Stop using wlr_texture_get_size
Just use wlr_texture.{width,height} directly.
			
			
This commit is contained in:
		
							parent
							
								
									ae5275c09f
								
							
						
					
					
						commit
						b9460ab724
					
				|  | @ -915,10 +915,8 @@ static bool drm_connector_set_cursor(struct wlr_output *output, | |||
| 
 | ||||
| 	plane->cursor_enabled = false; | ||||
| 	if (texture != NULL) { | ||||
| 		int width, height; | ||||
| 		wlr_texture_get_size(texture, &width, &height); | ||||
| 		width = width * output->scale / scale; | ||||
| 		height = height * output->scale / scale; | ||||
| 		int width = texture->width * output->scale / scale; | ||||
| 		int height = texture->height * output->scale / scale; | ||||
| 
 | ||||
| 		if (width > (int)plane->surf.width || height > (int)plane->surf.height) { | ||||
| 			wlr_drm_conn_log(conn, WLR_ERROR, "Cursor too large (max %dx%d)", | ||||
|  |  | |||
|  | @ -402,10 +402,8 @@ static bool output_set_cursor(struct wlr_output *wlr_output, | |||
| 	struct wl_surface *surface = output->cursor.surface; | ||||
| 
 | ||||
| 	if (texture != NULL) { | ||||
| 		int width, height; | ||||
| 		wlr_texture_get_size(texture, &width, &height); | ||||
| 		width = width * wlr_output->scale / scale; | ||||
| 		height = height * wlr_output->scale / scale; | ||||
| 		int width = texture->width * wlr_output->scale / scale; | ||||
| 		int height = texture->height * wlr_output->scale / scale; | ||||
| 
 | ||||
| 		if (output->cursor.swapchain == NULL || | ||||
| 				output->cursor.swapchain->width != width || | ||||
|  |  | |||
|  | @ -78,13 +78,10 @@ static void output_frame_notify(struct wl_listener *listener, void *data) { | |||
| 	wlr_renderer_begin(sample->renderer, wlr_output->width, wlr_output->height); | ||||
| 	wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1}); | ||||
| 
 | ||||
| 	int tex_width, tex_height; | ||||
| 	wlr_texture_get_size(sample->cat_texture, &tex_width, &tex_height); | ||||
| 
 | ||||
| 	struct touch_point *p; | ||||
| 	wl_list_for_each(p, &sample->touch_points, link) { | ||||
| 		int x = (int)(p->x * width) - tex_width / 2; | ||||
| 		int y = (int)(p->y * height) - tex_height / 2; | ||||
| 		int x = (int)(p->x * width) - sample->cat_texture->width / 2; | ||||
| 		int y = (int)(p->y * height) - sample->cat_texture->height / 2; | ||||
| 		wlr_render_texture(sample->renderer, sample->cat_texture, | ||||
| 			wlr_output->transform_matrix, x, y, 1.0f); | ||||
| 	} | ||||
|  |  | |||
|  | @ -76,8 +76,12 @@ void wlr_renderer_scissor(struct wlr_renderer *r, struct wlr_box *box) { | |||
| 
 | ||||
| bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture, | ||||
| 		const float projection[static 9], int x, int y, float alpha) { | ||||
| 	struct wlr_box box = { .x = x, .y = y }; | ||||
| 	wlr_texture_get_size(texture, &box.width, &box.height); | ||||
| 	struct wlr_box box = { | ||||
| 		.x = x, | ||||
| 		.y = y, | ||||
| 		.width = texture->width, | ||||
| 		.height = texture->height, | ||||
| 	}; | ||||
| 
 | ||||
| 	float matrix[9]; | ||||
| 	wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0, | ||||
|  |  | |||
|  | @ -277,9 +277,8 @@ struct wlr_client_buffer *wlr_client_buffer_apply_damage( | |||
| 	int32_t width = wl_shm_buffer_get_width(shm_buf); | ||||
| 	int32_t height = wl_shm_buffer_get_height(shm_buf); | ||||
| 
 | ||||
| 	int32_t texture_width, texture_height; | ||||
| 	wlr_texture_get_size(buffer->texture, &texture_width, &texture_height); | ||||
| 	if (width != texture_width || height != texture_height) { | ||||
| 	if ((uint32_t)width != buffer->texture->width || | ||||
| 			(uint32_t)height != buffer->texture->height) { | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue