Merge branch 'wlcore'
This commit is contained in:
commit
8920b5d607
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@ -63,4 +63,4 @@ add_subdirectory(session)
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add_subdirectory(render)
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add_subdirectory(render)
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add_subdirectory(util)
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add_subdirectory(util)
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add_subdirectory(example)
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add_subdirectory(examples)
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@ -65,3 +65,17 @@ target_link_libraries(tablet
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wlr-render
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wlr-render
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${XKBCOMMON_LIBRARIES}
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${XKBCOMMON_LIBRARIES}
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)
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)
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add_executable(compositor
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compositor/main.c
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compositor/wl_compositor.c
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compositor/wl_shell.c
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shared.c
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)
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target_link_libraries(compositor
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wlr-backend
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wlr-session
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wlr-render
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${XKBCOMMON_LIBRARIES}
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)
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@ -0,0 +1,21 @@
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#ifndef _EXAMPLE_COMPOSITOR_H
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#define _EXAMPLE_COMPOSITOR_H
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#include <wayland-server.h>
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struct wl_compositor_state {
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struct wl_global *wl_global;
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struct wl_list wl_resources;
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};
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void wl_compositor_init(struct wl_display *display,
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struct wl_compositor_state *state);
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struct wl_shell_state {
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struct wl_global *wl_global;
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struct wl_list wl_resources;
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};
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void wl_shell_init(struct wl_display *display,
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struct wl_shell_state *state);
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#endif
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@ -0,0 +1,49 @@
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#define _POSIX_C_SOURCE 199309L
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <inttypes.h>
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#include <wayland-server.h>
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#include <wlr/backend.h>
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#include <wlr/session.h>
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#include <wlr/render.h>
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#include <wlr/render/gles2.h>
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#include <wlr/types/wlr_output.h>
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#include <xkbcommon/xkbcommon.h>
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#include "shared.h"
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#include "compositor.h"
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struct sample_state {
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struct wlr_renderer *renderer;
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struct wl_compositor_state compositor;
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struct wl_shell_state shell;
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};
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void handle_output_frame(struct output_state *output, struct timespec *ts) {
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struct compositor_state *state = output->compositor;
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struct sample_state *sample = state->data;
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struct wlr_output *wlr_output = output->output;
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wlr_output_make_current(wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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// TODO: render surfaces
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wlr_renderer_end(sample->renderer);
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wlr_output_swap_buffers(wlr_output);
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}
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int main() {
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struct sample_state state = { 0 };
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_frame_cb = handle_output_frame,
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};
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compositor_init(&compositor);
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state.renderer = wlr_gles2_renderer_init();
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wl_display_init_shm(compositor.display);
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wl_compositor_init(compositor.display, &state.compositor);
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wl_shell_init(compositor.display, &state.shell);
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compositor_run(&compositor);
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}
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@ -0,0 +1,55 @@
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#include <assert.h>
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#include <wayland-server.h>
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#include <wlr/util/log.h>
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#include "compositor.h"
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static void wl_compositor_create_surface(struct wl_client *client,
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struct wl_resource *resource, uint32_t id) {
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wlr_log(L_DEBUG, "TODO: implement create_surface");
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}
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static void wl_compositor_create_region(struct wl_client *client,
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struct wl_resource *resource, uint32_t id) {
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wlr_log(L_DEBUG, "TODO: implement create_region");
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}
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struct wl_compositor_interface wl_compositor_impl = {
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.create_surface = wl_compositor_create_surface,
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.create_region = wl_compositor_create_region
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};
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static void wl_compositor_destroy(struct wl_resource *resource) {
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struct wl_compositor_state *state = wl_resource_get_user_data(resource);
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struct wl_resource *_resource = NULL;
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wl_resource_for_each(_resource, &state->wl_resources) {
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if (_resource == resource) {
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struct wl_list *link = wl_resource_get_link(_resource);
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wl_list_remove(link);
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break;
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}
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}
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}
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static void wl_compositor_bind(struct wl_client *wl_client, void *_state,
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uint32_t version, uint32_t id) {
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struct wl_compositor_state *state = _state;
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assert(wl_client && state);
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if (version > 4) {
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wlr_log(L_ERROR, "Client requested unsupported wl_compositor version, disconnecting");
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wl_client_destroy(wl_client);
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return;
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}
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struct wl_resource *wl_resource = wl_resource_create(
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wl_client, &wl_compositor_interface, version, id);
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wl_resource_set_implementation(wl_resource, &wl_compositor_impl,
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state, wl_compositor_destroy);
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wl_list_insert(&state->wl_resources, wl_resource_get_link(wl_resource));
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}
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void wl_compositor_init(struct wl_display *display,
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struct wl_compositor_state *state) {
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struct wl_global *wl_global = wl_global_create(display,
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&wl_compositor_interface, 4, state, wl_compositor_bind);
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state->wl_global = wl_global;
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wl_list_init(&state->wl_resources);
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}
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@ -0,0 +1,50 @@
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#include <assert.h>
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#include <wayland-server.h>
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#include <wlr/util/log.h>
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#include "compositor.h"
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void wl_shell_get_shell_surface(struct wl_client *client,
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struct wl_resource *resource, uint32_t id,
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struct wl_resource *surface) {
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wlr_log(L_DEBUG, "TODO: implement get_shell_surface");
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}
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static struct wl_shell_interface wl_shell_impl = {
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.get_shell_surface = wl_shell_get_shell_surface
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};
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static void wl_shell_destroy(struct wl_resource *resource) {
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struct wl_shell_state *state = wl_resource_get_user_data(resource);
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struct wl_resource *_resource = NULL;
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wl_resource_for_each(_resource, &state->wl_resources) {
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if (_resource == resource) {
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struct wl_list *link = wl_resource_get_link(_resource);
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wl_list_remove(link);
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break;
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}
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}
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}
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static void wl_shell_bind(struct wl_client *wl_client, void *_state,
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uint32_t version, uint32_t id) {
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struct wl_shell_state *state = _state;
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assert(wl_client && state);
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if (version > 1) {
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wlr_log(L_ERROR, "Client requested unsupported wl_shell version, disconnecting");
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wl_client_destroy(wl_client);
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return;
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}
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struct wl_resource *wl_resource = wl_resource_create(
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wl_client, &wl_shell_interface, version, id);
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wl_resource_set_implementation(wl_resource, &wl_shell_impl,
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state, wl_shell_destroy);
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wl_list_insert(&state->wl_resources, wl_resource_get_link(wl_resource));
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}
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void wl_shell_init(struct wl_display *display,
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struct wl_shell_state *state) {
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struct wl_global *wl_global = wl_global_create(display,
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&wl_shell_interface, 1, state, wl_shell_bind);
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state->wl_global = wl_global;
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wl_list_init(&state->wl_resources);
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}
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@ -206,7 +206,7 @@ int main(int argc, char *argv[]) {
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state.renderer = wlr_gles2_renderer_init();
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state.renderer = wlr_gles2_renderer_init();
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state.cat_texture = wlr_render_surface_init(state.renderer);
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state.cat_texture = wlr_render_surface_init(state.renderer);
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wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
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wlr_surface_attach_pixels(state.cat_texture, WL_SHM_FORMAT_ABGR8888,
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cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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compositor_run(&compositor);
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compositor_run(&compositor);
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@ -126,7 +126,6 @@ struct compositor_state {
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struct wl_listener output_remove;
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struct wl_listener output_remove;
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struct wl_list outputs;
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struct wl_list outputs;
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bool exit;
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void *data;
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void *data;
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};
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};
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@ -6,19 +6,38 @@
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#include <wlr/render.h>
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#include <wlr/render.h>
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struct pixel_format {
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uint32_t wl_format;
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GLint gl_format, gl_type;
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int depth, bpp;
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GLuint *shader;
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};
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struct wlr_surface_state {
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struct wlr_surface_state {
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struct wlr_surface *wlr_surface;
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struct wlr_surface *wlr_surface;
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GLuint tex_id;
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GLuint tex_id;
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const struct pixel_format *pixel_format;
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};
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};
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struct shaders {
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bool initialized;
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GLuint rgba, rgbx;
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GLuint quad;
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GLuint ellipse;
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};
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extern struct shaders shaders;
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|
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const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
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struct wlr_surface *gles2_surface_init();
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struct wlr_surface *gles2_surface_init();
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||||||
|
|
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_fragment_src[];
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extern const GLchar quad_fragment_src[];
|
||||||
extern const GLchar ellipse_fragment_src[];
|
extern const GLchar ellipse_fragment_src[];
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extern const GLchar vertex_src[];
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extern const GLchar vertex_src[];
|
||||||
extern const GLchar fragment_src_RGB[];
|
extern const GLchar fragment_src_rgba[];
|
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extern const GLchar fragment_src_RGBA[];
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extern const GLchar fragment_src_rgbx[];
|
||||||
|
|
||||||
bool _gles2_flush_errors(const char *file, int line);
|
bool _gles2_flush_errors(const char *file, int line);
|
||||||
#define gles2_flush_errors(...) \
|
#define gles2_flush_errors(...) \
|
||||||
|
|
|
@ -38,6 +38,11 @@ void wlr_render_colored_quad(struct wlr_renderer *r,
|
||||||
*/
|
*/
|
||||||
void wlr_render_colored_ellipse(struct wlr_renderer *r,
|
void wlr_render_colored_ellipse(struct wlr_renderer *r,
|
||||||
const float (*color)[4], const float (*matrix)[16]);
|
const float (*color)[4], const float (*matrix)[16]);
|
||||||
|
/**
|
||||||
|
* Returns a list of pixel formats supported by this renderer.
|
||||||
|
*/
|
||||||
|
const enum wl_shm_format *wlr_renderer_get_formats(
|
||||||
|
struct wlr_renderer *r, size_t *len);
|
||||||
/**
|
/**
|
||||||
* Destroys this wlr_renderer. Surfaces must be destroyed separately.
|
* Destroys this wlr_renderer. Surfaces must be destroyed separately.
|
||||||
*/
|
*/
|
||||||
|
@ -58,8 +63,9 @@ struct wlr_surface {
|
||||||
* Attaches a pixel buffer to this surface. The buffer may be discarded after
|
* Attaches a pixel buffer to this surface. The buffer may be discarded after
|
||||||
* calling this function.
|
* calling this function.
|
||||||
*/
|
*/
|
||||||
bool wlr_surface_attach_pixels(struct wlr_surface *surf, uint32_t format,
|
bool wlr_surface_attach_pixels(struct wlr_surface *surf,
|
||||||
int stride, int width, int height, const unsigned char *pixels);
|
enum wl_shm_format format, int stride, int width, int height,
|
||||||
|
const unsigned char *pixels);
|
||||||
/**
|
/**
|
||||||
* Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be
|
* Attaches pixels from a wl_shm_buffer to this surface. The shm buffer may be
|
||||||
* invalidated after calling this function.
|
* invalidated after calling this function.
|
||||||
|
|
|
@ -20,9 +20,11 @@ struct wlr_renderer_impl {
|
||||||
bool (*render_with_matrix)(struct wlr_renderer_state *state,
|
bool (*render_with_matrix)(struct wlr_renderer_state *state,
|
||||||
struct wlr_surface *surface, const float (*matrix)[16]);
|
struct wlr_surface *surface, const float (*matrix)[16]);
|
||||||
void (*render_quad)(struct wlr_renderer_state *state,
|
void (*render_quad)(struct wlr_renderer_state *state,
|
||||||
const float (*color)[4], const float (*matrix)[16]);
|
const float (*color)[4], const float (*matrix)[16]);
|
||||||
void (*render_ellipse)(struct wlr_renderer_state *state,
|
void (*render_ellipse)(struct wlr_renderer_state *state,
|
||||||
const float (*color)[4], const float (*matrix)[16]);
|
const float (*color)[4], const float (*matrix)[16]);
|
||||||
|
const enum wl_shm_format *(*formats)(
|
||||||
|
struct wlr_renderer_state *state, size_t *len);
|
||||||
void (*destroy)(struct wlr_renderer_state *state);
|
void (*destroy)(struct wlr_renderer_state *state);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -30,13 +32,14 @@ struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
|
||||||
struct wlr_renderer_impl *impl);
|
struct wlr_renderer_impl *impl);
|
||||||
|
|
||||||
struct wlr_surface_impl {
|
struct wlr_surface_impl {
|
||||||
bool (*attach_pixels)(struct wlr_surface_state *state, uint32_t format,
|
bool (*attach_pixels)(struct wlr_surface_state *state,
|
||||||
int stride, int width, int height, const unsigned char *pixels);
|
enum wl_shm_format format, int stride, int width, int height,
|
||||||
|
const unsigned char *pixels);
|
||||||
bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
|
bool (*attach_shm)(struct wlr_surface_state *state, uint32_t format,
|
||||||
struct wl_shm_buffer *shm);
|
struct wl_shm_buffer *shm);
|
||||||
// TODO: egl
|
// TODO: egl
|
||||||
void (*get_matrix)(struct wlr_surface_state *state,
|
void (*get_matrix)(struct wlr_surface_state *state,
|
||||||
float (*matrix)[16], const float (*projection)[16], int x, int y);
|
float (*matrix)[16], const float (*projection)[16], int x, int y);
|
||||||
void (*bind)(struct wlr_surface_state *state);
|
void (*bind)(struct wlr_surface_state *state);
|
||||||
void (*destroy)(struct wlr_surface_state *state);
|
void (*destroy)(struct wlr_surface_state *state);
|
||||||
};
|
};
|
||||||
|
|
|
@ -19,8 +19,9 @@ struct wlr_output_state;
|
||||||
struct wlr_output {
|
struct wlr_output {
|
||||||
const struct wlr_output_impl *impl;
|
const struct wlr_output_impl *impl;
|
||||||
struct wlr_output_state *state;
|
struct wlr_output_state *state;
|
||||||
|
void *user_data;
|
||||||
struct wl_global *wl_global;
|
struct wl_global *wl_global;
|
||||||
struct wl_list resource_list;
|
struct wl_list wl_resources;
|
||||||
|
|
||||||
uint32_t flags;
|
uint32_t flags;
|
||||||
char name[16];
|
char name[16];
|
||||||
|
|
|
@ -5,5 +5,6 @@ add_library(wlr-render
|
||||||
gles2/shaders.c
|
gles2/shaders.c
|
||||||
gles2/renderer.c
|
gles2/renderer.c
|
||||||
gles2/surface.c
|
gles2/surface.c
|
||||||
|
gles2/pixel_format.c
|
||||||
gles2/util.c
|
gles2/util.c
|
||||||
)
|
)
|
||||||
|
|
|
@ -0,0 +1,45 @@
|
||||||
|
#include <GLES2/gl2.h>
|
||||||
|
#include <GLES2/gl2ext.h>
|
||||||
|
#include "render/gles2.h"
|
||||||
|
|
||||||
|
// Adapted from weston
|
||||||
|
struct pixel_format formats[] = {
|
||||||
|
{
|
||||||
|
.wl_format = WL_SHM_FORMAT_ARGB8888,
|
||||||
|
.depth = 32,
|
||||||
|
.bpp = 32,
|
||||||
|
.gl_format = GL_BGRA_EXT,
|
||||||
|
.gl_type = GL_UNSIGNED_BYTE,
|
||||||
|
.shader = &shaders.rgba
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.wl_format = WL_SHM_FORMAT_XRGB8888,
|
||||||
|
.depth = 24,
|
||||||
|
.bpp = 32,
|
||||||
|
.gl_format = GL_BGRA_EXT,
|
||||||
|
.gl_type = GL_UNSIGNED_BYTE,
|
||||||
|
.shader = &shaders.rgbx
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.wl_format = WL_SHM_FORMAT_XBGR8888,
|
||||||
|
.gl_format = GL_RGBA,
|
||||||
|
.gl_type = GL_UNSIGNED_BYTE,
|
||||||
|
.shader = &shaders.rgbx
|
||||||
|
},
|
||||||
|
{
|
||||||
|
.wl_format = WL_SHM_FORMAT_ABGR8888,
|
||||||
|
.gl_format = GL_RGBA,
|
||||||
|
.gl_type = GL_UNSIGNED_BYTE,
|
||||||
|
.shader = &shaders.rgba
|
||||||
|
},
|
||||||
|
};
|
||||||
|
// TODO: more pixel formats
|
||||||
|
|
||||||
|
const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt) {
|
||||||
|
for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
|
||||||
|
if (formats[i].wl_format == fmt) {
|
||||||
|
return &formats[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
|
@ -10,12 +10,7 @@
|
||||||
#include <wlr/util/log.h>
|
#include <wlr/util/log.h>
|
||||||
#include "render/gles2.h"
|
#include "render/gles2.h"
|
||||||
|
|
||||||
static struct {
|
struct shaders shaders;
|
||||||
bool initialized;
|
|
||||||
GLuint rgb, rgba;
|
|
||||||
GLuint quad;
|
|
||||||
GLuint ellipse;
|
|
||||||
} shaders;
|
|
||||||
|
|
||||||
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
|
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
|
||||||
*shader = GL_CALL(glCreateShader(type));
|
*shader = GL_CALL(glCreateShader(type));
|
||||||
|
@ -58,10 +53,10 @@ static void init_default_shaders() {
|
||||||
if (shaders.initialized) {
|
if (shaders.initialized) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!compile_program(vertex_src, fragment_src_RGB, &shaders.rgb)) {
|
if (!compile_program(vertex_src, fragment_src_rgba, &shaders.rgba)) {
|
||||||
goto error;
|
goto error;
|
||||||
}
|
}
|
||||||
if (!compile_program(vertex_src, fragment_src_RGBA, &shaders.rgba)) {
|
if (!compile_program(vertex_src, fragment_src_rgbx, &shaders.rgbx)) {
|
||||||
goto error;
|
goto error;
|
||||||
}
|
}
|
||||||
if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
|
if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
|
||||||
|
@ -129,20 +124,10 @@ static void draw_quad() {
|
||||||
static bool wlr_gles2_render_surface(struct wlr_renderer_state *state,
|
static bool wlr_gles2_render_surface(struct wlr_renderer_state *state,
|
||||||
struct wlr_surface *surface, const float (*matrix)[16]) {
|
struct wlr_surface *surface, const float (*matrix)[16]) {
|
||||||
assert(surface && surface->valid);
|
assert(surface && surface->valid);
|
||||||
switch (surface->format) {
|
|
||||||
case GL_RGB:
|
|
||||||
GL_CALL(glUseProgram(shaders.rgb));
|
|
||||||
break;
|
|
||||||
case GL_RGBA:
|
|
||||||
GL_CALL(glUseProgram(shaders.rgba));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
wlr_log(L_ERROR, "No shader for this surface format");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
gles2_flush_errors();
|
|
||||||
wlr_surface_bind(surface);
|
wlr_surface_bind(surface);
|
||||||
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
|
GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
|
||||||
|
// TODO: source alpha from somewhere else I guess
|
||||||
|
GL_CALL(glUniform1f(2, 1.0f));
|
||||||
draw_quad();
|
draw_quad();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -163,6 +148,18 @@ static void wlr_gles2_render_ellipse(struct wlr_renderer_state *state,
|
||||||
draw_quad();
|
draw_quad();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static const enum wl_shm_format *wlr_gles2_formats(
|
||||||
|
struct wlr_renderer_state *state, size_t *len) {
|
||||||
|
static enum wl_shm_format formats[] = {
|
||||||
|
WL_SHM_FORMAT_ARGB8888,
|
||||||
|
WL_SHM_FORMAT_XRGB8888,
|
||||||
|
WL_SHM_FORMAT_ABGR8888,
|
||||||
|
WL_SHM_FORMAT_XBGR8888,
|
||||||
|
};
|
||||||
|
*len = sizeof(formats) / sizeof(formats[0]);
|
||||||
|
return formats;
|
||||||
|
}
|
||||||
|
|
||||||
static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
|
static void wlr_gles2_destroy(struct wlr_renderer_state *state) {
|
||||||
// no-op
|
// no-op
|
||||||
}
|
}
|
||||||
|
@ -174,6 +171,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
|
||||||
.render_with_matrix = wlr_gles2_render_surface,
|
.render_with_matrix = wlr_gles2_render_surface,
|
||||||
.render_quad = wlr_gles2_render_quad,
|
.render_quad = wlr_gles2_render_quad,
|
||||||
.render_ellipse = wlr_gles2_render_ellipse,
|
.render_ellipse = wlr_gles2_render_ellipse,
|
||||||
|
.formats = wlr_gles2_formats,
|
||||||
.destroy = wlr_gles2_destroy
|
.destroy = wlr_gles2_destroy
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,6 @@ const GLchar quad_vertex_src[] =
|
||||||
" vec4(i0.z, i1.z, i2.z, i3.z),"
|
" vec4(i0.z, i1.z, i2.z, i3.z),"
|
||||||
" vec4(i0.w, i1.w, i2.w, i3.w)"
|
" vec4(i0.w, i1.w, i2.w, i3.w)"
|
||||||
" );"
|
" );"
|
||||||
""
|
|
||||||
" return outMatrix;"
|
" return outMatrix;"
|
||||||
"}"
|
"}"
|
||||||
"void main() {"
|
"void main() {"
|
||||||
|
@ -37,8 +36,7 @@ const GLchar quad_fragment_src[] =
|
||||||
" gl_FragColor = v_color;"
|
" gl_FragColor = v_color;"
|
||||||
"}";
|
"}";
|
||||||
|
|
||||||
// Colored ellipses (TODO)
|
// Colored ellipses
|
||||||
|
|
||||||
const GLchar ellipse_fragment_src[] =
|
const GLchar ellipse_fragment_src[] =
|
||||||
"precision mediump float;"
|
"precision mediump float;"
|
||||||
"varying vec4 v_color;"
|
"varying vec4 v_color;"
|
||||||
|
@ -74,18 +72,21 @@ const GLchar vertex_src[] =
|
||||||
" v_texcoord = texcoord;"
|
" v_texcoord = texcoord;"
|
||||||
"}";
|
"}";
|
||||||
|
|
||||||
const GLchar fragment_src_RGB[] =
|
const GLchar fragment_src_rgba[] =
|
||||||
"precision mediump float;"
|
"precision mediump float;"
|
||||||
"varying vec2 v_texcoord;"
|
"varying vec2 v_texcoord;"
|
||||||
"uniform sampler2D tex;"
|
"uniform sampler2D tex;"
|
||||||
|
"uniform float alpha;"
|
||||||
"void main() {"
|
"void main() {"
|
||||||
" gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);"
|
" gl_FragColor = alpha * texture2D(tex, v_texcoord);"
|
||||||
"}";
|
"}";
|
||||||
|
|
||||||
const GLchar fragment_src_RGBA[] =
|
const GLchar fragment_src_rgbx[] =
|
||||||
"precision mediump float;"
|
"precision mediump float;"
|
||||||
"varying vec2 v_texcoord;"
|
"varying vec2 v_texcoord;"
|
||||||
"uniform sampler2D tex;"
|
"uniform sampler2D tex;"
|
||||||
|
"uniform float alpha;"
|
||||||
"void main() {"
|
"void main() {"
|
||||||
" gl_FragColor = texture2D(tex, v_texcoord);"
|
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
|
||||||
|
" gl_FragColor.a = alpha;"
|
||||||
"}";
|
"}";
|
||||||
|
|
|
@ -8,19 +8,27 @@
|
||||||
#include <wlr/render.h>
|
#include <wlr/render.h>
|
||||||
#include <wlr/render/interface.h>
|
#include <wlr/render/interface.h>
|
||||||
#include <wlr/render/matrix.h>
|
#include <wlr/render/matrix.h>
|
||||||
|
#include <wlr/util/log.h>
|
||||||
#include "render/gles2.h"
|
#include "render/gles2.h"
|
||||||
|
|
||||||
static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface,
|
static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface,
|
||||||
uint32_t format, int stride, int width, int height, const unsigned char *pixels) {
|
enum wl_shm_format format, int stride, int width, int height,
|
||||||
|
const unsigned char *pixels) {
|
||||||
assert(surface);
|
assert(surface);
|
||||||
|
const struct pixel_format *fmt = gl_format_for_wl_format(format);
|
||||||
|
if (!fmt || !fmt->gl_format) {
|
||||||
|
wlr_log(L_ERROR, "No supported pixel format for this surface");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
surface->wlr_surface->width = width;
|
surface->wlr_surface->width = width;
|
||||||
surface->wlr_surface->height = height;
|
surface->wlr_surface->height = height;
|
||||||
surface->wlr_surface->format = format;
|
surface->wlr_surface->format = format;
|
||||||
|
surface->pixel_format = fmt;
|
||||||
GL_CALL(glGenTextures(1, &surface->tex_id));
|
GL_CALL(glGenTextures(1, &surface->tex_id));
|
||||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
||||||
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
|
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
|
||||||
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
|
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
|
||||||
format, GL_UNSIGNED_BYTE, pixels));
|
fmt->gl_format, fmt->gl_type, pixels));
|
||||||
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
|
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
|
||||||
surface->wlr_surface->valid = true;
|
surface->wlr_surface->valid = true;
|
||||||
return true;
|
return true;
|
||||||
|
@ -43,6 +51,7 @@ static void gles2_surface_bind(struct wlr_surface_state *surface) {
|
||||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
|
||||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||||
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||||
|
GL_CALL(glUseProgram(*surface->pixel_format->shader));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void gles2_surface_destroy(struct wlr_surface_state *surface) {
|
static void gles2_surface_destroy(struct wlr_surface_state *surface) {
|
||||||
|
|
|
@ -41,3 +41,8 @@ void wlr_render_colored_ellipse(struct wlr_renderer *r,
|
||||||
const float (*color)[4], const float (*matrix)[16]) {
|
const float (*color)[4], const float (*matrix)[16]) {
|
||||||
r->impl->render_ellipse(r->state, color, matrix);
|
r->impl->render_ellipse(r->state, color, matrix);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const enum wl_shm_format *wlr_renderer_get_formats(
|
||||||
|
struct wlr_renderer *r, size_t *len) {
|
||||||
|
return r->impl->formats(r->state, len);
|
||||||
|
}
|
||||||
|
|
|
@ -45,7 +45,7 @@ static void wl_output_send_to_resource(struct wl_resource *resource) {
|
||||||
static void wl_output_destroy(struct wl_resource *resource) {
|
static void wl_output_destroy(struct wl_resource *resource) {
|
||||||
struct wlr_output *output = wl_resource_get_user_data(resource);
|
struct wlr_output *output = wl_resource_get_user_data(resource);
|
||||||
struct wl_resource *_resource = NULL;
|
struct wl_resource *_resource = NULL;
|
||||||
wl_resource_for_each(_resource, &output->resource_list) {
|
wl_resource_for_each(_resource, &output->wl_resources) {
|
||||||
if (_resource == resource) {
|
if (_resource == resource) {
|
||||||
struct wl_list *link = wl_resource_get_link(_resource);
|
struct wl_list *link = wl_resource_get_link(_resource);
|
||||||
wl_list_remove(link);
|
wl_list_remove(link);
|
||||||
|
@ -75,7 +75,7 @@ static void wl_output_bind(struct wl_client *wl_client, void *_wlr_output,
|
||||||
wl_client, &wl_output_interface, version, id);
|
wl_client, &wl_output_interface, version, id);
|
||||||
wl_resource_set_implementation(wl_resource, &wl_output_impl,
|
wl_resource_set_implementation(wl_resource, &wl_output_impl,
|
||||||
wlr_output, wl_output_destroy);
|
wlr_output, wl_output_destroy);
|
||||||
wl_list_insert(&wlr_output->resource_list, wl_resource_get_link(wl_resource));
|
wl_list_insert(&wlr_output->wl_resources, wl_resource_get_link(wl_resource));
|
||||||
wl_output_send_to_resource(wl_resource);
|
wl_output_send_to_resource(wl_resource);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -84,7 +84,7 @@ struct wl_global *wlr_output_create_global(
|
||||||
struct wl_global *wl_global = wl_global_create(display,
|
struct wl_global *wl_global = wl_global_create(display,
|
||||||
&wl_output_interface, 3, wlr_output, wl_output_bind);
|
&wl_output_interface, 3, wlr_output, wl_output_bind);
|
||||||
wlr_output->wl_global = wl_global;
|
wlr_output->wl_global = wl_global;
|
||||||
wl_list_init(&wlr_output->resource_list);
|
wl_list_init(&wlr_output->wl_resources);
|
||||||
return wl_global;
|
return wl_global;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue