render: relax stride check in wlr_texture_from_pixels
Some formats have a byte-per-pixel lower than 1. Let's not encode an arbitrary limitation into the wlr_renderer API.
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@ -25,7 +25,7 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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const void *data) {
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assert(width > 0);
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assert(height > 0);
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assert(stride >= width);
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assert(stride > 0);
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assert(data);
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return renderer->impl->texture_from_pixels(renderer, fmt, stride, width,
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height, data);
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