render: add wlr_texture_is_opaque
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@ -56,6 +56,7 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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struct wlr_texture_impl {
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struct wlr_texture_impl {
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void (*get_size)(struct wlr_texture *texture, int *width, int *height);
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void (*get_size)(struct wlr_texture *texture, int *width, int *height);
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bool (*is_opaque)(struct wlr_texture *texture);
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bool (*write_pixels)(struct wlr_texture *texture,
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bool (*write_pixels)(struct wlr_texture *texture,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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@ -40,6 +40,11 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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*/
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*/
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void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
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void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
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/**
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* Returns true if this texture is using a fully opaque format.
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*/
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bool wlr_texture_is_opaque(struct wlr_texture *texture);
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/**
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/**
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* Update a texture with raw pixels. The texture must be mutable.
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* Update a texture with raw pixels. The texture must be mutable.
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*/
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*/
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@ -36,6 +36,11 @@ static void gles2_texture_get_size(struct wlr_texture *wlr_texture, int *width,
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*height = texture->height;
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*height = texture->height;
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}
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}
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static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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return !texture->has_alpha;
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}
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static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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@ -129,6 +134,7 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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static const struct wlr_texture_impl texture_impl = {
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static const struct wlr_texture_impl texture_impl = {
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.get_size = gles2_texture_get_size,
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.get_size = gles2_texture_get_size,
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.is_opaque = gles2_texture_is_opaque,
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.write_pixels = gles2_texture_write_pixels,
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.write_pixels = gles2_texture_write_pixels,
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.to_dmabuf = gles2_texture_to_dmabuf,
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.to_dmabuf = gles2_texture_to_dmabuf,
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.destroy = gles2_texture_destroy,
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.destroy = gles2_texture_destroy,
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@ -47,6 +47,13 @@ void wlr_texture_get_size(struct wlr_texture *texture, int *width,
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return texture->impl->get_size(texture, width, height);
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return texture->impl->get_size(texture, width, height);
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}
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}
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bool wlr_texture_is_opaque(struct wlr_texture *texture) {
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if (!texture->impl->is_opaque) {
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return false;
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}
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return texture->impl->is_opaque(texture);
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}
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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bool wlr_texture_write_pixels(struct wlr_texture *texture,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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