
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struct wl_signal cancel; // struct wlr_event_touch_cancel
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struct wl_signal cancel; // struct wlr_event_touch_cancel
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struct wl_signal frame;
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} events;
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} events;
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void *data;
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void *data;
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@ -11,6 +11,7 @@ void wlr_touch_init(struct wlr_touch *touch,
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wl_signal_init(&touch->events.up);
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wl_signal_init(&touch->events.up);
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wl_signal_init(&touch->events.motion);
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wl_signal_init(&touch->events.motion);
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wl_signal_init(&touch->events.cancel);
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wl_signal_init(&touch->events.cancel);
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wl_signal_init(&touch->events.frame);
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}
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}
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void wlr_touch_destroy(struct wlr_touch *touch) {
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void wlr_touch_destroy(struct wlr_touch *touch) {
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