screencopy-v1: stop using wlr_client_buffer
We can just use the wlr_dmabuf_v1_buffer directly, no need to wrap it in a wlr_client_buffer.
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@ -266,12 +266,7 @@ static void frame_handle_output_precommit(struct wl_listener *listener,
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static bool blit_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_v1_buffer *dst_dmabuf,
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struct wlr_dmabuf_attributes *src_attrs) {
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struct wlr_client_buffer *dst_client_buffer =
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wlr_client_buffer_import(renderer, dst_dmabuf->resource);
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if (dst_client_buffer == NULL) {
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return false;
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}
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struct wlr_buffer *dst_buffer = &dst_client_buffer->base;
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struct wlr_buffer *dst_buffer = wlr_buffer_lock(&dst_dmabuf->base);
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struct wlr_texture *src_tex = wlr_texture_from_dmabuf(renderer, src_attrs);
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if (src_tex == NULL) {
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