backend/wayland: fix segfault when destroying backend before starting it
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@ -87,7 +87,9 @@ static void backend_destroy(struct wlr_backend *wlr_backend) {
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free(backend->seat_name);
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if (backend->remote_display_src) {
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wl_event_source_remove(backend->remote_display_src);
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}
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wlr_renderer_destroy(backend->renderer);
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wlr_egl_finish(&backend->egl);
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if (backend->pointer) {
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