Merge branch 'master' into texture-redesign

This commit is contained in:
emersion 2018-03-26 19:13:13 -04:00
commit adf4fb08dd
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GPG Key ID: 0FDE7BE0E88F5E48
14 changed files with 152 additions and 68 deletions

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@ -326,9 +326,6 @@ static void wlr_x11_backend_destroy(struct wlr_backend *backend) {
wl_event_source_remove(x11->frame_timer);
wlr_egl_finish(&x11->egl);
if (x11->xcb_conn) {
xcb_disconnect(x11->xcb_conn);
}
if (x11->xlib_conn) {
XCloseDisplay(x11->xlib_conn);
}
@ -428,7 +425,6 @@ struct wlr_backend *wlr_x11_backend_create(struct wl_display *display,
error_event:
wl_event_source_remove(x11->event_source);
error_x11:
xcb_disconnect(x11->xcb_conn);
XCloseDisplay(x11->xlib_conn);
free(x11);
return NULL;

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@ -49,7 +49,6 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[9];
float distance = 0.8f * (1 - sample->distance);
float tool_color[4] = { distance, distance, distance, 1 };
for (size_t i = 0; sample->button && i < 4; ++i) {
@ -61,12 +60,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
float pad_height = sample->height_mm * scale;
float left = width / 2.0f - pad_width / 2.0f;
float top = height / 2.0f - pad_height / 2.0f;
struct wlr_box box = {
const struct wlr_box box = {
.x = left, .y = top,
.width = pad_width, .height = pad_height,
};
wlr_matrix_project_box(matrix, &box, 0, 0, wlr_output->transform_matrix);
wlr_render_colored_quad(sample->renderer, sample->pad_color, matrix);
wlr_render_rect(sample->renderer, &box, sample->pad_color,
wlr_output->transform_matrix);
if (sample->proximity) {
struct wlr_box box = {
@ -75,16 +74,17 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
.width = 16 * (sample->pressure + 1),
.height = 16 * (sample->pressure + 1),
};
wlr_matrix_project_box(matrix, &box, 0, sample->ring,
wlr_output->transform_matrix);
wlr_render_colored_quad(sample->renderer, tool_color, matrix);
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL,
sample->ring, wlr_output->transform_matrix);
wlr_render_quad_with_matrix(sample->renderer, tool_color, matrix);
box.x += sample->x_tilt;
box.y += sample->y_tilt;
box.width /= 2;
box.height /= 2;
wlr_matrix_project_box(matrix, &box, 0, 0,
wlr_render_rect(sample->renderer, &box, tool_color,
wlr_output->transform_matrix);
wlr_render_colored_quad(sample->renderer, tool_color, matrix);
}
wlr_renderer_end(sample->renderer);

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@ -66,8 +66,10 @@ struct roots_config {
struct wl_list bindings;
struct wl_list keyboards;
struct wl_list cursors;
char *config_path;
char *startup_cmd;
bool debug_damage_tracking;
};
/**

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@ -26,9 +26,9 @@ struct wlr_renderer_impl {
bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
struct wlr_texture *texture, const float matrix[static 9],
float alpha);
void (*render_quad)(struct wlr_renderer *renderer,
void (*render_quad_with_matrix)(struct wlr_renderer *renderer,
const float color[static 4], const float matrix[static 9]);
void (*render_ellipse)(struct wlr_renderer *renderer,
void (*render_ellipse_with_matrix)(struct wlr_renderer *renderer,
const float color[static 4], const float matrix[static 9]);
const enum wl_shm_format *(*formats)(
struct wlr_renderer *renderer, size_t *len);

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@ -30,14 +30,24 @@ bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
struct wlr_texture *texture, const float matrix[static 9], float alpha);
/**
* Renders a solid quad in the specified color.
* Renders a solid rectangle in the specified color.
*/
void wlr_render_colored_quad(struct wlr_renderer *r,
void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]);
/**
* Renders a solid quadrangle in the specified color with the specified matrix.
*/
void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]);
/**
* Renders a solid ellipse in the specified color.
*/
void wlr_render_colored_ellipse(struct wlr_renderer *r,
void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]);
/**
* Renders a solid ellipse in the specified color with the specified matrix.
*/
void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]);
/**
* Returns a list of pixel formats supported by this renderer.

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@ -27,7 +27,7 @@ void wlr_box_transform(const struct wlr_box *box,
struct wlr_box *dest);
/**
* Creates the smallest box that contains a rotated box.
* Creates the smallest box that contains the box rotated about its center.
*/
void wlr_box_rotated_bounds(const struct wlr_box *box, float rotation,
struct wlr_box *dest);

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@ -26,4 +26,11 @@ void wlr_region_transform(pixman_region32_t *dst, pixman_region32_t *src,
void wlr_region_expand(pixman_region32_t *dst, pixman_region32_t *src,
int distance);
/*
* Builds the smallest possible region that contains the region rotated about
* the point (ox, oy).
*/
void wlr_region_rotated_bounds(pixman_region32_t *dst, pixman_region32_t *src,
float rotation, int ox, int oy);
#endif

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@ -155,7 +155,7 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
}
static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
@ -173,7 +173,7 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
GLES2_DEBUG_POP;
}
static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
struct wlr_gles2_renderer *renderer =
gles2_get_renderer_in_context(wlr_renderer);
@ -286,8 +286,8 @@ static const struct wlr_renderer_impl renderer_impl = {
.clear = gles2_clear,
.scissor = gles2_scissor,
.render_texture_with_matrix = gles2_render_texture_with_matrix,
.render_quad = gles2_render_quad,
.render_ellipse = gles2_render_ellipse,
.render_quad_with_matrix = gles2_render_quad_with_matrix,
.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
.formats = gles2_renderer_formats,
.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,

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@ -11,8 +11,8 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
assert(impl->clear);
assert(impl->scissor);
assert(impl->render_texture_with_matrix);
assert(impl->render_quad);
assert(impl->render_ellipse);
assert(impl->render_quad_with_matrix);
assert(impl->render_ellipse_with_matrix);
assert(impl->formats);
assert(impl->format_supported);
assert(impl->texture_from_pixels);
@ -47,16 +47,14 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) {
bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
const float projection[static 9], int x, int y, float alpha) {
int width, height;
wlr_texture_get_size(texture, &width, &height);
struct wlr_box box = { .x = x, .y = y };
wlr_texture_get_size(texture, &box.width, &box.height);
float mat[9];
wlr_matrix_identity(mat);
wlr_matrix_translate(mat, x, y);
wlr_matrix_scale(mat, width, height);
wlr_matrix_multiply(mat, projection, mat);
float matrix[9];
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
return wlr_render_texture_with_matrix(r, texture, mat, alpha);
return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
}
bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
@ -65,14 +63,32 @@ bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
}
void wlr_render_colored_quad(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) {
r->impl->render_quad(r, color, matrix);
void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]) {
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
wlr_render_quad_with_matrix(r, color, matrix);
}
void wlr_render_colored_ellipse(struct wlr_renderer *r,
void wlr_render_quad_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) {
r->impl->render_ellipse(r, color, matrix);
r->impl->render_quad_with_matrix(r, color, matrix);
}
void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
const float color[static 4], const float projection[static 9]) {
float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
projection);
wlr_render_ellipse_with_matrix(r, color, matrix);
}
void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
const float color[static 4], const float matrix[static 9]) {
r->impl->render_ellipse_with_matrix(r, color, matrix);
}
const enum wl_shm_format *wlr_renderer_get_formats(

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@ -25,7 +25,9 @@ static void usage(const char *name, int ret) {
" (default: rootston.ini).\n"
" See `rootston.ini.example` for config\n"
" file documentation.\n"
" -E <COMMAND> Command that will be ran at startup.\n" , name);
" -E <COMMAND> Command that will be ran at startup.\n"
" -D Enable damage tracking debugging.\n",
name);
exit(ret);
}
@ -394,7 +396,7 @@ struct roots_config *roots_config_create_from_args(int argc, char *argv[]) {
wl_list_init(&config->bindings);
int c;
while ((c = getopt(argc, argv, "C:E:h")) != -1) {
while ((c = getopt(argc, argv, "C:E:hD")) != -1) {
switch (c) {
case 'C':
config->config_path = strdup(optarg);
@ -402,6 +404,9 @@ struct roots_config *roots_config_create_from_args(int argc, char *argv[]) {
case 'E':
config->startup_cmd = strdup(optarg);
break;
case 'D':
config->debug_damage_tracking = true;
break;
case 'h':
case '?':
usage(argv[0], c != 'h');

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@ -363,7 +363,7 @@ static void render_decorations(struct roots_view *view,
pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(output, &rects[i]);
wlr_render_colored_quad(renderer, color, matrix);
wlr_render_quad_with_matrix(renderer, color, matrix);
}
damage_finish:
@ -486,6 +486,10 @@ static void render_output(struct roots_output *output) {
goto renderer_end;
}
if (server->config->debug_damage_tracking) {
wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
@ -667,32 +671,23 @@ static void damage_from_surface(struct wlr_surface *surface,
surface_intersect_output(surface, output->desktop->layout,
wlr_output, lx, ly, rotation, &box);
if (rotation == 0) {
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current->surface_damage);
wlr_region_scale(&damage, &damage, wlr_output->scale);
if (ceil(wlr_output->scale) > surface->current->scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region
wlr_region_expand(&damage, &damage,
ceil(wlr_output->scale) - surface->current->scale);
}
pixman_region32_translate(&damage, box.x, box.y);
wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage);
} else {
pixman_box32_t *extents =
pixman_region32_extents(&surface->current->surface_damage);
struct wlr_box damage_box = {
.x = box.x + extents->x1 * wlr_output->scale,
.y = box.y + extents->y1 * wlr_output->scale,
.width = (extents->x2 - extents->x1) * wlr_output->scale,
.height = (extents->y2 - extents->y1) * wlr_output->scale,
};
wlr_box_rotated_bounds(&damage_box, rotation, &damage_box);
wlr_output_damage_add_box(output->damage, &damage_box);
int center_x = box.x + box.width/2;
int center_y = box.y + box.height/2;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current->surface_damage);
wlr_region_scale(&damage, &damage, wlr_output->scale);
if (ceil(wlr_output->scale) > surface->current->scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region
wlr_region_expand(&damage, &damage,
ceil(wlr_output->scale) - surface->current->scale);
}
pixman_region32_translate(&damage, box.x, box.y);
wlr_region_rotated_bounds(&damage, &damage, rotation, center_x, center_y);
wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage);
}
void output_damage_from_view(struct roots_output *output,

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@ -194,7 +194,9 @@ static void xdg_surface_unmap(struct wlr_xdg_surface *surface) {
assert(surface->role != WLR_XDG_SURFACE_ROLE_NONE);
// TODO: probably need to ungrab before this event
wlr_signal_emit_safe(&surface->events.unmap, surface);
if (surface->mapped) {
wlr_signal_emit_safe(&surface->events.unmap, surface);
}
if (surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
wl_resource_set_user_data(surface->toplevel->resource, NULL);

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@ -194,7 +194,9 @@ static void xdg_surface_unmap(struct wlr_xdg_surface_v6 *surface) {
assert(surface->role != WLR_XDG_SURFACE_V6_ROLE_NONE);
// TODO: probably need to ungrab before this event
wlr_signal_emit_safe(&surface->events.unmap, surface);
if (surface->mapped) {
wlr_signal_emit_safe(&surface->events.unmap, surface);
}
if (surface->role == WLR_XDG_SURFACE_V6_ROLE_TOPLEVEL) {
wl_resource_set_user_data(surface->toplevel->resource, NULL);

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@ -128,3 +128,52 @@ void wlr_region_expand(pixman_region32_t *dst, pixman_region32_t *src,
pixman_region32_init_rects(dst, dst_rects, nrects);
free(dst_rects);
}
void wlr_region_rotated_bounds(pixman_region32_t *dst, pixman_region32_t *src,
float rotation, int ox, int oy) {
if (rotation == 0) {
pixman_region32_copy(dst, src);
return;
}
int nrects;
pixman_box32_t *src_rects = pixman_region32_rectangles(src, &nrects);
pixman_box32_t *dst_rects = malloc(nrects * sizeof(pixman_box32_t));
if (dst_rects == NULL) {
return;
}
for (int i = 0; i < nrects; ++i) {
double x1 = src_rects[i].x1 - ox;
double y1 = src_rects[i].y1 - oy;
double x2 = src_rects[i].x2 - ox;
double y2 = src_rects[i].y2 - oy;
double rx1 = x1 * cos(rotation) - y1 * sin(rotation);
double ry1 = x1 * sin(rotation) + y1 * cos(rotation);
double rx2 = x2 * cos(rotation) - y1 * sin(rotation);
double ry2 = x2 * sin(rotation) + y1 * cos(rotation);
double rx3 = x2 * cos(rotation) - y2 * sin(rotation);
double ry3 = x2 * sin(rotation) + y2 * cos(rotation);
double rx4 = x1 * cos(rotation) - y2 * sin(rotation);
double ry4 = x1 * sin(rotation) + y2 * cos(rotation);
x1 = fmin(fmin(rx1, rx2), fmin(rx3, rx4));
y1 = fmin(fmin(ry1, ry2), fmin(ry3, ry4));
x2 = fmax(fmax(rx1, rx2), fmax(rx3, rx4));
y2 = fmax(fmax(ry1, ry2), fmax(ry3, ry4));
dst_rects[i].x1 = floor(ox + x1);
dst_rects[i].x2 = ceil(ox + x2);
dst_rects[i].y1 = floor(oy + y1);
dst_rects[i].y2 = ceil(oy + y2);
}
pixman_region32_fini(dst);
pixman_region32_init_rects(dst, dst_rects, nrects);
free(dst_rects);
}