Fix egl image leak in gles renderer
This commit is contained in:
parent
65a8999242
commit
862bc9783f
|
@ -179,6 +179,11 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
|
|||
GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
|
||||
|
||||
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
|
||||
|
||||
if (tex->image) {
|
||||
wlr_egl_destroy_image(tex->egl, tex->image);
|
||||
}
|
||||
|
||||
tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
|
||||
(EGLClientBuffer*) buf, attribs);
|
||||
if (!tex->image) {
|
||||
|
@ -216,7 +221,14 @@ static void gles2_texture_bind(struct wlr_texture_state *texture) {
|
|||
|
||||
static void gles2_texture_destroy(struct wlr_texture_state *texture) {
|
||||
wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture);
|
||||
GL_CALL(glDeleteTextures(1, &texture->tex_id));
|
||||
if (texture->tex_id) {
|
||||
GL_CALL(glDeleteTextures(1, &texture->tex_id));
|
||||
}
|
||||
|
||||
if (texture->image) {
|
||||
wlr_egl_destroy_image(texture->egl, texture->image);
|
||||
}
|
||||
|
||||
free(texture);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue