backend/drm: drop get_renderer implementation
We can now just rely on the common code for this.
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9b99570869
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c74dc45bb6
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@ -45,8 +45,10 @@ void wlr_backend_init(struct wlr_backend *backend,
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void wlr_backend_finish(struct wlr_backend *backend) {
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void wlr_backend_finish(struct wlr_backend *backend) {
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wlr_signal_emit_safe(&backend->events.destroy, backend);
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wlr_signal_emit_safe(&backend->events.destroy, backend);
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wlr_allocator_destroy(backend->allocator);
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wlr_allocator_destroy(backend->allocator);
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if (backend->has_own_renderer) {
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wlr_renderer_destroy(backend->renderer);
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wlr_renderer_destroy(backend->renderer);
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}
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}
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}
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bool wlr_backend_start(struct wlr_backend *backend) {
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bool wlr_backend_start(struct wlr_backend *backend) {
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if (backend->impl->start) {
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if (backend->impl->start) {
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@ -77,6 +79,7 @@ static bool backend_create_renderer(struct wlr_backend *backend) {
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return false;
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return false;
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}
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}
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backend->has_own_renderer = true;
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return true;
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return true;
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}
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}
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@ -11,6 +11,7 @@
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include <xf86drm.h>
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#include "backend/backend.h"
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#include "backend/drm/drm.h"
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#include "backend/drm/drm.h"
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#include "util/signal.h"
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#include "util/signal.h"
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@ -61,17 +62,6 @@ static void backend_destroy(struct wlr_backend *backend) {
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free(drm);
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free(drm);
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}
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}
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static struct wlr_renderer *backend_get_renderer(
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struct wlr_backend *backend) {
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struct wlr_drm_backend *drm = get_drm_backend_from_backend(backend);
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if (drm->parent) {
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return drm->parent->renderer.wlr_rend;
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} else {
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return drm->renderer.wlr_rend;
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}
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}
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static clockid_t backend_get_presentation_clock(struct wlr_backend *backend) {
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static clockid_t backend_get_presentation_clock(struct wlr_backend *backend) {
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struct wlr_drm_backend *drm = get_drm_backend_from_backend(backend);
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struct wlr_drm_backend *drm = get_drm_backend_from_backend(backend);
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return drm->clock;
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return drm->clock;
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@ -87,17 +77,16 @@ static int backend_get_drm_fd(struct wlr_backend *backend) {
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}
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}
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}
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}
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static uint32_t backend_get_buffer_caps(struct wlr_backend *backend) {
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static uint32_t drm_backend_get_buffer_caps(struct wlr_backend *backend) {
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return WLR_BUFFER_CAP_DMABUF;
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return WLR_BUFFER_CAP_DMABUF;
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}
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}
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static const struct wlr_backend_impl backend_impl = {
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static const struct wlr_backend_impl backend_impl = {
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.start = backend_start,
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.start = backend_start,
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.destroy = backend_destroy,
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.destroy = backend_destroy,
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.get_renderer = backend_get_renderer,
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.get_presentation_clock = backend_get_presentation_clock,
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.get_presentation_clock = backend_get_presentation_clock,
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.get_drm_fd = backend_get_drm_fd,
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.get_drm_fd = backend_get_drm_fd,
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.get_buffer_caps = backend_get_buffer_caps,
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.get_buffer_caps = drm_backend_get_buffer_caps,
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};
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};
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bool wlr_backend_is_drm(struct wlr_backend *b) {
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bool wlr_backend_is_drm(struct wlr_backend *b) {
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@ -236,6 +225,10 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
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}
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}
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if (drm->parent) {
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if (drm->parent) {
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// Ensure we use the same renderer as the parent backend
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drm->backend.renderer = wlr_backend_get_renderer(&drm->parent->backend);
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assert(drm->backend.renderer != NULL);
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// We'll perform a multi-GPU copy for all submitted buffers, we need
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// We'll perform a multi-GPU copy for all submitted buffers, we need
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// to be able to texture from them
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// to be able to texture from them
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struct wlr_renderer *renderer = drm->renderer.wlr_rend;
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struct wlr_renderer *renderer = drm->renderer.wlr_rend;
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@ -258,6 +251,12 @@ struct wlr_backend *wlr_drm_backend_create(struct wl_display *display,
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}
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}
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}
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}
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struct wlr_renderer *renderer = wlr_backend_get_renderer(&drm->backend);
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struct wlr_allocator *allocator = backend_get_allocator(&drm->backend);
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if (renderer == NULL || allocator == NULL) {
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goto error_event;
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}
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drm->session_destroy.notify = handle_session_destroy;
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drm->session_destroy.notify = handle_session_destroy;
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wl_signal_add(&session->events.destroy, &drm->session_destroy);
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wl_signal_add(&session->events.destroy, &drm->session_destroy);
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@ -28,6 +28,7 @@ struct wlr_backend {
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// Private state
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// Private state
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bool has_own_renderer;
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struct wlr_renderer *renderer;
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struct wlr_renderer *renderer;
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struct wlr_allocator *allocator;
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struct wlr_allocator *allocator;
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};
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};
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