scene: add scene outputs
These allow describing an output's viewport inside the scene-graph.
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				|  | @ -56,6 +56,8 @@ struct wlr_scene_node { | |||
| /** The root scene-graph node. */ | ||||
| struct wlr_scene { | ||||
| 	struct wlr_scene_node node; | ||||
| 
 | ||||
| 	struct wl_list outputs; // wlr_scene_output.link
 | ||||
| }; | ||||
| 
 | ||||
| /** A scene-graph node displaying a single surface. */ | ||||
|  | @ -75,6 +77,16 @@ struct wlr_scene_rect { | |||
| 	float color[4]; | ||||
| }; | ||||
| 
 | ||||
| /** A viewport for an output in the scene-graph */ | ||||
| struct wlr_scene_output { | ||||
| 	struct wlr_output *output; | ||||
| 	struct wl_list link; // wlr_scene.outputs
 | ||||
| 	struct wlr_scene *scene; | ||||
| 	struct wlr_addon addon; | ||||
| 
 | ||||
| 	int x, y; | ||||
| }; | ||||
| 
 | ||||
| typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node, | ||||
| 	int sx, int sy, void *data); | ||||
| 
 | ||||
|  | @ -161,4 +173,21 @@ void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) | |||
|  */ | ||||
| void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]); | ||||
| 
 | ||||
| /**
 | ||||
|  * Add a viewport for the specified output to the scene-graph. | ||||
|  * | ||||
|  * An output can only be added once to the scene-graph. | ||||
|  */ | ||||
| struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene, | ||||
| 	struct wlr_output *output); | ||||
| /**
 | ||||
|  * Destroy a scene-graph output. | ||||
|  */ | ||||
| void wlr_scene_output_destroy(struct wlr_scene_output *scene_output); | ||||
| /**
 | ||||
|  * Set the output's position in the scene-graph. | ||||
|  */ | ||||
| void wlr_scene_output_set_position(struct wlr_scene_output *scene_output, | ||||
| 	int lx, int ly); | ||||
| 
 | ||||
| #endif | ||||
|  |  | |||
|  | @ -71,6 +71,12 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) { | |||
| 	switch (node->type) { | ||||
| 	case WLR_SCENE_NODE_ROOT:; | ||||
| 		struct wlr_scene *scene = scene_root_from_node(node); | ||||
| 
 | ||||
| 		struct wlr_scene_output *scene_output, *scene_output_tmp; | ||||
| 		wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) { | ||||
| 			wlr_scene_output_destroy(scene_output); | ||||
| 		} | ||||
| 
 | ||||
| 		free(scene); | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_SURFACE:; | ||||
|  | @ -91,7 +97,7 @@ struct wlr_scene *wlr_scene_create(void) { | |||
| 		return NULL; | ||||
| 	} | ||||
| 	scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL); | ||||
| 
 | ||||
| 	wl_list_init(&scene->outputs); | ||||
| 	return scene; | ||||
| } | ||||
| 
 | ||||
|  | @ -433,3 +439,41 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output, | |||
| 
 | ||||
| 	pixman_region32_fini(&full_region); | ||||
| } | ||||
| 
 | ||||
| static void scene_output_handle_destroy(struct wlr_addon *addon) { | ||||
| 	struct wlr_scene_output *scene_output = | ||||
| 		wl_container_of(addon, scene_output, addon); | ||||
| 	wlr_scene_output_destroy(scene_output); | ||||
| } | ||||
| 
 | ||||
| static const struct wlr_addon_interface output_addon_impl = { | ||||
| 	.name = "wlr_scene_output", | ||||
| 	.destroy = scene_output_handle_destroy, | ||||
| }; | ||||
| 
 | ||||
| struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene, | ||||
| 		struct wlr_output *output) { | ||||
| 	struct wlr_scene_output *scene_output = calloc(1, sizeof(*output)); | ||||
| 	if (scene_output == NULL) { | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	scene_output->output = output; | ||||
| 	scene_output->scene = scene; | ||||
| 	wlr_addon_init(&scene_output->addon, &output->addons, scene, &output_addon_impl); | ||||
| 	wl_list_insert(&scene->outputs, &scene_output->link); | ||||
| 
 | ||||
| 	return scene_output; | ||||
| } | ||||
| 
 | ||||
| void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) { | ||||
| 	wlr_addon_finish(&scene_output->addon); | ||||
| 	wl_list_remove(&scene_output->link); | ||||
| 	free(scene_output); | ||||
| } | ||||
| 
 | ||||
| void wlr_scene_output_set_position(struct wlr_scene_output *scene_output, | ||||
| 		int lx, int ly) { | ||||
| 	scene_output->x = lx; | ||||
| 	scene_output->y = ly; | ||||
| } | ||||
|  |  | |||
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