Fix popups position for rotated views
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855c117efd
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@ -17,13 +17,40 @@ static inline int64_t timespec_to_msec(const struct timespec *a) {
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return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
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return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
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}
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}
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/**
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* Computes the surface size homogeneous to the global compositor coordinates.
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*/
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static void get_surface_size(struct wlr_surface *surface, double *width,
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double *height) {
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double surface_scale = surface->current->scale;
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*width = (double)surface->current->buffer_width / surface_scale;
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*height = (double)surface->current->buffer_height / surface_scale;
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}
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/**
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* Rotate a child's position relative to a parent. The parent size is (pw, ph),
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* the child position is (*sx, *sy) and its size is (sw, sh).
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*/
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static void rotate_child_position(double *sx, double *sy, double sw, double sh,
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double pw, double ph, float rotation) {
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if (rotation != 0.0) {
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// Coordinates relative to the center of the subsurface
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double ox = *sx - pw/2 + sw/2,
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oy = *sy - ph/2 + sh/2;
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// Rotated coordinates
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double rx = cos(-rotation)*ox - sin(-rotation)*oy,
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ry = cos(-rotation)*oy + sin(-rotation)*ox;
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*sx = rx + pw/2 - sw/2;
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*sy = ry + ph/2 - sh/2;
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}
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}
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static void render_surface(struct wlr_surface *surface,
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static void render_surface(struct wlr_surface *surface,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct timespec *when, double lx, double ly, float rotation) {
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struct timespec *when, double lx, double ly, float rotation) {
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if (surface->texture->valid) {
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if (surface->texture->valid) {
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double surface_scale = surface->current->scale;
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double width, height;
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double width = (double)surface->current->buffer_width / surface_scale;
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get_surface_size(surface, &width, &height);
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double height = (double)surface->current->buffer_height / surface_scale;
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int render_width = width * wlr_output->scale;
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int render_width = width * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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double ox = lx, oy = ly;
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double ox = lx, oy = ly;
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@ -73,16 +100,7 @@ static void render_surface(struct wlr_surface *surface,
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double sy = state->subsurface_position.y;
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double sy = state->subsurface_position.y;
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double sw = state->buffer_width / state->scale;
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double sw = state->buffer_width / state->scale;
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double sh = state->buffer_height / state->scale;
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double sh = state->buffer_height / state->scale;
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if (rotation != 0.0) {
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rotate_child_position(&sx, &sy, sw, sh, width, height, rotation);
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// Coordinates relative to the center of the subsurface
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double ox = sx - width/2 + sw/2,
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oy = sy - height/2 + sh/2;
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// Rotated coordinates
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double rx = cos(-rotation)*ox - sin(-rotation)*oy,
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ry = cos(-rotation)*oy + sin(-rotation)*ox;
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sx = rx + width/2 - sw/2;
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sy = ry + height/2 - sh/2;
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}
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render_surface(subsurface->surface, desktop, wlr_output, when,
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render_surface(subsurface->surface, desktop, wlr_output, when,
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lx + sx,
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lx + sx,
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@ -95,36 +113,55 @@ static void render_surface(struct wlr_surface *surface,
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static void render_xdg_v6_popups(struct wlr_xdg_surface_v6 *surface,
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static void render_xdg_v6_popups(struct wlr_xdg_surface_v6 *surface,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct timespec *when, double base_x, double base_y, float rotation) {
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struct timespec *when, double base_x, double base_y, float rotation) {
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// TODO: make sure this works with view rotation
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double width, height;
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get_surface_size(surface->surface, &width, &height);
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struct wlr_xdg_surface_v6 *popup;
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struct wlr_xdg_surface_v6 *popup;
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wl_list_for_each(popup, &surface->popups, popup_link) {
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wl_list_for_each(popup, &surface->popups, popup_link) {
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if (!popup->configured) {
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if (!popup->configured) {
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continue;
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continue;
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}
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}
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double popup_x = base_x + surface->geometry->x +
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double sw, sh;
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popup->popup_state->geometry.x - popup->geometry->x;
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get_surface_size(popup->surface, &sw, &sh);
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double popup_y = base_y + surface->geometry->y +
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popup->popup_state->geometry.y - popup->geometry->y;
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double popup_x = surface->geometry->x + popup->popup_state->geometry.x -
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render_surface(popup->surface, desktop, wlr_output, when, popup_x,
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popup->geometry->x;
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popup_y, rotation);
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double popup_y = surface->geometry->y + popup->popup_state->geometry.y -
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render_xdg_v6_popups(popup, desktop, wlr_output, when, popup_x, popup_y,
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popup->geometry->y;
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rotate_child_position(&popup_x, &popup_y, sw, sh, width, height,
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rotation);
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rotation);
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render_surface(popup->surface, desktop, wlr_output, when,
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base_x + popup_x, base_y + popup_y, rotation);
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render_xdg_v6_popups(popup, desktop, wlr_output, when, base_x + popup_x,
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base_y + popup_y, rotation);
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}
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}
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}
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}
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static void render_wl_shell_surface(struct wlr_wl_shell_surface *surface, struct roots_desktop *desktop,
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static void render_wl_shell_surface(struct wlr_wl_shell_surface *surface,
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struct wlr_output *wlr_output, struct timespec *when, double lx,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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double ly, float rotation, bool is_child) {
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struct timespec *when, double lx, double ly, float rotation,
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bool is_child) {
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if (is_child || surface->state != WLR_WL_SHELL_SURFACE_STATE_POPUP) {
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if (is_child || surface->state != WLR_WL_SHELL_SURFACE_STATE_POPUP) {
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render_surface(surface->surface, desktop, wlr_output, when,
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render_surface(surface->surface, desktop, wlr_output, when,
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lx, ly, rotation);
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lx, ly, rotation);
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double width, height;
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get_surface_size(surface->surface, &width, &height);
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struct wlr_wl_shell_surface *popup;
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struct wlr_wl_shell_surface *popup;
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wl_list_for_each(popup, &surface->popups, popup_link) {
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wl_list_for_each(popup, &surface->popups, popup_link) {
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double sw, sh;
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get_surface_size(popup->surface, &sw, &sh);
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double popup_x = popup->transient_state->x;
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double popup_y = popup->transient_state->y;
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rotate_child_position(&popup_x, &popup_y, sw, sh, width, height,
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rotation);
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render_wl_shell_surface(popup, desktop, wlr_output, when,
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render_wl_shell_surface(popup, desktop, wlr_output, when,
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lx + popup->transient_state->x,
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lx + popup_x, ly + popup_y, rotation, true);
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ly + popup->transient_state->y,
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rotation, true);
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}
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}
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}
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}
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}
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}
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