scene: add RECT node type

RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
This commit is contained in:
Devin J. Pohly 2021-08-13 15:20:48 -05:00 committed by Simon Ser
parent 526652a554
commit b7cd06e8fa
2 changed files with 97 additions and 6 deletions

View File

@ -28,6 +28,7 @@ struct wlr_output;
enum wlr_scene_node_type { enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT, WLR_SCENE_NODE_ROOT,
WLR_SCENE_NODE_SURFACE, WLR_SCENE_NODE_SURFACE,
WLR_SCENE_NODE_RECT,
}; };
struct wlr_scene_node_state { struct wlr_scene_node_state {
@ -67,6 +68,13 @@ struct wlr_scene_surface {
struct wl_listener surface_destroy; struct wl_listener surface_destroy;
}; };
/** A scene-graph node displaying a solid-colored rectangle */
struct wlr_scene_rect {
struct wlr_scene_node node;
int width, height;
float color[4];
};
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node, typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data); int sx, int sy, void *data);
@ -134,4 +142,20 @@ void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent, struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface); struct wlr_surface *surface);
/**
* Add a node displaying a solid-colored rectangle to the scene-graph.
*/
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
int width, int height, const float color[static 4]);
/**
* Change the width and height of an existing rectangle node.
*/
void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height);
/**
* Change the color of an existing rectangle node.
*/
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]);
#endif #endif

View File

@ -1,5 +1,6 @@
#include <assert.h> #include <assert.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
#include <wlr/backend.h> #include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h> #include <wlr/types/wlr_matrix.h>
@ -18,6 +19,12 @@ static struct wlr_scene_surface *scene_surface_from_node(
return (struct wlr_scene_surface *)node; return (struct wlr_scene_surface *)node;
} }
static struct wlr_scene_rect *scene_rect_from_node(
struct wlr_scene_node *node) {
assert(node->type == WLR_SCENE_NODE_RECT);
return (struct wlr_scene_rect *)node;
}
static void scene_node_state_init(struct wlr_scene_node_state *state) { static void scene_node_state_init(struct wlr_scene_node_state *state) {
wl_list_init(&state->children); wl_list_init(&state->children);
wl_list_init(&state->link); wl_list_init(&state->link);
@ -71,6 +78,10 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
wl_list_remove(&scene_surface->surface_destroy.link); wl_list_remove(&scene_surface->surface_destroy.link);
free(scene_surface); free(scene_surface);
break; break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
free(scene_rect);
break;
} }
} }
@ -108,6 +119,31 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
return scene_surface; return scene_surface;
} }
struct wlr_scene_rect *wlr_scene_rect_create(struct wlr_scene_node *parent,
int width, int height, const float color[static 4]) {
struct wlr_scene_rect *scene_rect =
calloc(1, sizeof(struct wlr_scene_rect));
if (scene_rect == NULL) {
return NULL;
}
scene_node_init(&scene_rect->node, WLR_SCENE_NODE_RECT, parent);
scene_rect->width = width;
scene_rect->height = height;
memcpy(scene_rect->color, color, sizeof(scene_rect->color));
return scene_rect;
}
void wlr_scene_rect_set_size(struct wlr_scene_rect *rect, int width, int height) {
rect->width = width;
rect->height = height;
}
void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[static 4]) {
memcpy(rect->color, color, sizeof(rect->color));
}
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) { void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled) {
node->state.enabled = enabled; node->state.enabled = enabled;
} }
@ -244,6 +280,27 @@ static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
wlr_renderer_scissor(renderer, &box); wlr_renderer_scissor(renderer, &box);
} }
static void render_rect(struct wlr_output *output,
pixman_region32_t *output_damage, const float color[static 4],
const struct wlr_box *box, const float matrix[static 9]) {
struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
assert(renderer);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
pixman_region32_intersect(&damage, &damage, output_damage);
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(output, &rects[i]);
wlr_render_rect(renderer, box, color, matrix);
}
pixman_region32_fini(&damage);
}
static void render_texture(struct wlr_output *output, static void render_texture(struct wlr_output *output,
pixman_region32_t *output_damage, struct wlr_texture *texture, pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_box *box, const float matrix[static 9]) { const struct wlr_box *box, const float matrix[static 9]) {
@ -275,6 +332,10 @@ static void render_node_iterator(struct wlr_scene_node *node,
struct render_data *data = _data; struct render_data *data = _data;
struct wlr_output *output = data->output; struct wlr_output *output = data->output;
pixman_region32_t *output_damage = data->damage; pixman_region32_t *output_damage = data->damage;
struct wlr_box box = {
.x = x,
.y = y,
};
switch (node->type) { switch (node->type) {
case WLR_SCENE_NODE_ROOT:; case WLR_SCENE_NODE_ROOT:;
@ -289,12 +350,8 @@ static void render_node_iterator(struct wlr_scene_node *node,
return; return;
} }
struct wlr_box box = { box.width = surface->current.width;
.x = x, box.height = surface->current.height;
.y = y,
.width = surface->current.width,
.height = surface->current.height,
};
scale_box(&box, output->scale); scale_box(&box, output->scale);
float matrix[9]; float matrix[9];
@ -305,6 +362,16 @@ static void render_node_iterator(struct wlr_scene_node *node,
render_texture(output, output_damage, texture, &box, matrix); render_texture(output, output_damage, texture, &box, matrix);
break; break;
case WLR_SCENE_NODE_RECT:;
struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
box.width = scene_rect->width;
box.height = scene_rect->height;
scale_box(&box, data->output->scale);
render_rect(output, output_damage, scene_rect->color, &box,
output->transform_matrix);
break;
} }
} }