Use surface matrix for software cursors
A similar change should probably be applied to hardware cursors, though more complicated. Also, this doesn't actually fix the issue where the cursor is too small when over a scale=2 surface. Apparently they don't set their cursor scales to 2. Seems like a client bug? idk
This commit is contained in:
		
							parent
							
								
									bafb970871
								
							
						
					
					
						commit
						c8f97a3a2c
					
				| 
						 | 
					@ -429,8 +429,17 @@ void wlr_output_swap_buffers(struct wlr_output *output) {
 | 
				
			||||||
		// with a NULL buffer to hide it
 | 
							// with a NULL buffer to hide it
 | 
				
			||||||
		if (renderer && texture && texture->valid) {
 | 
							if (renderer && texture && texture->valid) {
 | 
				
			||||||
			float matrix[16];
 | 
								float matrix[16];
 | 
				
			||||||
			wlr_texture_get_matrix(texture, &matrix, &output->transform_matrix,
 | 
								if (output->cursor.surface) {
 | 
				
			||||||
 | 
									float translation[16];
 | 
				
			||||||
 | 
									wlr_matrix_translate(&translation,
 | 
				
			||||||
 | 
											output->cursor.x, output->cursor.y, 0);
 | 
				
			||||||
 | 
									wlr_surface_get_matrix(output->cursor.surface,
 | 
				
			||||||
 | 
											&matrix, &output->transform_matrix, &translation);
 | 
				
			||||||
 | 
								} else {
 | 
				
			||||||
 | 
									wlr_texture_get_matrix(texture,
 | 
				
			||||||
 | 
											&matrix, &output->transform_matrix,
 | 
				
			||||||
						output->cursor.x, output->cursor.y);
 | 
											output->cursor.x, output->cursor.y);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
			wlr_render_with_matrix(renderer, texture, &matrix);
 | 
								wlr_render_with_matrix(renderer, texture, &matrix);
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -656,7 +656,7 @@ void wlr_surface_get_matrix(struct wlr_surface *surface,
 | 
				
			||||||
	if (transform) {
 | 
						if (transform) {
 | 
				
			||||||
		wlr_matrix_mul(matrix, transform, matrix);
 | 
							wlr_matrix_mul(matrix, transform, matrix);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	wlr_matrix_scale(&scale, width, height, surface->current->scale);
 | 
						wlr_matrix_scale(&scale, width, height, 1);
 | 
				
			||||||
	wlr_matrix_mul(matrix, &scale, matrix);
 | 
						wlr_matrix_mul(matrix, &scale, matrix);
 | 
				
			||||||
	wlr_matrix_mul(projection, matrix, matrix);
 | 
						wlr_matrix_mul(projection, matrix, matrix);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in New Issue