backend/drm: only keep track of local buffer
Stop keeping track of buffers on the parent GPU when multi-GPU is used. This removes support for export_dmabuf on secondary GPUs, but renderer v6 will bring this back by managing the swapchains in wlr_output instead of the backends.
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5bd86b94f9
commit
91cb0fc443
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@ -630,10 +630,14 @@ static bool drm_connector_export_dmabuf(struct wlr_output *output,
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struct wlr_drm_backend *drm = conn->backend;
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struct wlr_drm_crtc *crtc = conn->crtc;
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if (drm->parent) {
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// We don't keep track of the original buffer on the parent GPU when
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// using multi-GPU.
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return false;
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}
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if (!drm->session->active) {
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return false;
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}
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if (!crtc) {
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return false;
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}
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@ -304,7 +304,6 @@ void drm_fb_clear(struct wlr_drm_fb **fb_ptr) {
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}
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gbm_bo_destroy(fb->bo);
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wlr_buffer_unlock(fb->local_wlr_buf);
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wlr_buffer_unlock(fb->wlr_buf);
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free(fb);
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@ -364,18 +363,16 @@ static struct gbm_bo *get_bo_for_dmabuf(struct gbm_device *gbm,
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}
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static struct wlr_drm_fb *drm_fb_create(struct wlr_drm_backend *drm,
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struct wlr_buffer *buf, struct wlr_buffer *local_buf,
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const struct wlr_drm_format_set *formats) {
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struct wlr_buffer *buf, const struct wlr_drm_format_set *formats) {
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struct wlr_drm_fb *fb = calloc(1, sizeof(*fb));
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if (!fb) {
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return NULL;
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}
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fb->wlr_buf = wlr_buffer_lock(buf);
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fb->local_wlr_buf = wlr_buffer_lock(local_buf);
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struct wlr_dmabuf_attributes attribs;
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if (!wlr_buffer_get_dmabuf(local_buf, &attribs)) {
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if (!wlr_buffer_get_dmabuf(buf, &attribs)) {
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wlr_log(WLR_ERROR, "Failed to get DMA-BUF from buffer");
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goto error_get_dmabuf;
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}
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@ -411,7 +408,6 @@ static struct wlr_drm_fb *drm_fb_create(struct wlr_drm_backend *drm,
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error_get_fb_for_bo:
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gbm_bo_destroy(fb->bo);
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error_get_dmabuf:
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wlr_buffer_unlock(fb->local_wlr_buf);
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wlr_buffer_unlock(fb->wlr_buf);
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free(fb);
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return NULL;
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@ -432,7 +428,7 @@ bool drm_fb_import(struct wlr_drm_fb **fb_ptr, struct wlr_drm_backend *drm,
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local_buf = wlr_buffer_lock(buf);
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}
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struct wlr_drm_fb *fb = drm_fb_create(drm, buf, local_buf, formats);
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struct wlr_drm_fb *fb = drm_fb_create(drm, local_buf, formats);
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wlr_buffer_unlock(local_buf);
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if (!fb) {
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return false;
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@ -30,9 +30,7 @@ struct wlr_drm_surface {
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};
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struct wlr_drm_fb {
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struct wlr_buffer *wlr_buf; // original buffer
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struct wlr_buffer *local_wlr_buf; // GPU-local buffer
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struct wlr_buffer *wlr_buf;
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struct gbm_bo *bo;
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uint32_t id;
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};
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