render/allocator: ignore NULL in wlr_allocator_destroy
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@ -10,6 +10,9 @@ void wlr_allocator_init(struct wlr_allocator *alloc,
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}
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void wlr_allocator_destroy(struct wlr_allocator *alloc) {
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if (alloc == NULL) {
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return;
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}
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wl_signal_emit(&alloc->events.destroy, NULL);
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alloc->impl->destroy(alloc);
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}
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