fix direction determination
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d2c7defa10
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@ -442,17 +442,17 @@ struct wlr_output *wlr_output_layout_adjacent_output(
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bool match = false;
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// test to make sure this output is in the given direction
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if (direction | WLR_DIRECTION_LEFT) {
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if (direction & WLR_DIRECTION_LEFT) {
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match = box->x + box->width <= ref_box->x || match;
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}
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if (direction | WLR_DIRECTION_RIGHT) {
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if (direction & WLR_DIRECTION_RIGHT) {
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match = box->x >= ref_box->x + ref_box->width || match;
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}
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if (direction | WLR_DIRECTION_UP) {
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match = box->y + box->height <= ref_box->y;
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if (direction & WLR_DIRECTION_UP) {
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match = box->y + box->height <= ref_box->y || match;
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}
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if (direction | WLR_DIRECTION_DOWN) {
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match = box->y >= ref_box->y + ref_box->height;
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if (direction & WLR_DIRECTION_DOWN) {
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match = box->y >= ref_box->y + ref_box->height || match;
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}
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if (!match) {
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continue;
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