Improve documentation of wlr_cursor

This commit is contained in:
Drew DeVault 2018-03-27 09:24:13 -04:00
parent e9ccb705fb
commit ac715969ac
1 changed files with 25 additions and 0 deletions

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@ -7,12 +7,37 @@
#include <wlr/types/wlr_output_layout.h> #include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h> #include <wlr/types/wlr_output.h>
/**
* wlr_cursor implements the behavior of the "cursor", that is, the image on the
* screen typically moved about with a mouse or so. It provides tracking for
* this in global coordinates, and integrates with wlr_output,
* wlr_output_layout, and wlr_input_device. You can use it to abstract multiple
* input devices over a single cursor, constrain cursor movement to the usable
* area of a wlr_output_layout and communicate position updates to the hardware
* cursor, constrain specific input devices to specific outputs or regions of
* the screen, and so on.
*/
struct wlr_cursor_state; struct wlr_cursor_state;
struct wlr_cursor { struct wlr_cursor {
struct wlr_cursor_state *state; struct wlr_cursor_state *state;
double x, y; double x, y;
/**
* The interpretation of these signals is the responsibility of the
* compositor, but some helpers are provided for your benefit. If you
* receive a relative motion event, for example, you may want to call
* wlr_cursor_move. If you receive an absolute event, call
* wlr_cursor_warp_absolute. If you pass an input device into these
* functions, it will apply the region/output constraints associated with
* that device to the resulting cursor motion. If an output layout is
* attached, these functions will constrain the resulting cursor motion to
* within the usable space of the output layout.
*
* Re-broadcasting these signals to, for example, a wlr_seat, is also your
* responsibility.
*/
struct { struct {
struct wl_signal motion; struct wl_signal motion;
struct wl_signal motion_absolute; struct wl_signal motion_absolute;