screencopy: don't use output transform for damage copy
Only wlr_output_damage works in transformed coordinates, wlr_output->damage is in output-buffer-local coordinates. This essentially reverts1ecc1b5
and fixes1477401
.
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@ -48,17 +48,16 @@ static void screencopy_damage_accumulate(struct screencopy_damage *damage) {
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return;
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}
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int width, height;
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wlr_output_transformed_resolution(output, &width, &height);
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if (output->pending.committed & WLR_OUTPUT_STATE_DAMAGE) {
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// If the compositor submitted damage, copy it over
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pixman_region32_union(region, region, &output->pending.damage);
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pixman_region32_intersect_rect(region, region, 0, 0, width, height);
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pixman_region32_intersect_rect(region, region, 0, 0,
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output->width, output->height);
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} else if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
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// If the compositor did not submit damage but did submit a buffer
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// damage everything
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pixman_region32_union_rect(region, region, 0, 0, width, height);
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pixman_region32_union_rect(region, region, 0, 0,
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output->width, output->height);
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}
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damage->last_commit_seq = output->commit_seq;
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