Refactor out wlr_touch_state
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bd67849c03
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@ -10,7 +10,13 @@
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struct wlr_touch *wlr_libinput_touch_create(
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struct wlr_touch *wlr_libinput_touch_create(
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struct libinput_device *libinput_dev) {
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struct libinput_device *libinput_dev) {
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assert(libinput_dev);
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assert(libinput_dev);
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return wlr_touch_create(NULL, NULL);
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struct wlr_touch *wlr_touch = calloc(1, sizeof(struct wlr_touch));
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if (!wlr_touch) {
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wlr_log(L_ERROR, "Unable to allocate wlr_touch");
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return NULL;
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}
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wlr_touch_init(wlr_touch, NULL);
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return wlr_touch;
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}
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}
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void handle_touch_down(struct libinput_event *event,
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void handle_touch_down(struct libinput_event *event,
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@ -3,11 +3,11 @@
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#include <wlr/types/wlr_touch.h>
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#include <wlr/types/wlr_touch.h>
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struct wlr_touch_impl {
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struct wlr_touch_impl {
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void (*destroy)(struct wlr_touch_state *state);
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void (*destroy)(struct wlr_touch *touch);
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};
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};
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struct wlr_touch *wlr_touch_create(struct wlr_touch_impl *impl,
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void wlr_touch_init(struct wlr_touch *touch,
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struct wlr_touch_state *state);
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struct wlr_touch_impl *impl);
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void wlr_touch_destroy(struct wlr_touch *touch);
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void wlr_touch_destroy(struct wlr_touch *touch);
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#endif
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#endif
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@ -3,11 +3,9 @@
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#include <wayland-server.h>
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#include <wayland-server.h>
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#include <stdint.h>
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#include <stdint.h>
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struct wlr_touch_state;
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struct wlr_touch_impl;
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struct wlr_touch_impl;
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struct wlr_touch {
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struct wlr_touch {
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struct wlr_touch_state *state;
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struct wlr_touch_impl *impl;
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struct wlr_touch_impl *impl;
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struct {
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struct {
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@ -4,22 +4,20 @@
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#include <wlr/types/wlr_touch.h>
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#include <wlr/types/wlr_touch.h>
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#include <wlr/interfaces/wlr_touch.h>
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#include <wlr/interfaces/wlr_touch.h>
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struct wlr_touch *wlr_touch_create(struct wlr_touch_impl *impl,
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void wlr_touch_init(struct wlr_touch *touch,
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struct wlr_touch_state *state) {
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struct wlr_touch_impl *impl) {
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struct wlr_touch *touch = calloc(1, sizeof(struct wlr_touch));
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touch->impl = impl;
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touch->impl = impl;
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touch->state = state;
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wl_signal_init(&touch->events.down);
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wl_signal_init(&touch->events.down);
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wl_signal_init(&touch->events.up);
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wl_signal_init(&touch->events.up);
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wl_signal_init(&touch->events.motion);
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wl_signal_init(&touch->events.motion);
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wl_signal_init(&touch->events.cancel);
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wl_signal_init(&touch->events.cancel);
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return touch;
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}
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}
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void wlr_touch_destroy(struct wlr_touch *touch) {
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void wlr_touch_destroy(struct wlr_touch *touch) {
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if (!touch) return;
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if (!touch) return;
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if (touch->impl) {
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if (touch->impl && touch->impl->destroy) {
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touch->impl->destroy(touch->state);
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touch->impl->destroy(touch);
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} else {
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free(touch);
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}
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}
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free(touch);
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}
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}
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