Use correct include path for glapi.h

This commit is contained in:
Scott Anderson 2017-11-30 10:32:55 +13:00
parent 5649544a14
commit bc113c16aa
3 changed files with 3 additions and 3 deletions

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@ -14,7 +14,7 @@
#include <wlr/render/gles2.h> #include <wlr/render/gles2.h>
#include <wlr/render.h> #include <wlr/render.h>
#include "backend/drm/drm.h" #include "backend/drm/drm.h"
#include "render/glapi.h" #include "glapi.h"
bool wlr_drm_renderer_init(struct wlr_drm_backend *drm, bool wlr_drm_renderer_init(struct wlr_drm_backend *drm,
struct wlr_drm_renderer *renderer) { struct wlr_drm_renderer *renderer) {

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@ -4,7 +4,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include <wlr/render/egl.h> #include <wlr/render/egl.h>
#include "render/glapi.h" #include "glapi.h"
// Extension documentation // Extension documentation
// https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_image_base.txt. // https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_image_base.txt.

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@ -12,7 +12,7 @@
#include <wlr/render/matrix.h> #include <wlr/render/matrix.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>
#include "render/gles2.h" #include "render/gles2.h"
#include "render/glapi.h" #include "glapi.h"
struct shaders shaders; struct shaders shaders;