Clean up Wayland backend GL context and such
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parent
51f35e7af0
commit
c9d5a0b2fb
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@ -1,3 +1,4 @@
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#include <stdio.h>
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#include <assert.h>
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#include <stdint.h>
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#include <stdlib.h>
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@ -143,9 +144,9 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
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wlr_output->width = width;
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wlr_output->height = height;
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wlr_output->scale = 1;
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strncpy(wlr_output->make, "wayland-output", sizeof(wlr_output->make));
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strncpy(wlr_output->model, "wayland-output", sizeof(wlr_output->model));
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strncpy(wlr_output->name, "wayland-output", sizeof(wlr_output->name));
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strncpy(wlr_output->make, "wayland", sizeof(wlr_output->make));
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strncpy(wlr_output->model, "wayland", sizeof(wlr_output->model));
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snprintf(wlr_output->name, sizeof(wlr_output->name), "WL-%d", 1);
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struct wlr_output_mode mode = {
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.width = width,
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@ -110,22 +110,22 @@ int main(int argc, char *argv[]) {
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.default_color = { 0.25f, 0.25f, 0.25f, 1 },
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.clear_color = { 0.25f, 0.25f, 0.25f, 1 }
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};
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struct compositor_state compositor;
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_add_cb = handle_output_add,
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.output_frame_cb = handle_output_frame,
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.keyboard_key_cb = handle_keyboard_key,
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.pointer_motion_cb = handle_pointer_motion,
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.pointer_button_cb = handle_pointer_button,
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.pointer_axis_cb = handle_pointer_axis,
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};
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compositor_init(&compositor);
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compositor.output_add_cb = handle_output_add;
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compositor.output_frame_cb = handle_output_frame;
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor.pointer_motion_cb = handle_pointer_motion;
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compositor.pointer_button_cb = handle_pointer_button;
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compositor.pointer_axis_cb = handle_pointer_axis;
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state.renderer = wlr_gles3_renderer_init();
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state.cat_texture = wlr_render_surface_init(state.renderer);
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wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
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cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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compositor.data = &state;
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compositor_run(&compositor);
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wlr_surface_destroy(state.cat_texture);
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@ -4,6 +4,7 @@
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#include <stdlib.h>
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#include <time.h>
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#include <string.h>
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#include <strings.h>
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#include <unistd.h>
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#include <wayland-server.h>
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#include <wayland-server-protocol.h>
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@ -193,22 +194,23 @@ static void parse_args(int argc, char *argv[], struct wl_list *config) {
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int main(int argc, char *argv[]) {
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struct sample_state state = { 0 };
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struct compositor_state compositor;
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wl_list_init(&state.config);
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parse_args(argc, argv, &state.config);
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_add_cb = handle_output_add,
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.output_remove_cb = handle_output_remove,
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.output_frame_cb = handle_output_frame,
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.keyboard_key_cb = handle_keyboard_key,
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};
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compositor_init(&compositor);
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compositor.output_add_cb = handle_output_add;
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compositor.output_remove_cb = handle_output_remove;
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compositor.output_frame_cb = handle_output_frame;
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compositor.keyboard_key_cb = handle_keyboard_key;
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state.renderer = wlr_gles3_renderer_init();
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state.cat_texture = wlr_render_surface_init(state.renderer);
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wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
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cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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compositor.data = &state;
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compositor_run(&compositor);
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wlr_surface_destroy(state.cat_texture);
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@ -418,8 +418,6 @@ static void output_remove_notify(struct wl_listener *listener, void *data) {
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}
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void compositor_init(struct compositor_state *state) {
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memset(state, 0, sizeof(struct compositor_state));
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state->display = wl_display_create();
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state->event_loop = wl_display_get_event_loop(state->display);
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state->session = wlr_session_start(state->display);
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@ -457,14 +455,14 @@ void compositor_init(struct compositor_state *state) {
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state->backend = wlr;
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clock_gettime(CLOCK_MONOTONIC, &state->last_frame);
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}
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void compositor_run(struct compositor_state *state) {
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if (!wlr_backend_init(state->backend)) {
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fprintf(stderr, "Failed to initialize backend\n");
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exit(1);
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}
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}
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void compositor_run(struct compositor_state *state) {
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while (!state->exit) {
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wl_event_loop_dispatch(state->event_loop, 0);
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}
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@ -50,11 +50,11 @@ int main() {
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.color = { 1.0, 0.0, 0.0 },
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.dec = 0,
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};
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struct compositor_state compositor;
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_frame_cb = handle_output_frame,
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.keyboard_key_cb = handle_keyboard_key,
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};
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compositor_init(&compositor);
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compositor.output_frame_cb = handle_output_frame;
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor.data = &state;
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compositor_run(&compositor);
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}
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@ -145,19 +145,19 @@ int main(int argc, char *argv[]) {
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.tool_color = { 1, 1, 1, 1 },
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.pad_color = { 0.75, 0.75, 0.75, 1.0 }
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};
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struct compositor_state compositor;
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_frame_cb = handle_output_frame,
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.keyboard_key_cb = handle_keyboard_key,
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.tool_axis_cb = handle_tool_axis,
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.tool_proximity_cb = handle_tool_proximity,
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.tool_button_cb = handle_tool_button,
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.pad_button_cb = handle_pad_button,
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};
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compositor_init(&compositor);
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compositor.output_frame_cb = handle_output_frame;
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor.tool_axis_cb = handle_tool_axis;
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compositor.tool_proximity_cb = handle_tool_proximity;
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compositor.tool_button_cb = handle_tool_button;
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compositor.pad_button_cb = handle_pad_button;
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state.renderer = wlr_gles3_renderer_init();
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compositor.data = &state;
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compositor_run(&compositor);
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wlr_renderer_destroy(state.renderer);
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@ -100,21 +100,21 @@ int main(int argc, char *argv[]) {
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struct sample_state state = {
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.touch_points = list_create()
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};
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struct compositor_state compositor;
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struct compositor_state compositor = { 0,
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.data = &state,
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.output_frame_cb = handle_output_frame,
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.keyboard_key_cb = handle_keyboard_key,
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.touch_down_cb = handle_touch_down,
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.touch_up_cb = handle_touch_up,
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.touch_motion_cb = handle_touch_motion,
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};
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compositor_init(&compositor);
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compositor.output_frame_cb = handle_output_frame;
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compositor.keyboard_key_cb = handle_keyboard_key;
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compositor.touch_down_cb = handle_touch_down;
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compositor.touch_up_cb = handle_touch_up;
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compositor.touch_motion_cb = handle_touch_motion;
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state.renderer = wlr_gles3_renderer_init();
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state.cat_texture = wlr_render_surface_init(state.renderer);
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wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
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cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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compositor.data = &state;
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compositor_run(&compositor);
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wlr_surface_destroy(state.cat_texture);
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@ -71,6 +71,7 @@ static void init_default_shaders() {
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if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
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goto error;
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}
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wlr_log(L_DEBUG, "Compiled default shaders");
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return;
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error:
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wlr_log(L_ERROR, "Failed to set up default shaders!");
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@ -141,8 +142,10 @@ static bool wlr_gles3_render_surface(struct wlr_renderer_state *state,
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GL_CALL(glUseProgram(shaders.rgba));
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break;
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default:
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wlr_log(L_ERROR, "No shader for this surface format");
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return false;
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}
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gles3_flush_errors();
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GL_CALL(glBindVertexArray(vao));
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GL_CALL(glBindBuffer(GL_ARRAY_BUFFER, vbo));
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GL_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo));
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