render/gles2: remove current_buffer checks
All backends now use wlr_swapchain. This means the renderer is guaranteed to have a current_buffer bound. Remove the legacy code used for EGLSurface.
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6ca59519c9
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@ -34,6 +34,7 @@ static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
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struct wlr_renderer *wlr_renderer) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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assert(wlr_egl_is_current(renderer->egl));
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assert(renderer->current_buffer != NULL);
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return renderer;
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}
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@ -222,15 +223,7 @@ static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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push_gles2_debug(renderer);
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if (box != NULL) {
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struct wlr_box gl_box;
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if (renderer->current_buffer != NULL) {
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memcpy(&gl_box, box, sizeof(gl_box));
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} else {
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wlr_box_transform(&gl_box, box, WL_OUTPUT_TRANSFORM_FLIPPED_180,
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renderer->viewport_width, renderer->viewport_height);
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}
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glScissor(gl_box.x, gl_box.y, gl_box.width, gl_box.height);
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glScissor(box->x, box->y, box->width, box->height);
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glEnable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_SCISSOR_TEST);
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@ -277,11 +270,8 @@ static bool gles2_render_subtexture_with_matrix(
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}
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float gl_matrix[9];
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if (renderer->current_buffer != NULL) {
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wlr_matrix_multiply(gl_matrix, flip_180, matrix);
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} else {
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memcpy(gl_matrix, matrix, sizeof(gl_matrix));
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}
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wlr_matrix_multiply(gl_matrix, flip_180, matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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@ -334,11 +324,8 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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gles2_get_renderer_in_context(wlr_renderer);
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float gl_matrix[9];
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if (renderer->current_buffer != NULL) {
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wlr_matrix_multiply(gl_matrix, flip_180, matrix);
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} else {
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memcpy(gl_matrix, matrix, sizeof(gl_matrix));
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}
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wlr_matrix_multiply(gl_matrix, flip_180, matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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@ -367,11 +354,8 @@ static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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gles2_get_renderer_in_context(wlr_renderer);
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float gl_matrix[9];
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if (renderer->current_buffer != NULL) {
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wlr_matrix_multiply(gl_matrix, flip_180, matrix);
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} else {
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memcpy(gl_matrix, matrix, sizeof(gl_matrix));
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}
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wlr_matrix_multiply(gl_matrix, flip_180, matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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@ -454,19 +438,19 @@ static enum wl_shm_format gles2_preferred_read_format(
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struct wlr_gles2_renderer *renderer =
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gles2_get_renderer_in_context(wlr_renderer);
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GLint gl_format = -1, gl_type = -1;
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push_gles2_debug(renderer);
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GLint gl_format = -1, gl_type = -1;
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
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glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
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pop_gles2_debug(renderer);
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EGLint alpha_size = -1;
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if (renderer->current_buffer != NULL) {
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glBindRenderbuffer(GL_RENDERBUFFER, renderer->current_buffer->rbo);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER,
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GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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}
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glBindRenderbuffer(GL_RENDERBUFFER, renderer->current_buffer->rbo);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER,
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GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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pop_gles2_debug(renderer);
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const struct wlr_gles2_pixel_format *fmt =
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get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
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@ -508,42 +492,27 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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unsigned char *p = (unsigned char *)data + dst_y * stride;
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uint32_t pack_stride = width * fmt->bpp / 8;
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if (pack_stride == stride && dst_x == 0 && flags != NULL) {
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if (pack_stride == stride && dst_x == 0) {
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// Under these particular conditions, we can read the pixels with only
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// one glReadPixels call
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uint32_t y = src_y;
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if (renderer->current_buffer == NULL) {
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y = renderer->viewport_height - height - src_y;
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}
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glReadPixels(src_x, y, width, height, fmt->gl_format, fmt->gl_type, p);
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if (renderer->current_buffer != NULL) {
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*flags = 0;
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} else {
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*flags = WLR_RENDERER_READ_PIXELS_Y_INVERT;
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}
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glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p);
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} else {
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// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
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// the lines out row by row
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for (size_t i = 0; i < height; ++i) {
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uint32_t y = src_y + i;
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if (renderer->current_buffer == NULL) {
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y = renderer->viewport_height - src_y - i - 1;
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}
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glReadPixels(src_x, y, width, 1, fmt->gl_format,
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fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
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}
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if (flags != NULL) {
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*flags = 0;
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}
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}
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pop_gles2_debug(renderer);
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if (flags != NULL) {
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*flags = 0;
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}
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return glGetError() == GL_NO_ERROR;
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}
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@ -565,7 +534,7 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
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goto restore_context_out;
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}
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// TODO: get inverted_y right when current_buffer != NULL
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// TODO: get inverted_y right
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// This is to take into account y-inversion on both buffers rather than
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// just the source buffer.
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bool src_inverted_y =
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@ -574,11 +543,6 @@ static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
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!!(dst_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT);
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struct wlr_gles2_texture *gles2_src_tex = gles2_get_texture(src_tex);
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gles2_src_tex->inverted_y = src_inverted_y ^ dst_inverted_y;
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if (renderer->current_buffer == NULL) {
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// The result is negated because wlr_matrix_projection y-inverts the
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// texture.
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gles2_src_tex->inverted_y = !gles2_src_tex->inverted_y;
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}
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if (!wlr_egl_make_current(renderer->egl)) {
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goto texture_destroy_out;
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