Use correct pixel format enum in touch example

Fix a call to `wlr_surface_attach_pixels()` in the main method of the touch
example to use the correct enum for this method (wayland instead of gl).
This commit is contained in:
Tony Crisci 2017-07-31 14:54:00 -04:00
parent f08998627f
commit aebe5ba48c
1 changed files with 1 additions and 1 deletions

View File

@ -106,7 +106,7 @@ int main(int argc, char *argv[]) {
state.renderer = wlr_gles2_renderer_init();
state.cat_texture = wlr_render_surface_init(state.renderer);
wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
wlr_surface_attach_pixels(state.cat_texture, WL_SHM_FORMAT_ARGB8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
compositor_run(&compositor);