render: relax stride check in wlr_texture_from_pixels
Some formats have a byte-per-pixel lower than 1. Let's not encode an arbitrary limitation into the wlr_renderer API.
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				|  | @ -25,7 +25,7 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer, | |||
| 		const void *data) { | ||||
| 	assert(width > 0); | ||||
| 	assert(height > 0); | ||||
| 	assert(stride >= width); | ||||
| 	assert(stride > 0); | ||||
| 	assert(data); | ||||
| 	return renderer->impl->texture_from_pixels(renderer, fmt, stride, width, | ||||
| 		height, data); | ||||
|  |  | |||
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