rename matrix model box to project box
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@ -15,7 +15,8 @@ void wlr_matrix_transform(float mat[static 16],
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enum wl_output_transform transform);
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform);
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void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
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enum wl_output_transform transform, float rotation);
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void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
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enum wl_output_transform transform, float rotation, float
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(*projection)[16]);
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#endif
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@ -161,8 +161,9 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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mat[15] = 1.0f;
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}
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void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
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enum wl_output_transform transform, float rotation) {
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void wlr_matrix_project_box(float (*mat)[16], struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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float (*projection)[16]) {
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int x = box->x;
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int y = box->y;
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int width = box->width;
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@ -203,4 +204,6 @@ void wlr_matrix_box_model(float (*mat)[16], struct wlr_box *box,
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wlr_matrix_mul(mat, &surface_translate_origin,
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mat);
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}
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wlr_matrix_mul(projection, mat, mat);
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}
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@ -52,16 +52,15 @@ static void render_surface(struct wlr_surface *surface,
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.width = render_width, .height = render_height,
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};
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if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
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struct wlr_box model_box = {
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struct wlr_box project_box = {
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.x = ox,
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.y = oy,
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.width = render_width,
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.height = render_height,
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};
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float matrix[16];
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wlr_matrix_box_model(&matrix, &model_box, surface->current->transform,
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rotation);
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wlr_matrix_mul(&wlr_output->transform_matrix, &matrix, &matrix);
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wlr_matrix_project_box(&matrix, &project_box, surface->current->transform,
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rotation, &wlr_output->transform_matrix);
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wlr_render_with_matrix(desktop->server->renderer, surface->texture,
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&matrix);
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@ -170,7 +169,7 @@ static void render_decorations(struct roots_view *view,
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ox *= output->scale;
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oy *= output->scale;
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struct wlr_box model_box = {
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struct wlr_box project_box = {
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.x = ox,
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.y = oy,
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.width = deco_box.width,
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@ -178,9 +177,8 @@ static void render_decorations(struct roots_view *view,
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};
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float matrix[16];
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wlr_matrix_box_model(&matrix, &model_box, WL_OUTPUT_TRANSFORM_NORMAL,
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view->rotation);
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wlr_matrix_mul(&output->transform_matrix, &matrix, &matrix);
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wlr_matrix_project_box(&matrix, &project_box, WL_OUTPUT_TRANSFORM_NORMAL,
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view->rotation, &output->transform_matrix);
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float color[4] = { 0.2, 0.2, 0.2, 1 };
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wlr_render_colored_quad(desktop->server->renderer, &color, &matrix);
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}
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