bug: dont slide over too far
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@ -1761,7 +1761,7 @@ static bool wlr_xdg_popup_v6_unconstrain_flip(struct wlr_xdg_popup_v6 *popup,
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static bool wlr_xdg_popup_v6_unconstrain_slide(struct wlr_xdg_popup_v6 *popup,
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struct wlr_box *toplevel_box) {
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int offset_x, offset_y;
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int offset_x = 0, offset_y = 0;
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wlr_xdg_popup_v6_box_constraints(popup, toplevel_box, &offset_x, &offset_y);
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if (!offset_x && !offset_y) {
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@ -1784,6 +1784,17 @@ static bool wlr_xdg_popup_v6_unconstrain_slide(struct wlr_xdg_popup_v6 *popup,
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popup->geometry.y += offset_y;
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}
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int toplevel_x = 0, toplevel_y = 0;
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wlr_xdg_popup_v6_get_toplevel_coords(popup, popup->geometry.x,
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popup->geometry.y, &toplevel_x, &toplevel_y);
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if (slide_x && toplevel_x < toplevel_box->x) {
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popup->geometry.x += toplevel_box->x - toplevel_x;
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}
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if (slide_y && toplevel_y < toplevel_box->y) {
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popup->geometry.y += toplevel_box->y - toplevel_y;
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}
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wlr_xdg_popup_v6_box_constraints(popup, toplevel_box, &offset_x, &offset_y);
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return !offset_x && !offset_y;
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