scene: add wlr_scene_node_toggle
This allows compositors to easily enable or disable a scene-graph node. This can be used to show/hide a surface when the xdg_surface is mapped/unmapped.
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@ -35,6 +35,7 @@ struct wlr_scene_node_state {
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struct wl_list children; // wlr_scene_node_state.link
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struct wl_list children; // wlr_scene_node_state.link
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bool enabled;
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int x, y; // relative to parent
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int x, y; // relative to parent
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};
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};
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@ -68,6 +69,11 @@ struct wlr_scene_surface {
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* Immediately destroy the scene-graph node.
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* Immediately destroy the scene-graph node.
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*/
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*/
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void wlr_scene_node_destroy(struct wlr_scene_node *node);
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void wlr_scene_node_destroy(struct wlr_scene_node *node);
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/**
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* Enable or disable this node. If a node is disabled, all of its children are
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* implicitly disabled as well.
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*/
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void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled);
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/**
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/**
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* Set the position of the node relative to its parent.
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* Set the position of the node relative to its parent.
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*/
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*/
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@ -21,6 +21,7 @@ static struct wlr_scene_surface *scene_surface_from_node(
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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wl_list_init(&state->children);
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wl_list_init(&state->children);
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wl_list_init(&state->link);
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wl_list_init(&state->link);
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state->enabled = true;
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}
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}
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static void scene_node_state_finish(struct wlr_scene_node_state *state) {
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static void scene_node_state_finish(struct wlr_scene_node_state *state) {
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@ -108,6 +109,10 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
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return scene_surface;
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return scene_surface;
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}
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}
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void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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node->state.enabled = enabled;
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}
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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node->state.x = x;
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node->state.x = x;
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node->state.y = y;
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node->state.y = y;
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@ -132,6 +137,10 @@ void wlr_scene_node_place_below(struct wlr_scene_node *node,
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static void scene_node_for_each_surface(struct wlr_scene_node *node,
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static void scene_node_for_each_surface(struct wlr_scene_node *node,
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int lx, int ly, wlr_surface_iterator_func_t user_iterator,
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int lx, int ly, wlr_surface_iterator_func_t user_iterator,
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void *user_data) {
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void *user_data) {
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if (!node->state.enabled) {
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return;
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}
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lx += node->state.x;
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lx += node->state.x;
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ly += node->state.y;
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ly += node->state.y;
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