tinywl: use wlr_scene_send_frame_done()

This commit is contained in:
Isaac Freund 2021-12-13 16:13:03 +01:00 committed by Simon Ser
parent fecde72be3
commit ad01cdf0b2
1 changed files with 4 additions and 12 deletions

View File

@ -510,29 +510,21 @@ static void server_cursor_frame(struct wl_listener *listener, void *data) {
wlr_seat_pointer_notify_frame(server->seat);
}
// TODO: We should avoid sending the frame done event twice if a surface
// appears on multiple outputs.
// https://github.com/swaywm/wlroots/issues/3210
static void send_frame_done(struct wlr_surface *surface,
int sx, int sy, void *data) {
wlr_surface_send_frame_done(surface, data);
}
static void output_frame(struct wl_listener *listener, void *data) {
/* This function is called every time an output is ready to display a frame,
* generally at the output's refresh rate (e.g. 60Hz). */
struct tinywl_output *output =
wl_container_of(listener, output, frame);
struct tinywl_output *output = wl_container_of(listener, output, frame);
struct wlr_scene *scene = output->server->scene;
struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(
output->server->scene, output->wlr_output);
scene, output->wlr_output);
/* Render the scene if needed and commit the output */
wlr_scene_output_commit(scene_output);
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_output_for_each_surface(scene_output, send_frame_done, &now);
wlr_scene_send_frame_done(scene, output->wlr_output, &now);
}
static void server_new_output(struct wl_listener *listener, void *data) {