scene: drop default case in wlr_scene_node_at
This allows the compiler to error out if we haven't enumerated all of the cases. This is useful to avoid a missing implementation when adding a new node type.
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				|  | @ -446,6 +446,9 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, | |||
| 	} | ||||
| 
 | ||||
| 	switch (node->type) { | ||||
| 	case WLR_SCENE_NODE_ROOT: | ||||
| 	case WLR_SCENE_NODE_TREE: | ||||
| 		break; | ||||
| 	case WLR_SCENE_NODE_SURFACE:; | ||||
| 		struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node); | ||||
| 		if (wlr_surface_point_accepts_input(scene_surface->surface, lx, ly)) { | ||||
|  | @ -470,8 +473,6 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node, | |||
| 			return &rect->node; | ||||
| 		} | ||||
| 		break; | ||||
| 	default: | ||||
| 		break; | ||||
| 	} | ||||
| 
 | ||||
| 	return NULL; | ||||
|  |  | |||
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