Introduce new scene-graph API
A new wlr_scene API has been added, following the design ideas from [1]. The new API contains the minimal set of features required to make the API useful. The goal is to design a solid fundation and add more features in the future. [1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
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/*
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* This an unstable interface of wlroots. No guarantees are made regarding the
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* future consistency of this API.
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*/
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#ifndef WLR_USE_UNSTABLE
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#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
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#endif
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#ifndef WLR_TYPES_WLR_SCENE_H
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#define WLR_TYPES_WLR_SCENE_H
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/**
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* The scene-graph API provides a declarative way to display surfaces. The
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* compositor creates a scene, adds surfaces, then renders the scene on
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* outputs.
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*
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* The scene-graph API only supports basic 2D composition operations (like the
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* KMS API or the Wayland protocol does). For anything more complicated,
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* compositors need to implement custom rendering logic.
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*/
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#include <pixman.h>
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_surface.h>
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struct wlr_output;
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enum wlr_scene_node_type {
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WLR_SCENE_NODE_ROOT,
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WLR_SCENE_NODE_SURFACE,
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};
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struct wlr_scene_node_state {
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struct wl_list link; // wlr_scene_node_state.children
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struct wl_list children; // wlr_scene_node_state.link
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int x, y; // relative to parent
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};
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/** A node is an object in the scene. */
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struct wlr_scene_node {
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enum wlr_scene_node_type type;
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struct wlr_scene_node *parent;
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struct wlr_scene_node_state state;
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struct {
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struct wl_signal destroy;
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} events;
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};
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/** The root scene-graph node. */
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struct wlr_scene {
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struct wlr_scene_node node;
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};
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/** A scene-graph node displaying a single surface. */
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struct wlr_scene_surface {
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struct wlr_scene_node node;
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struct wlr_surface *surface;
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// private state
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struct wl_listener surface_destroy;
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};
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/**
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* Immediately destroy the scene-graph node.
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*/
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void wlr_scene_node_destroy(struct wlr_scene_node *node);
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/**
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* Set the position of the node relative to its parent.
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*/
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y);
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/**
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* Move the node right above the specified sibling.
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*/
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling);
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/**
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* Move the node right below the specified sibling.
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*/
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void wlr_scene_node_place_below(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling);
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/**
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* Call `iterator` on each surface in the scene-graph, with the surface's
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* position in layout coordinates. The function is called from root to leaves
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* (in rendering order).
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*/
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void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
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wlr_surface_iterator_func_t iterator, void *user_data);
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/**
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* Create a new scene-graph.
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*/
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struct wlr_scene *wlr_scene_create(void);
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/**
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* Manually render the scene-graph on an output. The compositor needs to call
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* wlr_renderer_begin before and wlr_renderer_end after calling this function.
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* Damage is given in output-buffer-local coordinates and can be set to NULL to
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* disable damage tracking.
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*/
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void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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int lx, int ly, pixman_region32_t *damage);
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/**
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* Add a node displaying a single surface to the scene-graph.
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*
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* The child sub-surfaces are ignored.
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*/
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *surface);
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#endif
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@ -49,6 +49,7 @@ wlr_files += files(
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'wlr_primary_selection.c',
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'wlr_region.c',
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'wlr_relative_pointer_v1.c',
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'wlr_scene.c',
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'wlr_screencopy_v1.c',
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'wlr_server_decoration.c',
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'wlr_surface.c',
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#include <assert.h>
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#include <stdlib.h>
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#include <wlr/backend.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_surface.h>
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#include "util/signal.h"
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static struct wlr_scene *scene_root_from_node(struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_ROOT);
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return (struct wlr_scene *)node;
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}
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static struct wlr_scene_surface *scene_surface_from_node(
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struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_SURFACE);
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return (struct wlr_scene_surface *)node;
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}
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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wl_list_init(&state->children);
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wl_list_init(&state->link);
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}
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static void scene_node_state_finish(struct wlr_scene_node_state *state) {
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wl_list_remove(&state->link);
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}
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static void scene_node_init(struct wlr_scene_node *node,
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enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
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assert(type == WLR_SCENE_NODE_ROOT || parent != NULL);
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assert(parent == NULL || parent->type == WLR_SCENE_NODE_ROOT);
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node->type = type;
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node->parent = parent;
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scene_node_state_init(&node->state);
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wl_signal_init(&node->events.destroy);
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if (parent != NULL) {
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wl_list_insert(parent->state.children.prev, &node->state.link);
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}
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}
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static void scene_node_finish(struct wlr_scene_node *node) {
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wlr_signal_emit_safe(&node->events.destroy, NULL);
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struct wlr_scene_node *child, *child_tmp;
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wl_list_for_each_safe(child, child_tmp,
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&node->state.children, state.link) {
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wlr_scene_node_destroy(child);
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}
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scene_node_state_finish(&node->state);
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}
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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if (node == NULL) {
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return;
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}
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scene_node_finish(node);
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:;
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struct wlr_scene *scene = scene_root_from_node(node);
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free(scene);
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break;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
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wl_list_remove(&scene_surface->surface_destroy.link);
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free(scene_surface);
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break;
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}
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}
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struct wlr_scene *wlr_scene_create(void) {
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struct wlr_scene *scene = calloc(1, sizeof(struct wlr_scene));
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if (scene == NULL) {
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return NULL;
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}
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scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL);
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return scene;
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}
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static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_surface *scene_surface =
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wl_container_of(listener, scene_surface, surface_destroy);
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wlr_scene_node_destroy(&scene_surface->node);
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}
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struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
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struct wlr_surface *surface) {
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struct wlr_scene_surface *scene_surface =
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calloc(1, sizeof(struct wlr_scene_surface));
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if (scene_surface == NULL) {
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return NULL;
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}
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scene_node_init(&scene_surface->node, WLR_SCENE_NODE_SURFACE, parent);
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scene_surface->surface = surface;
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scene_surface->surface_destroy.notify = scene_surface_handle_surface_destroy;
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wl_signal_add(&surface->events.destroy, &scene_surface->surface_destroy);
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return scene_surface;
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}
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void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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node->state.x = x;
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node->state.y = y;
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}
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling) {
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assert(node->parent == sibling->parent);
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wl_list_remove(&node->state.link);
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wl_list_insert(&sibling->state.link, &node->state.link);
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}
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void wlr_scene_node_place_below(struct wlr_scene_node *node,
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struct wlr_scene_node *sibling) {
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assert(node->parent == sibling->parent);
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wl_list_remove(&node->state.link);
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wl_list_insert(sibling->state.link.prev, &node->state.link);
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}
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static void scene_node_for_each_surface(struct wlr_scene_node *node,
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int lx, int ly, wlr_surface_iterator_func_t user_iterator,
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void *user_data) {
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lx += node->state.x;
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ly += node->state.y;
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface = scene_surface_from_node(node);
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user_iterator(scene_surface->surface, lx, ly, user_data);
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_node_for_each_surface(child, lx, ly, user_iterator, user_data);
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}
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}
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void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
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wlr_surface_iterator_func_t user_iterator, void *user_data) {
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scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
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}
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static int scale_length(int length, int offset, float scale) {
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return round((offset + length) * scale) - round(offset * scale);
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}
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static void scale_box(struct wlr_box *box, float scale) {
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = round(box->x * scale);
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box->y = round(box->y * scale);
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}
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static void scissor_output(struct wlr_output *output, pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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wlr_output_transformed_resolution(output, &ow, &oh);
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enum wl_output_transform transform =
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wlr_output_transform_invert(output->transform);
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wlr_box_transform(&box, &box, transform, ow, oh);
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wlr_renderer_scissor(renderer, &box);
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}
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static void render_texture(struct wlr_output *output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_box *box, const float matrix[static 9]) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend);
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assert(renderer);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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if (pixman_region32_not_empty(&damage)) {
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
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}
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}
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pixman_region32_fini(&damage);
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}
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struct render_data {
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struct wlr_output *output;
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pixman_region32_t *damage;
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};
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static void render_surface_iterator(struct wlr_surface *surface,
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int x, int y, void *_data) {
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struct render_data *data = _data;
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struct wlr_output *output = data->output;
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pixman_region32_t *output_damage = data->damage;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (texture == NULL) {
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return;
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}
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struct wlr_box box = {
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.x = x,
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.y = y,
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.width = surface->current.width,
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.height = surface->current.height,
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};
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scale_box(&box, output->scale);
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, 0.0,
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output->transform_matrix);
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render_texture(output, output_damage, texture, &box, matrix);
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}
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void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
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int lx, int ly, pixman_region32_t *damage) {
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pixman_region32_t full_region;
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pixman_region32_init_rect(&full_region, 0, 0, output->width, output->height);
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if (damage == NULL) {
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damage = &full_region;
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}
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(output->backend);
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assert(renderer);
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if (output->enabled && pixman_region32_not_empty(damage)) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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};
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scene_node_for_each_surface(&scene->node, lx, ly,
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render_surface_iterator, &data);
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wlr_renderer_scissor(renderer, NULL);
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}
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pixman_region32_fini(&full_region);
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}
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