move activity_notify into events in wlr_idle
This moves the `struct wl_signal activity_notify` in `struct wlr_idle` into a local `struct {} events` to keep consistency with other modules in the library.
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@ -19,7 +19,9 @@ struct wlr_idle {
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struct wl_event_loop *event_loop;
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struct wl_listener display_destroy;
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struct {
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struct wl_signal activity_notify;
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} events;
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void *data;
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};
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@ -122,7 +122,7 @@ static void create_idle_timer(struct wl_client *client,
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wl_signal_add(&timer->seat->events.destroy, &timer->seat_destroy);
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timer->input_listener.notify = handle_input_notification;
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wl_signal_add(&idle->activity_notify, &timer->input_listener);
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wl_signal_add(&idle->events.activity_notify, &timer->input_listener);
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// create the timer
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timer->idle_source =
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wl_event_loop_add_timer(idle->event_loop, idle_notify, timer);
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@ -181,7 +181,7 @@ struct wlr_idle *wlr_idle_create(struct wl_display *display) {
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return NULL;
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}
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wl_list_init(&idle->idle_timers);
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wl_signal_init(&idle->activity_notify);
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wl_signal_init(&idle->events.activity_notify);
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idle->event_loop = wl_display_get_event_loop(display);
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if (idle->event_loop == NULL) {
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@ -204,5 +204,5 @@ struct wlr_idle *wlr_idle_create(struct wl_display *display) {
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}
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void wlr_idle_notify_activity(struct wlr_idle *idle, struct wlr_seat *seat) {
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wlr_signal_emit_safe(&idle->activity_notify, seat);
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wlr_signal_emit_safe(&idle->events.activity_notify, seat);
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}
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