render/gles2: remove global state, use OpenGL debug extension
This commit is contained in:
parent
ff2e08aa74
commit
95e86e675a
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@ -17,17 +17,24 @@
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extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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struct pixel_format {
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struct gles2_pixel_format {
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uint32_t wl_format;
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GLint gl_format, gl_type;
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int depth, bpp;
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GLuint *shader;
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};
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struct wlr_gles2_renderer {
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struct wlr_renderer wlr_renderer;
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struct wlr_egl *egl;
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struct {
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GLuint quad;
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GLuint ellipse;
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GLuint tex_rgba;
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GLuint tex_rgbx;
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GLuint tex_ext;
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} shaders;
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};
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struct wlr_gles2_texture {
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@ -35,37 +42,19 @@ struct wlr_gles2_texture {
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struct wlr_egl *egl;
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GLuint tex_id;
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const struct pixel_format *pixel_format;
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const struct gles2_pixel_format *pixel_format;
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EGLImageKHR image;
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GLenum target;
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};
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struct shaders {
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bool initialized;
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GLuint rgba, rgbx;
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GLuint quad;
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GLuint ellipse;
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GLuint external;
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};
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extern struct shaders shaders;
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const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt);
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const struct gles2_pixel_format *gles2_format_from_wl(enum wl_shm_format fmt);
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struct wlr_texture *gles2_texture_create();
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struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture);
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_fragment_src[];
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extern const GLchar ellipse_fragment_src[];
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extern const GLchar vertex_src[];
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extern const GLchar fragment_src_rgba[];
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extern const GLchar fragment_src_rgbx[];
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extern const GLchar fragment_src_external[];
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bool _gles2_flush_errors(const char *file, int line);
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#define gles2_flush_errors(...) \
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_gles2_flush_errors(wlr_strip_path(__FILE__), __LINE__)
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#define GL_CALL(func) func; gles2_flush_errors()
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void gles2_push_marker(const char *file, const char *func);
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void gles2_pop_marker(void);
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#define GLES2_DEBUG_PUSH gles2_push_marker(wlr_strip_path(__FILE__), __func__)
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#define GLES2_DEBUG_POP gles2_pop_marker()
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#endif
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@ -14,7 +14,7 @@
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struct wlr_renderer_impl;
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struct wlr_renderer {
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struct wlr_renderer_impl *impl;
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const struct wlr_renderer_impl *impl;
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};
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struct wlr_renderer_impl {
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@ -44,7 +44,7 @@ struct wlr_renderer_impl {
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};
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void wlr_renderer_init(struct wlr_renderer *renderer,
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struct wlr_renderer_impl *impl);
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const struct wlr_renderer_impl *impl);
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struct wlr_texture_impl {
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bool (*upload_pixels)(struct wlr_texture *texture,
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@ -65,13 +65,11 @@ struct wlr_texture_impl {
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struct wl_resource *dmabuf_resource);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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void (*destroy)(struct wlr_texture *texture);
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};
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void wlr_texture_init(struct wlr_texture *texture,
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struct wlr_texture_impl *impl);
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void wlr_texture_bind(struct wlr_texture *texture);
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const struct wlr_texture_impl *impl);
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void wlr_texture_get_buffer_size(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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@ -9,7 +9,7 @@
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struct wlr_texture_impl;
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struct wlr_texture {
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struct wlr_texture_impl *impl;
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const struct wlr_texture_impl *impl;
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bool valid;
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uint32_t format;
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@ -10,3 +10,8 @@ eglCreatePlatformWindowSurfaceEXT
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-eglSwapBuffersWithDamageKHR
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-eglQueryDmaBufFormatsEXT
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-eglQueryDmaBufModifiersEXT
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-eglDebugMessageControlKHR
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-glDebugMessageCallbackKHR
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-glDebugMessageControlKHR
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-glPopDebugGroupKHR
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-glPushDebugGroupKHR
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@ -6,14 +6,13 @@
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* The wayland formats are little endian while the GL formats are big endian,
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* so WL_SHM_FORMAT_ARGB8888 is actually compatible with GL_BGRA_EXT.
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*/
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struct pixel_format formats[] = {
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struct gles2_pixel_format formats[] = {
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{
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.wl_format = WL_SHM_FORMAT_ARGB8888,
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.depth = 32,
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.bpp = 32,
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.gl_format = GL_BGRA_EXT,
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.gl_type = GL_UNSIGNED_BYTE,
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.shader = &shaders.rgba
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},
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{
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.wl_format = WL_SHM_FORMAT_XRGB8888,
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@ -21,7 +20,6 @@ struct pixel_format formats[] = {
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.bpp = 32,
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.gl_format = GL_BGRA_EXT,
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.gl_type = GL_UNSIGNED_BYTE,
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.shader = &shaders.rgbx
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},
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{
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.wl_format = WL_SHM_FORMAT_XBGR8888,
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@ -29,7 +27,6 @@ struct pixel_format formats[] = {
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.bpp = 32,
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.gl_format = GL_RGBA,
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.gl_type = GL_UNSIGNED_BYTE,
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.shader = &shaders.rgbx
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},
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{
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.wl_format = WL_SHM_FORMAT_ABGR8888,
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@ -37,12 +34,11 @@ struct pixel_format formats[] = {
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.bpp = 32,
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.gl_format = GL_RGBA,
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.gl_type = GL_UNSIGNED_BYTE,
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.shader = &shaders.rgba
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},
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};
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// TODO: more pixel formats
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const struct pixel_format *gl_format_for_wl_format(enum wl_shm_format fmt) {
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const struct gles2_pixel_format *gles2_format_from_wl(enum wl_shm_format fmt) {
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for (size_t i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
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if (formats[i].wl_format == fmt) {
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return &formats[i];
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@ -2,145 +2,80 @@
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "glapi.h"
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struct shaders shaders;
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static const struct wlr_renderer_impl renderer_impl;
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static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
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*shader = GL_CALL(glCreateShader(type));
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int len = strlen(src);
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GL_CALL(glShaderSource(*shader, 1, &src, &len));
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GL_CALL(glCompileShader(*shader));
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GLint success;
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GL_CALL(glGetShaderiv(*shader, GL_COMPILE_STATUS, &success));
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if (success == GL_FALSE) {
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GLint loglen;
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GL_CALL(glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen));
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GLchar msg[loglen];
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GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
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wlr_log(L_ERROR, "Shader compilation failed");
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wlr_log(L_ERROR, "%s", msg);
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glDeleteShader(*shader);
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return false;
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}
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return true;
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static struct wlr_gles2_renderer *gles2_get_renderer(
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer->impl == &renderer_impl);
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struct wlr_gles2_renderer *renderer =
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(struct wlr_gles2_renderer *)wlr_renderer;
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assert(eglGetCurrentContext() == renderer->egl->context);
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return renderer;
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}
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static bool compile_program(const GLchar *vert_src,
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const GLchar *frag_src, GLuint *program) {
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GLuint vertex, fragment;
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if (!compile_shader(GL_VERTEX_SHADER, vert_src, &vertex)) {
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return false;
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}
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if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
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glDeleteShader(vertex);
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return false;
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}
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*program = GL_CALL(glCreateProgram());
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GL_CALL(glAttachShader(*program, vertex));
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GL_CALL(glAttachShader(*program, fragment));
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GL_CALL(glLinkProgram(*program));
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GLint success;
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GL_CALL(glGetProgramiv(*program, GL_LINK_STATUS, &success));
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if (success == GL_FALSE) {
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GLint loglen;
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GL_CALL(glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &loglen));
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GLchar msg[loglen];
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GL_CALL(glGetProgramInfoLog(*program, loglen, &loglen, msg));
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wlr_log(L_ERROR, "Program link failed");
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wlr_log(L_ERROR, "%s", msg);
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glDeleteProgram(*program);
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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return false;
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}
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glDetachShader(*program, vertex);
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glDetachShader(*program, fragment);
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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return true;
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}
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static void init_default_shaders() {
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if (shaders.initialized) {
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return;
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}
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if (!compile_program(vertex_src, fragment_src_rgba, &shaders.rgba)) {
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goto error;
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}
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if (!compile_program(vertex_src, fragment_src_rgbx, &shaders.rgbx)) {
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goto error;
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}
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if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
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goto error;
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}
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if (!compile_program(quad_vertex_src, ellipse_fragment_src,
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&shaders.ellipse)) {
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goto error;
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}
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if (glEGLImageTargetTexture2DOES) {
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if (!compile_program(vertex_src, fragment_src_external,
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&shaders.external)) {
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goto error;
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}
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}
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wlr_log(L_DEBUG, "Compiled default shaders");
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shaders.initialized = true;
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return;
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error:
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wlr_log(L_ERROR, "Failed to set up default shaders!");
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}
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static void init_globals() {
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init_default_shaders();
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}
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static void wlr_gles2_begin(struct wlr_renderer *wlr_renderer,
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static void gles2_begin(struct wlr_renderer *wlr_renderer,
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struct wlr_output *output) {
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GL_CALL(glViewport(0, 0, output->width, output->height));
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gles2_get_renderer(wlr_renderer);
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GLES2_DEBUG_PUSH;
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glViewport(0, 0, output->width, output->height);
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// enable transparency
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GL_CALL(glEnable(GL_BLEND));
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GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// Note: maybe we should save output projection and remove some of the need
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// XXX: maybe we should save output projection and remove some of the need
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// for users to sling matricies themselves
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GLES2_DEBUG_POP;
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}
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static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
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static void gles2_end(struct wlr_renderer *wlr_renderer) {
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gles2_get_renderer(wlr_renderer);
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// no-op
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}
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static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
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static void gles2_clear(struct wlr_renderer *wlr_renderer,
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const float color[static 4]) {
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gles2_get_renderer(wlr_renderer);
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GLES2_DEBUG_PUSH;
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glClearColor(color[0], color[1], color[2], color[3]);
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glClear(GL_COLOR_BUFFER_BIT);
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GLES2_DEBUG_POP;
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}
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static void wlr_gles2_scissor(struct wlr_renderer *wlr_renderer,
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static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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struct wlr_box *box) {
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gles2_get_renderer(wlr_renderer);
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GLES2_DEBUG_PUSH;
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if (box != NULL) {
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glScissor(box->x, box->y, box->width, box->height);
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glEnable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_SCISSOR_TEST);
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}
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GLES2_DEBUG_POP;
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}
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static struct wlr_texture *wlr_gles2_texture_create(
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static struct wlr_texture *gles2_renderer_texture_create(
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struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer->impl == &renderer_impl);
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struct wlr_gles2_renderer *renderer =
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(struct wlr_gles2_renderer *)wlr_renderer;
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return gles2_texture_create(renderer->egl);
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@ -160,69 +95,93 @@ static void draw_quad() {
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0, 1, // bottom left
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};
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GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts));
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GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord));
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
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GL_CALL(glEnableVertexAttribArray(0));
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GL_CALL(glEnableVertexAttribArray(1));
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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GL_CALL(glDisableVertexAttribArray(0));
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GL_CALL(glDisableVertexAttribArray(1));
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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}
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static bool wlr_gles2_render_texture_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_texture *texture,
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static bool gles2_render_texture_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
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const float matrix[static 9], float alpha) {
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if (!texture || !texture->valid) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (!wlr_texture->valid) {
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wlr_log(L_ERROR, "attempt to render invalid texture");
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return false;
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}
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GLuint prog = renderer->shaders.tex_rgba;
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if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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prog = renderer->shaders.tex_ext;
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} else if (texture->pixel_format->wl_format == WL_SHM_FORMAT_XRGB8888 ||
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texture->pixel_format->wl_format == WL_SHM_FORMAT_XBGR8888) {
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prog = renderer->shaders.tex_rgbx;
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}
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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float transposition[9];
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wlr_matrix_transpose(transposition, matrix);
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wlr_texture_bind(texture);
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GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
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GL_CALL(glUniform1i(1, texture->inverted_y));
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GL_CALL(glUniform1f(3, alpha));
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GLES2_DEBUG_PUSH;
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glBindTexture(texture->target, texture->tex_id);
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glUseProgram(prog);
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glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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glUniform1i(1, wlr_texture->inverted_y);
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glUniform1f(3, alpha);
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draw_quad();
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GLES2_DEBUG_POP;
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return true;
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}
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static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
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static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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float transposition[9];
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wlr_matrix_transpose(transposition, matrix);
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GL_CALL(glUseProgram(shaders.quad));
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GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
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GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
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GLES2_DEBUG_PUSH;
|
||||
glUseProgram(renderer->shaders.quad);
|
||||
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
|
||||
glUniform4f(1, color[0], color[1], color[2], color[3]);
|
||||
draw_quad();
|
||||
GLES2_DEBUG_POP;
|
||||
}
|
||||
|
||||
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
|
||||
static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
|
||||
const float color[static 4], const float matrix[static 9]) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
|
||||
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
|
||||
// to GL_FALSE
|
||||
float transposition[9];
|
||||
wlr_matrix_transpose(transposition, matrix);
|
||||
|
||||
GL_CALL(glUseProgram(shaders.ellipse));
|
||||
GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
|
||||
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
|
||||
GLES2_DEBUG_PUSH;
|
||||
glUseProgram(renderer->shaders.ellipse);
|
||||
glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
|
||||
glUniform4f(1, color[0], color[1], color[2], color[3]);
|
||||
draw_quad();
|
||||
GLES2_DEBUG_POP;
|
||||
}
|
||||
|
||||
static const enum wl_shm_format *wlr_gles2_formats(
|
||||
static const enum wl_shm_format *gles2_formats(
|
||||
struct wlr_renderer *renderer, size_t *len) {
|
||||
static enum wl_shm_format formats[] = {
|
||||
static const enum wl_shm_format formats[] = {
|
||||
WL_SHM_FORMAT_ARGB8888,
|
||||
WL_SHM_FORMAT_XRGB8888,
|
||||
WL_SHM_FORMAT_ABGR8888,
|
||||
|
@ -232,25 +191,29 @@ static const enum wl_shm_format *wlr_gles2_formats(
|
|||
return formats;
|
||||
}
|
||||
|
||||
static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
|
||||
static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
|
||||
struct wl_resource *buffer) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
(struct wlr_gles2_renderer *)wlr_renderer;
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
|
||||
EGLint format;
|
||||
return wlr_egl_query_buffer(renderer->egl, buffer,
|
||||
EGL_TEXTURE_FORMAT, &format);
|
||||
return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
|
||||
&format);
|
||||
}
|
||||
|
||||
static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
|
||||
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
|
||||
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
|
||||
uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
|
||||
uint32_t dst_y, void *data) {
|
||||
const struct pixel_format *fmt = gl_format_for_wl_format(wl_fmt);
|
||||
gles2_get_renderer(wlr_renderer);
|
||||
|
||||
const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
|
||||
if (fmt == NULL) {
|
||||
wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
|
||||
return false;
|
||||
}
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
// Make sure any pending drawing is finished before we try to read it
|
||||
glFinish();
|
||||
|
||||
|
@ -262,38 +225,225 @@ static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
|
|||
fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
|
||||
}
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool wlr_gles2_format_supported(struct wlr_renderer *r,
|
||||
static bool gles2_format_supported(struct wlr_renderer *r,
|
||||
enum wl_shm_format wl_fmt) {
|
||||
return gl_format_for_wl_format(wl_fmt);
|
||||
return gles2_format_from_wl(wl_fmt) != NULL;
|
||||
}
|
||||
|
||||
static struct wlr_renderer_impl wlr_renderer_impl = {
|
||||
.begin = wlr_gles2_begin,
|
||||
.end = wlr_gles2_end,
|
||||
.clear = wlr_gles2_clear,
|
||||
.scissor = wlr_gles2_scissor,
|
||||
.texture_create = wlr_gles2_texture_create,
|
||||
.render_texture_with_matrix = wlr_gles2_render_texture_with_matrix,
|
||||
.render_quad = wlr_gles2_render_quad,
|
||||
.render_ellipse = wlr_gles2_render_ellipse,
|
||||
.formats = wlr_gles2_formats,
|
||||
.buffer_is_drm = wlr_gles2_buffer_is_drm,
|
||||
.read_pixels = wlr_gles2_read_pixels,
|
||||
.format_supported = wlr_gles2_format_supported,
|
||||
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
|
||||
struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
|
||||
|
||||
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
glDeleteProgram(renderer->shaders.quad);
|
||||
glDeleteProgram(renderer->shaders.ellipse);
|
||||
glDeleteProgram(renderer->shaders.tex_rgba);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx);
|
||||
glDeleteProgram(renderer->shaders.tex_ext);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
if (glDebugMessageCallbackKHR) {
|
||||
glDisable(GL_DEBUG_OUTPUT_KHR);
|
||||
glDebugMessageCallbackKHR(NULL, NULL);
|
||||
}
|
||||
|
||||
free(renderer);
|
||||
}
|
||||
|
||||
static const struct wlr_renderer_impl renderer_impl = {
|
||||
.destroy = gles2_destroy,
|
||||
.begin = gles2_begin,
|
||||
.end = gles2_end,
|
||||
.clear = gles2_clear,
|
||||
.scissor = gles2_scissor,
|
||||
.texture_create = gles2_renderer_texture_create,
|
||||
.render_texture_with_matrix = gles2_render_texture_with_matrix,
|
||||
.render_quad = gles2_render_quad,
|
||||
.render_ellipse = gles2_render_ellipse,
|
||||
.formats = gles2_formats,
|
||||
.buffer_is_drm = gles2_buffer_is_drm,
|
||||
.read_pixels = gles2_read_pixels,
|
||||
.format_supported = gles2_format_supported,
|
||||
};
|
||||
|
||||
void gles2_push_marker(const char *file, const char *func) {
|
||||
if (!glPushDebugGroupKHR) {
|
||||
return;
|
||||
}
|
||||
|
||||
int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
|
||||
char str[len];
|
||||
snprintf(str, len, "%s:%s", file, func);
|
||||
glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
|
||||
}
|
||||
|
||||
void gles2_pop_marker(void) {
|
||||
if (glPopDebugGroupKHR) {
|
||||
glPopDebugGroupKHR();
|
||||
}
|
||||
}
|
||||
|
||||
static log_importance_t gles2_log_importance_to_wlr(GLenum type) {
|
||||
switch (type) {
|
||||
case GL_DEBUG_TYPE_ERROR_KHR: return L_ERROR;
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return L_DEBUG;
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR: return L_ERROR;
|
||||
case GL_DEBUG_TYPE_PORTABILITY_KHR: return L_DEBUG;
|
||||
case GL_DEBUG_TYPE_PERFORMANCE_KHR: return L_DEBUG;
|
||||
case GL_DEBUG_TYPE_OTHER_KHR: return L_INFO;
|
||||
case GL_DEBUG_TYPE_MARKER_KHR: return L_DEBUG;
|
||||
case GL_DEBUG_TYPE_PUSH_GROUP_KHR: return L_DEBUG;
|
||||
case GL_DEBUG_TYPE_POP_GROUP_KHR: return L_DEBUG;
|
||||
default: return L_INFO;
|
||||
}
|
||||
}
|
||||
|
||||
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
|
||||
GLsizei len, const GLchar *msg, const void *user) {
|
||||
_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
|
||||
}
|
||||
|
||||
static GLuint compile_shader(GLuint type, const GLchar *src) {
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, NULL);
|
||||
glCompileShader(shader);
|
||||
|
||||
GLint ok;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
||||
if (ok == GL_FALSE) {
|
||||
glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
return shader;
|
||||
}
|
||||
|
||||
static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
|
||||
if (!vert) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
|
||||
if (!frag) {
|
||||
glDeleteShader(vert);
|
||||
goto error;
|
||||
}
|
||||
|
||||
GLuint prog = glCreateProgram();
|
||||
glAttachShader(prog, vert);
|
||||
glAttachShader(prog, frag);
|
||||
glLinkProgram(prog);
|
||||
|
||||
glDetachShader(prog, vert);
|
||||
glDetachShader(prog, frag);
|
||||
glDeleteShader(vert);
|
||||
glDeleteShader(frag);
|
||||
|
||||
GLint ok;
|
||||
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
|
||||
if (ok == GL_FALSE) {
|
||||
glDeleteProgram(prog);
|
||||
goto error;
|
||||
}
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
return prog;
|
||||
|
||||
error:
|
||||
GLES2_DEBUG_POP;
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern const GLchar quad_vertex_src[];
|
||||
extern const GLchar quad_fragment_src[];
|
||||
extern const GLchar ellipse_fragment_src[];
|
||||
extern const GLchar tex_vertex_src[];
|
||||
extern const GLchar tex_fragment_src_rgba[];
|
||||
extern const GLchar tex_fragment_src_rgbx[];
|
||||
extern const GLchar tex_fragment_src_external[];
|
||||
|
||||
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
|
||||
init_globals();
|
||||
struct wlr_gles2_renderer *renderer;
|
||||
if (!(renderer = calloc(1, sizeof(struct wlr_gles2_renderer)))) {
|
||||
struct wlr_gles2_renderer *renderer =
|
||||
calloc(1, sizeof(struct wlr_gles2_renderer));
|
||||
if (renderer == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
|
||||
wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
|
||||
|
||||
renderer->egl = wlr_backend_get_egl(backend);
|
||||
wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
|
||||
|
||||
if (glDebugMessageCallbackKHR && glDebugMessageControlKHR) {
|
||||
glEnable(GL_DEBUG_OUTPUT_KHR);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
|
||||
glDebugMessageCallbackKHR(gles2_log, NULL);
|
||||
|
||||
// Silence unwanted message types
|
||||
glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR,
|
||||
GL_DONT_CARE, 0, NULL, GL_FALSE);
|
||||
glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR,
|
||||
GL_DONT_CARE, 0, NULL, GL_FALSE);
|
||||
}
|
||||
|
||||
GLES2_DEBUG_PUSH;
|
||||
|
||||
renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
|
||||
if (!renderer->shaders.quad) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.ellipse =
|
||||
link_program(quad_vertex_src, ellipse_fragment_src);
|
||||
if (!renderer->shaders.ellipse) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_rgba =
|
||||
link_program(tex_vertex_src, tex_fragment_src_rgba);
|
||||
if (!renderer->shaders.tex_rgba) {
|
||||
goto error;
|
||||
}
|
||||
renderer->shaders.tex_rgbx =
|
||||
link_program(tex_vertex_src, tex_fragment_src_rgbx);
|
||||
if (!renderer->shaders.tex_rgbx) {
|
||||
goto error;
|
||||
}
|
||||
if (glEGLImageTargetTexture2DOES) {
|
||||
renderer->shaders.tex_ext =
|
||||
link_program(tex_vertex_src, tex_fragment_src_external);
|
||||
if (!renderer->shaders.tex_ext) {
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
return &renderer->wlr_renderer;
|
||||
|
||||
error:
|
||||
glDeleteProgram(renderer->shaders.quad);
|
||||
glDeleteProgram(renderer->shaders.ellipse);
|
||||
glDeleteProgram(renderer->shaders.tex_rgba);
|
||||
glDeleteProgram(renderer->shaders.tex_rgbx);
|
||||
glDeleteProgram(renderer->shaders.tex_ext);
|
||||
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
if (glDebugMessageCallbackKHR) {
|
||||
glDisable(GL_DEBUG_OUTPUT_KHR);
|
||||
glDebugMessageCallbackKHR(NULL, NULL);
|
||||
}
|
||||
|
||||
free(renderer);
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -3,86 +3,88 @@
|
|||
|
||||
// Colored quads
|
||||
const GLchar quad_vertex_src[] =
|
||||
"uniform mat3 proj;"
|
||||
"uniform vec4 color;"
|
||||
"attribute vec2 pos;"
|
||||
"attribute vec2 texcoord;"
|
||||
"varying vec4 v_color;"
|
||||
"varying vec2 v_texcoord;"
|
||||
""
|
||||
"void main() {"
|
||||
" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);"
|
||||
" v_color = color;"
|
||||
" v_texcoord = texcoord;"
|
||||
"}";
|
||||
"uniform mat3 proj;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"attribute vec2 pos;\n"
|
||||
"attribute vec2 texcoord;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);\n"
|
||||
" v_color = color;\n"
|
||||
" v_texcoord = texcoord;\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar quad_fragment_src[] =
|
||||
"precision mediump float;"
|
||||
"varying vec4 v_color;"
|
||||
"varying vec2 v_texcoord;"
|
||||
""
|
||||
"void main() {"
|
||||
" gl_FragColor = v_color;"
|
||||
"}";
|
||||
"precision mediump float;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = v_color;\n"
|
||||
"}\n";
|
||||
|
||||
// Colored ellipses
|
||||
const GLchar ellipse_fragment_src[] =
|
||||
"precision mediump float;"
|
||||
"varying vec4 v_color;"
|
||||
"varying vec2 v_texcoord;"
|
||||
""
|
||||
"void main() {"
|
||||
" float l = length(v_texcoord - vec2(0.5, 0.5));"
|
||||
" if (l > 0.5) discard;"
|
||||
" gl_FragColor = v_color;"
|
||||
"}";
|
||||
"precision mediump float;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" float l = length(v_texcoord - vec2(0.5, 0.5));\n"
|
||||
" if (l > 0.5) {\n"
|
||||
" discard;\n"
|
||||
" }\n"
|
||||
" gl_FragColor = v_color;\n"
|
||||
"}\n";
|
||||
|
||||
// Textured quads
|
||||
const GLchar vertex_src[] =
|
||||
"uniform mat3 proj;"
|
||||
"uniform bool invert_y;"
|
||||
"attribute vec2 pos;"
|
||||
"attribute vec2 texcoord;"
|
||||
"varying vec2 v_texcoord;"
|
||||
""
|
||||
"void main() {"
|
||||
" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);"
|
||||
" if (invert_y) {"
|
||||
" v_texcoord = vec2(texcoord.s, 1.0 - texcoord.t);"
|
||||
" } else {"
|
||||
" v_texcoord = texcoord;"
|
||||
" }"
|
||||
"}";
|
||||
const GLchar tex_vertex_src[] =
|
||||
"uniform mat3 proj;\n"
|
||||
"uniform bool invert_y;\n"
|
||||
"attribute vec2 pos;\n"
|
||||
"attribute vec2 texcoord;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);\n"
|
||||
" if (invert_y) {\n"
|
||||
" v_texcoord = vec2(texcoord.s, 1.0 - texcoord.t);\n"
|
||||
" } else {\n"
|
||||
" v_texcoord = texcoord;\n"
|
||||
" }\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar fragment_src_rgba[] =
|
||||
"precision mediump float;"
|
||||
"varying vec2 v_texcoord;"
|
||||
"uniform sampler2D tex;"
|
||||
"uniform float alpha;"
|
||||
""
|
||||
"void main() {"
|
||||
" gl_FragColor = alpha * texture2D(tex, v_texcoord);"
|
||||
"}";
|
||||
const GLchar tex_fragment_src_rgba[] =
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform float alpha;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = alpha * texture2D(tex, v_texcoord);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar fragment_src_rgbx[] =
|
||||
"precision mediump float;"
|
||||
"varying vec2 v_texcoord;"
|
||||
"uniform sampler2D tex;"
|
||||
"uniform float alpha;"
|
||||
""
|
||||
"void main() {"
|
||||
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
|
||||
" gl_FragColor.a = alpha;"
|
||||
"}";
|
||||
const GLchar tex_fragment_src_rgbx[] =
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform float alpha;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;\n"
|
||||
" gl_FragColor.a = alpha;\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar fragment_src_external[] =
|
||||
"#extension GL_OES_EGL_image_external : require\n"
|
||||
"precision mediump float;"
|
||||
"varying vec2 v_texcoord;"
|
||||
"uniform samplerExternalOES texture0;"
|
||||
"uniform float alpha;"
|
||||
""
|
||||
"void main() {"
|
||||
" vec4 col = texture2D(texture0, v_texcoord);"
|
||||
" gl_FragColor = vec4(col.rgb, col.a * alpha);"
|
||||
"}";
|
||||
const GLchar tex_fragment_src_external[] =
|
||||
"#extension GL_OES_EGL_image_external : require\n\n"
|
||||
"precision mediump float;\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"uniform samplerExternalOES texture0;\n"
|
||||
"uniform float alpha;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" vec4 col = texture2D(texture0, v_texcoord);\n"
|
||||
" gl_FragColor = vec4(col.rgb, col.a * alpha);\n"
|
||||
"}\n";
|
||||
|
|
|
@ -13,33 +13,39 @@
|
|||
#include "render/gles2.h"
|
||||
#include "util/signal.h"
|
||||
|
||||
static struct pixel_format external_pixel_format = {
|
||||
static struct gles2_pixel_format external_pixel_format = {
|
||||
.wl_format = 0,
|
||||
.depth = 0,
|
||||
.bpp = 0,
|
||||
.gl_format = 0,
|
||||
.gl_type = 0,
|
||||
.shader = &shaders.external
|
||||
};
|
||||
|
||||
static void gles2_texture_ensure_texture(struct wlr_gles2_texture *texture,
|
||||
static void gles2_texture_ensure(struct wlr_gles2_texture *texture,
|
||||
GLenum target) {
|
||||
if (texture->tex_id) {
|
||||
return;
|
||||
}
|
||||
texture->target = target;
|
||||
GL_CALL(glGenTextures(1, &texture->tex_id));
|
||||
GL_CALL(glBindTexture(target, texture->tex_id));
|
||||
GL_CALL(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
|
||||
GL_CALL(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
|
||||
glGenTextures(1, &texture->tex_id);
|
||||
glBindTexture(target, texture->tex_id);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
|
||||
static const struct wlr_texture_impl texture_impl;
|
||||
|
||||
struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture) {
|
||||
assert(wlr_texture->impl == &texture_impl);
|
||||
return (struct wlr_gles2_texture *)wlr_texture;
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_pixels(struct wlr_texture *wlr_texture,
|
||||
enum wl_shm_format format, int stride, int width, int height,
|
||||
const unsigned char *pixels) {
|
||||
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
||||
assert(texture);
|
||||
const struct pixel_format *fmt = gl_format_for_wl_format(format);
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
|
||||
if (!fmt || !fmt->gl_format) {
|
||||
wlr_log(L_ERROR, "No supported pixel format for this texture");
|
||||
return false;
|
||||
|
@ -49,44 +55,50 @@ static bool gles2_texture_upload_pixels(struct wlr_texture *_texture,
|
|||
texture->wlr_texture.format = format;
|
||||
texture->pixel_format = fmt;
|
||||
|
||||
gles2_texture_ensure_texture(texture, GL_TEXTURE_2D);
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
|
||||
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
|
||||
fmt->gl_format, fmt->gl_type, pixels));
|
||||
GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(texture, GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
|
||||
fmt->gl_format, fmt->gl_type, pixels);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
texture->wlr_texture.valid = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_update_pixels(struct wlr_texture *_texture,
|
||||
static bool gles2_texture_update_pixels(struct wlr_texture *wlr_texture,
|
||||
enum wl_shm_format format, int stride, int x, int y,
|
||||
int width, int height, const unsigned char *pixels) {
|
||||
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
||||
assert(texture);
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
// TODO: Test if the unpack subimage extension is supported and adjust the
|
||||
// upload strategy if not
|
||||
if (!texture->wlr_texture.valid
|
||||
|| texture->wlr_texture.format != format
|
||||
/* || unpack not supported */) {
|
||||
return gles2_texture_upload_pixels(&texture->wlr_texture,
|
||||
format, stride, width, height, pixels);
|
||||
return gles2_texture_upload_pixels(&texture->wlr_texture, format,
|
||||
stride, width, height, pixels);
|
||||
}
|
||||
const struct pixel_format *fmt = texture->pixel_format;
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
|
||||
GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
|
||||
fmt->gl_format, fmt->gl_type, pixels));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
|
||||
const struct gles2_pixel_format *fmt = texture->pixel_format;
|
||||
GLES2_DEBUG_PUSH;
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, fmt->gl_format,
|
||||
fmt->gl_type, pixels);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
||||
GLES2_DEBUG_POP;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
|
||||
static bool gles2_texture_upload_shm(struct wlr_texture *wlr_texture,
|
||||
uint32_t format, struct wl_shm_buffer *buffer) {
|
||||
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
||||
const struct pixel_format *fmt = gl_format_for_wl_format(format);
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
const struct gles2_pixel_format *fmt = gles2_format_from_wl(format);
|
||||
if (!fmt || !fmt->gl_format) {
|
||||
wlr_log(L_ERROR, "Unsupported pixel format %"PRIu32" for this texture",
|
||||
format);
|
||||
|
@ -102,23 +114,26 @@ static bool gles2_texture_upload_shm(struct wlr_texture *_texture,
|
|||
texture->wlr_texture.format = format;
|
||||
texture->pixel_format = fmt;
|
||||
|
||||
gles2_texture_ensure_texture(texture, GL_TEXTURE_2D);
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
|
||||
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
|
||||
fmt->gl_format, fmt->gl_type, pixels));
|
||||
GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(texture, GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
|
||||
fmt->gl_format, fmt->gl_type, pixels);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
texture->wlr_texture.valid = true;
|
||||
wl_shm_buffer_end_access(buffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_update_shm(struct wlr_texture *_texture,
|
||||
static bool gles2_texture_update_shm(struct wlr_texture *wlr_texture,
|
||||
uint32_t format, int x, int y, int width, int height,
|
||||
struct wl_shm_buffer *buffer) {
|
||||
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
// TODO: Test if the unpack subimage extension is supported and adjust the
|
||||
// upload strategy if not
|
||||
assert(texture);
|
||||
|
@ -127,28 +142,30 @@ static bool gles2_texture_update_shm(struct wlr_texture *_texture,
|
|||
/* || unpack not supported */) {
|
||||
return gles2_texture_upload_shm(&texture->wlr_texture, format, buffer);
|
||||
}
|
||||
const struct pixel_format *fmt = texture->pixel_format;
|
||||
const struct gles2_pixel_format *fmt = texture->pixel_format;
|
||||
wl_shm_buffer_begin_access(buffer);
|
||||
uint8_t *pixels = wl_shm_buffer_get_data(buffer);
|
||||
int pitch = wl_shm_buffer_get_stride(buffer) / (fmt->bpp / 8);
|
||||
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
|
||||
GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
|
||||
fmt->gl_format, fmt->gl_type, pixels));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
|
||||
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
|
||||
GLES2_DEBUG_PUSH;
|
||||
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
|
||||
fmt->gl_format, fmt->gl_type, pixels);
|
||||
glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
|
||||
glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
wl_shm_buffer_end_access(buffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
|
||||
static bool gles2_texture_upload_drm(struct wlr_texture *wlr_texture,
|
||||
struct wl_resource *buf) {
|
||||
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
|
||||
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
|
||||
if (!glEGLImageTargetTexture2DOES) {
|
||||
return false;
|
||||
}
|
||||
|
@ -171,12 +188,12 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
|
|||
}
|
||||
|
||||
GLenum target;
|
||||
const struct pixel_format *pf;
|
||||
const struct gles2_pixel_format *pf;
|
||||
switch (format) {
|
||||
case EGL_TEXTURE_RGB:
|
||||
case EGL_TEXTURE_RGBA:
|
||||
target = GL_TEXTURE_2D;
|
||||
pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
|
||||
pf = gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
|
||||
break;
|
||||
case EGL_TEXTURE_EXTERNAL_WL:
|
||||
target = GL_TEXTURE_EXTERNAL_OES;
|
||||
|
@ -187,8 +204,11 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
|
|||
return false;
|
||||
}
|
||||
|
||||
gles2_texture_ensure_texture(tex, target);
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
|
||||
GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(tex, target);
|
||||
glBindTexture(GL_TEXTURE_2D, tex->tex_id);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
|
||||
|
||||
if (tex->image) {
|
||||
|
@ -202,18 +222,20 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
|
|||
return false;
|
||||
}
|
||||
|
||||
GL_CALL(glActiveTexture(GL_TEXTURE0));
|
||||
GL_CALL(glBindTexture(target, tex->tex_id));
|
||||
GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
|
||||
GLES2_DEBUG_PUSH;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(target, tex->tex_id);
|
||||
glEGLImageTargetTexture2DOES(target, tex->image);
|
||||
GLES2_DEBUG_POP;
|
||||
tex->wlr_texture.valid = true;
|
||||
tex->pixel_format = pf;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
|
||||
static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_texture,
|
||||
EGLImageKHR image, uint32_t width, uint32_t height) {
|
||||
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)wlr_tex;
|
||||
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
|
||||
|
||||
tex->image = image;
|
||||
tex->pixel_format = &external_pixel_format;
|
||||
|
@ -221,20 +243,21 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
|
|||
tex->wlr_texture.width = width;
|
||||
tex->wlr_texture.height = height;
|
||||
|
||||
gles2_texture_ensure_texture(tex, GL_TEXTURE_2D);
|
||||
|
||||
GL_CALL(glActiveTexture(GL_TEXTURE0));
|
||||
GL_CALL(glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id));
|
||||
GL_CALL(glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image));
|
||||
GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(tex, GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex->tex_id);
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, tex->image);
|
||||
GLES2_DEBUG_POP;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
|
||||
static bool gles2_texture_upload_dmabuf(struct wlr_texture *wlr_texture,
|
||||
struct wl_resource *dmabuf_resource) {
|
||||
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)_tex;
|
||||
struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(
|
||||
dmabuf_resource);
|
||||
struct wlr_gles2_texture *tex = gles2_get_texture(wlr_texture);
|
||||
struct wlr_dmabuf_buffer *dmabuf =
|
||||
wlr_dmabuf_buffer_from_buffer_resource(dmabuf_resource);
|
||||
|
||||
if (!tex->egl->egl_exts.dmabuf_import) {
|
||||
wlr_log(L_ERROR, "Want dmabuf but extension not present");
|
||||
|
@ -249,17 +272,19 @@ static bool gles2_texture_upload_dmabuf(struct wlr_texture *_tex,
|
|||
}
|
||||
|
||||
if (wlr_dmabuf_buffer_has_inverted_y(dmabuf)) {
|
||||
_tex->inverted_y = true;
|
||||
wlr_texture->inverted_y = true;
|
||||
}
|
||||
|
||||
GLenum target = GL_TEXTURE_2D;
|
||||
const struct pixel_format *pf =
|
||||
gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
|
||||
gles2_texture_ensure_texture(tex, target);
|
||||
GL_CALL(glBindTexture(target, tex->tex_id));
|
||||
const struct gles2_pixel_format *pf =
|
||||
gles2_format_from_wl(WL_SHM_FORMAT_ARGB8888);
|
||||
GLES2_DEBUG_PUSH;
|
||||
gles2_texture_ensure(tex, target);
|
||||
glBindTexture(target, tex->tex_id);
|
||||
tex->image = wlr_egl_create_image_from_dmabuf(tex->egl, &dmabuf->attributes);
|
||||
GL_CALL(glActiveTexture(GL_TEXTURE0));
|
||||
GL_CALL(glEGLImageTargetTexture2DOES(target, tex->image));
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glEGLImageTargetTexture2DOES(target, tex->image);
|
||||
GLES2_DEBUG_POP;
|
||||
tex->pixel_format = pf;
|
||||
tex->wlr_texture.valid = true;
|
||||
return true;
|
||||
|
@ -271,15 +296,15 @@ static bool gles2_texture_get_dmabuf_size(struct wlr_texture *texture, struct
|
|||
return false;
|
||||
}
|
||||
|
||||
struct wlr_dmabuf_buffer *dmabuf = wlr_dmabuf_buffer_from_buffer_resource(
|
||||
resource);
|
||||
struct wlr_dmabuf_buffer *dmabuf =
|
||||
wlr_dmabuf_buffer_from_buffer_resource(resource);
|
||||
*width = dmabuf->attributes.width;
|
||||
*height = dmabuf->attributes.height;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
|
||||
wl_resource *resource, int *width, int *height) {
|
||||
static void gles2_texture_get_buffer_size(struct wlr_texture *texture,
|
||||
struct wl_resource *resource, int *width, int *height) {
|
||||
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
|
||||
if (!buffer) {
|
||||
struct wlr_gles2_texture *tex = (struct wlr_gles2_texture *)texture;
|
||||
|
@ -288,14 +313,13 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
|
|||
}
|
||||
if (!wlr_egl_query_buffer(tex->egl, resource, EGL_WIDTH,
|
||||
(EGLint*)width)) {
|
||||
if (!gles2_texture_get_dmabuf_size(texture, resource,
|
||||
width, height)) {
|
||||
if (!gles2_texture_get_dmabuf_size(texture, resource, width,
|
||||
height)) {
|
||||
wlr_log(L_ERROR, "could not get size of the buffer");
|
||||
return;
|
||||
}
|
||||
}
|
||||
wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT,
|
||||
(EGLint*)height);
|
||||
wlr_egl_query_buffer(tex->egl, resource, EGL_HEIGHT, (EGLint*)height);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -304,20 +328,15 @@ static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
|
|||
*height = wl_shm_buffer_get_height(buffer);
|
||||
}
|
||||
|
||||
static void gles2_texture_bind(struct wlr_texture *_texture) {
|
||||
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
||||
static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
|
||||
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
|
||||
|
||||
GL_CALL(glBindTexture(texture->target, texture->tex_id));
|
||||
GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
||||
GL_CALL(glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
||||
GL_CALL(glUseProgram(*texture->pixel_format->shader));
|
||||
}
|
||||
|
||||
static void gles2_texture_destroy(struct wlr_texture *_texture) {
|
||||
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
|
||||
wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal, &texture->wlr_texture);
|
||||
wlr_signal_emit_safe(&texture->wlr_texture.destroy_signal,
|
||||
&texture->wlr_texture);
|
||||
if (texture->tex_id) {
|
||||
GL_CALL(glDeleteTextures(1, &texture->tex_id));
|
||||
GLES2_DEBUG_PUSH;
|
||||
glDeleteTextures(1, &texture->tex_id);
|
||||
GLES2_DEBUG_POP;
|
||||
}
|
||||
|
||||
if (texture->image) {
|
||||
|
@ -327,7 +346,7 @@ static void gles2_texture_destroy(struct wlr_texture *_texture) {
|
|||
free(texture);
|
||||
}
|
||||
|
||||
static struct wlr_texture_impl wlr_texture_impl = {
|
||||
static const struct wlr_texture_impl texture_impl = {
|
||||
.upload_pixels = gles2_texture_upload_pixels,
|
||||
.update_pixels = gles2_texture_update_pixels,
|
||||
.upload_shm = gles2_texture_upload_shm,
|
||||
|
@ -336,7 +355,6 @@ static struct wlr_texture_impl wlr_texture_impl = {
|
|||
.upload_dmabuf = gles2_texture_upload_dmabuf,
|
||||
.upload_eglimage = gles2_texture_upload_eglimage,
|
||||
.get_buffer_size = gles2_texture_get_buffer_size,
|
||||
.bind = gles2_texture_bind,
|
||||
.destroy = gles2_texture_destroy,
|
||||
};
|
||||
|
||||
|
@ -345,7 +363,7 @@ struct wlr_texture *gles2_texture_create(struct wlr_egl *egl) {
|
|||
if (!(texture = calloc(1, sizeof(struct wlr_gles2_texture)))) {
|
||||
return NULL;
|
||||
}
|
||||
wlr_texture_init(&texture->wlr_texture, &wlr_texture_impl);
|
||||
wlr_texture_init(&texture->wlr_texture, &texture_impl);
|
||||
texture->egl = egl;
|
||||
return &texture->wlr_texture;
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <wlr/types/wlr_matrix.h>
|
||||
|
||||
void wlr_renderer_init(struct wlr_renderer *renderer,
|
||||
struct wlr_renderer_impl *impl) {
|
||||
const struct wlr_renderer_impl *impl) {
|
||||
renderer->impl = impl;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include <wlr/render/wlr_texture.h>
|
||||
|
||||
void wlr_texture_init(struct wlr_texture *texture,
|
||||
struct wlr_texture_impl *impl) {
|
||||
const struct wlr_texture_impl *impl) {
|
||||
texture->impl = impl;
|
||||
wl_signal_init(&texture->destroy_signal);
|
||||
}
|
||||
|
@ -17,10 +17,6 @@ void wlr_texture_destroy(struct wlr_texture *texture) {
|
|||
}
|
||||
}
|
||||
|
||||
void wlr_texture_bind(struct wlr_texture *texture) {
|
||||
texture->impl->bind(texture);
|
||||
}
|
||||
|
||||
bool wlr_texture_upload_pixels(struct wlr_texture *texture, uint32_t format,
|
||||
int stride, int width, int height, const unsigned char *pixels) {
|
||||
return texture->impl->upload_pixels(texture, format, stride,
|
||||
|
|
Loading…
Reference in New Issue