improve collision detection algorithm
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@ -91,22 +91,34 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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sample->x_offs, sample->y_offs + 128);
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sample->x_offs, sample->y_offs + 128);
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bool lr_collision = !wlr_output_layout_output_at(sample->layout,
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bool lr_collision = !wlr_output_layout_output_at(sample->layout,
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sample->x_offs + 128, sample->y_offs + 128);
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sample->x_offs + 128, sample->y_offs + 128);
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bool has_double_collision = false;
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if ((ur_collision && ul_collision) || (lr_collision && ll_collision)) {
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if (ur_collision && ul_collision && ll_collision && lr_collision) {
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sample->y_vel *= -1;
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// oops we went off the screen somehow
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has_double_collision = true;
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struct wlr_output_layout_output *main_l_output;
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}
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main_l_output = wlr_output_layout_get(sample->layout, sample->main_output);
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sample->x_offs = main_l_output->x + 20;
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if ((ll_collision && ul_collision) || (ur_collision && lr_collision)) {
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sample->y_offs = main_l_output->y + 20;
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sample->x_vel *= -1;
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} else if (ur_collision && ul_collision) {
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has_double_collision = true;
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sample->y_vel = fabs(sample->y_vel);
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}
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} else if (lr_collision && ll_collision) {
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sample->y_vel = -fabs(sample->y_vel);
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if (!has_double_collision &&
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} else if (ll_collision && ul_collision) {
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(ur_collision || ul_collision || lr_collision || ll_collision)) {
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sample->x_vel = fabs(sample->x_vel);
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sample->x_vel *= -1;
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} else if (ur_collision && lr_collision) {
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sample->y_vel *= -1;
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sample->x_vel = -fabs(sample->x_vel);
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} else {
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if (ur_collision || lr_collision) {
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sample->x_vel = -fabs(sample->x_vel);
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}
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if (ul_collision || ll_collision) {
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sample->x_vel = fabs(sample->x_vel);
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}
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if (ul_collision || ur_collision) {
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sample->y_vel = fabs(sample->y_vel);
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}
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if (ll_collision || lr_collision) {
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sample->y_vel = -fabs(sample->y_vel);
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}
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}
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}
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sample->x_offs += sample->x_vel * seconds;
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sample->x_offs += sample->x_vel * seconds;
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