scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other decoration. This can be rendered directly using the wlr_renderer, without needing to create a surface.
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526652a554
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@ -28,6 +28,7 @@ struct wlr_output;
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enum wlr_scene_node_type {
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enum wlr_scene_node_type {
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WLR_SCENE_NODE_ROOT,
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WLR_SCENE_NODE_ROOT,
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WLR_SCENE_NODE_SURFACE,
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WLR_SCENE_NODE_SURFACE,
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WLR_SCENE_NODE_RECT,
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};
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};
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struct wlr_scene_node_state {
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struct wlr_scene_node_state {
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@ -67,6 +68,13 @@ struct wlr_scene_surface {
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struct wl_listener surface_destroy;
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struct wl_listener surface_destroy;
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};
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};
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/** A scene-graph node displaying a solid-colored rectangle */
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struct wlr_scene_rect {
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struct wlr_scene_node node;
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int width, height;
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float color[4];
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};
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typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
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typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
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int sx, int sy, void *data);
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int sx, int sy, void *data);
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@ -134,4 +142,20 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *surface);
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struct wlr_surface *surface);
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/**
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* Add a node displaying a solid-colored rectangle to the scene-graph.
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*/
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struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
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int width, int height, const float color[static 4]);
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/**
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* Change the width and height of an existing rectangle node.
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*/
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void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height);
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/**
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* Change the color of an existing rectangle node.
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*/
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void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
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#endif
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#endif
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@ -1,5 +1,6 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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@ -18,6 +19,12 @@ static struct wlr_scene_surface *scene_surface_from_node(
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return (struct wlr_scene_surface *)node;
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return (struct wlr_scene_surface *)node;
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}
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}
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static struct wlr_scene_rect *scene_rect_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_RECT);
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return (struct wlr_scene_rect *)node;
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}
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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wl_list_init(&state->children);
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wl_list_init(&state->children);
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wl_list_init(&state->link);
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wl_list_init(&state->link);
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@ -71,6 +78,10 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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wl_list_remove(&scene_surface->surface_destroy.link);
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wl_list_remove(&scene_surface->surface_destroy.link);
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free(scene_surface);
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free(scene_surface);
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break;
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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free(scene_rect);
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break;
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}
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}
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}
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}
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@ -108,6 +119,31 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
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return scene_surface;
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return scene_surface;
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}
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}
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struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
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int width, int height, const float color[static 4]) {
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struct wlr_scene_rect *scene_rect =
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calloc(1, sizeof(struct wlr_scene_rect));
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if (scene_rect == NULL) {
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return NULL;
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}
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scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent);
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scene_rect->width = width;
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scene_rect->height = height;
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memcpy(scene_rect->color, color, sizeof(scene_rect->color));
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return scene_rect;
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}
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void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
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rect->width = width;
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rect->height = height;
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}
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void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
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memcpy(rect->color, color, sizeof(rect->color));
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}
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void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
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node->state.enabled = enabled;
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node->state.enabled = enabled;
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}
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}
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@ -244,6 +280,27 @@ static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
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wlr_renderer_scissor(renderer, &box);
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wlr_renderer_scissor(renderer, &box);
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}
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}
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static void render_rect(struct wlr_output *output,
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pixman_region32_t *output_damage, const float color[static 4],
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const struct wlr_box *box, const float matrix[static 9]) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_render_rect(renderer, box, color, matrix);
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}
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pixman_region32_fini(&damage);
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}
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static void render_texture(struct wlr_output *output,
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static void render_texture(struct wlr_output *output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_box *box, const float matrix[static 9]) {
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const struct wlr_box *box, const float matrix[static 9]) {
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@ -275,6 +332,10 @@ static void render_node_iterator(struct wlr_scene_node *node,
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struct render_data *data = _data;
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struct render_data *data = _data;
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struct wlr_output *output = data->output;
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struct wlr_output *output = data->output;
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pixman_region32_t *output_damage = data->damage;
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pixman_region32_t *output_damage = data->damage;
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struct wlr_box box = {
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.x = x,
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.y = y,
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};
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switch (node->type) {
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:;
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case WLR_SCENE_NODE_ROOT:;
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@ -289,12 +350,8 @@ static void render_node_iterator(struct wlr_scene_node *node,
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return;
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return;
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}
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}
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struct wlr_box box = {
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box.width = surface->current.width;
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.x = x,
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box.height = surface->current.height;
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.y = y,
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.width = surface->current.width,
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.height = surface->current.height,
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};
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scale_box(&box, output->scale);
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scale_box(&box, output->scale);
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float matrix[9];
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float matrix[9];
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@ -305,6 +362,16 @@ static void render_node_iterator(struct wlr_scene_node *node,
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render_texture(output, output_damage, texture, &box, matrix);
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render_texture(output, output_damage, texture, &box, matrix);
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break;
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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box.width = scene_rect->width;
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box.height = scene_rect->height;
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scale_box(&box, data->output->scale);
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render_rect(output, output_damage, scene_rect->color, &box,
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output->transform_matrix);
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break;
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}
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}
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}
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}
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